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	<title>Comments on: Video Games Used in Psychology Research</title>
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	<description>News for Gamers</description>
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		<title>By: Anthony</title>
		<link>http://news.filefront.com/video-games-used-in-psychology-research/comment-page-1/#comment-35037</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Fri, 05 Oct 2007 17:50:18 +0000</pubDate>
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		<description>I read on www.globalgrind.com that Halo 3 used psychologists during the development of the game to test players reactions.  The psychologists observed from behind a one-way mirror and tested the difficulty level of tasks or whether people were having fun or getting frustrated while playing.  My bet is they were just trying to see how addictive they could make it.</description>
		<content:encoded><![CDATA[<p>I read on <a href="http://www.globalgrind.com" rel="nofollow">http://www.globalgrind.com</a> that Halo 3 used psychologists during the development of the game to test players reactions.  The psychologists observed from behind a one-way mirror and tested the difficulty level of tasks or whether people were having fun or getting frustrated while playing.  My bet is they were just trying to see how addictive they could make it.</p>
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		<title>By: DrDunc</title>
		<link>http://news.filefront.com/video-games-used-in-psychology-research/comment-page-1/#comment-34957</link>
		<dc:creator>DrDunc</dc:creator>
		<pubDate>Fri, 05 Oct 2007 14:35:52 +0000</pubDate>
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		<description>I&#039;m currently in the process of creating a &quot;game&quot; to help address the problem of risk taking behavior in teenagers.
It&#039;s intention is to help teenagers &quot;try&quot; things, that in real life can/may have dire consequences.  Eg. Peer pressure, Drink driving, drugs, sex, etc.
It&#039;s creation has been aimed at the 12 to 18 year old range and has been created using teenagers (and an old fart like me) to give the right feel and aspect.
The heading of this page makes me wonder how this game could/would help in getting behavioural profiles on the players.</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently in the process of creating a &#8220;game&#8221; to help address the problem of risk taking behavior in teenagers.<br />
It&#8217;s intention is to help teenagers &#8220;try&#8221; things, that in real life can/may have dire consequences.  Eg. Peer pressure, Drink driving, drugs, sex, etc.<br />
It&#8217;s creation has been aimed at the 12 to 18 year old range and has been created using teenagers (and an old fart like me) to give the right feel and aspect.<br />
The heading of this page makes me wonder how this game could/would help in getting behavioural profiles on the players.</p>
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