Warhammer 40K MMO Details Surface
Posted by Stephany on Tuesday, April 8th, 2008 at 10:59 am under Computer, Game Companies, Game Platforms, Gamer Life, Games, Games Industry, THQ, Warhammer

The first details on THQ’s Warhammer 40,000 MMO have come to light and according to the information made available, it is likely going to be more of an MMORPG instead of an MMOFPS with an “in-depth combat system orientated around cover, suppressive fire and flanking”.
Players will be able to form squads, and firefights will take place on an epic scale and all races important to WH40K lore will be represented. The ability to explore cities, alien temples, Chaos shrines, deserted battlefields, mysterious ruins, ancient structures, and ‘drifting hulks in space’ will be included in the content along with what creative director Joe Madureira calls: “Tons of stuff hanging off your character, weapons, and scrolls”.
This all sounds really cool, but what I am wondering is whether this will compete with Warhammer Online: AoR. Even though there will be a major difference between the two, I am wondering which of the two Warhammer MMOs will win out in the end. I guess we will have to wait and see, especially since this one is apparently years off.
Thanks: CVG
If you found this story interesting, why not subscribe to our RSS feed to get your daily fix of gaming news?



April 11th, 2008 at 7:47 pm
[...] [...]
May 17th, 2008 at 3:47 pm
Omfg that picture is so kick ass. Thousand Sons ftw
I can't freakin wait for this MMO.
May 30th, 2008 at 3:22 pm
Thousand sons blow, Black Templar FTW
June 5th, 2008 at 6:30 am
How is it they're going to release WAR AND a W40K MMO? I love both tremendously… I just see problems. Not to mention, combat based on flanking and cover? Why not just make something like Unreal Tournament then, except make it to where when you kill people, you gain 1 experience, and it takes 3x as much experience to get to the next level as the level before, like 1 to first level, 3 to next level, 9 to 3rd, 27 to 4th, etc. I just see this as a problem…
July 17th, 2008 at 7:18 am