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	<title>Comments on: Valve May Abandon Episodic Game Plan</title>
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	<link>http://news.filefront.com/valve-may-abandon-episodic-game-plan/</link>
	<description>News for Gamers</description>
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		<title>By: weclock</title>
		<link>http://news.filefront.com/valve-may-abandon-episodic-game-plan/comment-page-1/#comment-29832</link>
		<dc:creator>weclock</dc:creator>
		<pubDate>Wed, 26 Sep 2007 14:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/valve-may-abandon-episodic-game-plan/#comment-29832</guid>
		<description>Actually, they do help the modding community, look at the SDK base, which allows them to use HDR and the like.. christ..

And yeah, actually the mods can use those files, they just have to be smart enough to point to the right app # to load the correct .gcf in their gameinfo.txt</description>
		<content:encoded><![CDATA[<p>Actually, they do help the modding community, look at the SDK base, which allows them to use HDR and the like.. christ..</p>
<p>And yeah, actually the mods can use those files, they just have to be smart enough to point to the right app # to load the correct .gcf in their gameinfo.txt</p>
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		<title>By: Jetsetlemming</title>
		<link>http://news.filefront.com/valve-may-abandon-episodic-game-plan/comment-page-1/#comment-29794</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Wed, 26 Sep 2007 13:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/valve-may-abandon-episodic-game-plan/#comment-29794</guid>
		<description>Valve takes as long to make an episodic game as most companies take to make a full one, so screw it, why bother? 

Also, the episodes are USELESS to the modding community, as they don&#039;t add the new content to the Source SDK Base content. Only things from HL2 and HL2 DM are publicly available for mods. In order to use Episode content, you have to copy the models and textures and use a tool called pakrat to include them in the map file, something that&#039;s against Valve&#039;s ToS. 
There&#039;s a number of changes I&#039;d really appreciate see Valve make at this point. Timely development cycles (C&#039;mon, it&#039;s not like you don&#039;t have a big enough team or resources), actually lower prices on Steam than physical sales (Valve games at Walmart are no more expensive, and in some cases cheaper, than Valve games on Steam, and they come with a Case, manual, physical copy of the game, and doesn&#039;t require downloading), and stop practices like gimping products they offer in deals with ATI (They give away HL2: DM and Lost Coast for ATI video card owners, but the free versions aren&#039;t compatible with the Source SDK, which means the owner can&#039;t play mods, and these are games that they ALREADY give away to anyone who buys HL2 (in stores, anyway, you have to pay an extra $5 on Steam) or Episode 1 (which also comes with HL: Source DM). They also need to include ALL the HL2 materials in the Source SDK base. They aren&#039;t exactly losing sales by allowing the stupid TREE models from Episode 2 to be used in a mod for their games. That&#039;s just an absolutely retarded bit of cheepskatery.</description>
		<content:encoded><![CDATA[<p>Valve takes as long to make an episodic game as most companies take to make a full one, so screw it, why bother? </p>
<p>Also, the episodes are USELESS to the modding community, as they don&#8217;t add the new content to the Source SDK Base content. Only things from HL2 and HL2 DM are publicly available for mods. In order to use Episode content, you have to copy the models and textures and use a tool called pakrat to include them in the map file, something that&#8217;s against Valve&#8217;s ToS.<br />
There&#8217;s a number of changes I&#8217;d really appreciate see Valve make at this point. Timely development cycles (C&#8217;mon, it&#8217;s not like you don&#8217;t have a big enough team or resources), actually lower prices on Steam than physical sales (Valve games at Walmart are no more expensive, and in some cases cheaper, than Valve games on Steam, and they come with a Case, manual, physical copy of the game, and doesn&#8217;t require downloading), and stop practices like gimping products they offer in deals with ATI (They give away HL2: DM and Lost Coast for ATI video card owners, but the free versions aren&#8217;t compatible with the Source SDK, which means the owner can&#8217;t play mods, and these are games that they ALREADY give away to anyone who buys HL2 (in stores, anyway, you have to pay an extra $5 on Steam) or Episode 1 (which also comes with HL: Source DM). They also need to include ALL the HL2 materials in the Source SDK base. They aren&#8217;t exactly losing sales by allowing the stupid TREE models from Episode 2 to be used in a mod for their games. That&#8217;s just an absolutely retarded bit of cheepskatery.</p>
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	<item>
		<title>By: Trecherus</title>
		<link>http://news.filefront.com/valve-may-abandon-episodic-game-plan/comment-page-1/#comment-29521</link>
		<dc:creator>Trecherus</dc:creator>
		<pubDate>Wed, 26 Sep 2007 04:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/valve-may-abandon-episodic-game-plan/#comment-29521</guid>
		<description>I too like the episodic idea, but episode 1 was way too short.  I felt I waited all that time and got very little for it.  They had the physics engine from Half-Life 2.  You would think they could add more content relatively quickly.  Plus, the price was half of a full game, but the content was only 1/3.</description>
		<content:encoded><![CDATA[<p>I too like the episodic idea, but episode 1 was way too short.  I felt I waited all that time and got very little for it.  They had the physics engine from Half-Life 2.  You would think they could add more content relatively quickly.  Plus, the price was half of a full game, but the content was only 1/3.</p>
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		<title>By: Gringamos</title>
		<link>http://news.filefront.com/valve-may-abandon-episodic-game-plan/comment-page-1/#comment-29489</link>
		<dc:creator>Gringamos</dc:creator>
		<pubDate>Wed, 26 Sep 2007 03:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/valve-may-abandon-episodic-game-plan/#comment-29489</guid>
		<description>I don&#039;t really mind the episodic content.
I&#039;d rather play an epic half-life game.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t really mind the episodic content.<br />
I&#8217;d rather play an epic half-life game.</p>
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		<title>By: weclock</title>
		<link>http://news.filefront.com/valve-may-abandon-episodic-game-plan/comment-page-1/#comment-29471</link>
		<dc:creator>weclock</dc:creator>
		<pubDate>Wed, 26 Sep 2007 02:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/valve-may-abandon-episodic-game-plan/#comment-29471</guid>
		<description>I say keep the episodic content. it does wonders for the modding community.</description>
		<content:encoded><![CDATA[<p>I say keep the episodic content. it does wonders for the modding community.</p>
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