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	<title>Comments on: Two Worlds Devs Want a Second Chance with The Temptation</title>
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		<title>By: Mylon</title>
		<link>http://news.filefront.com/two-worlds-devs-want-a-second-chance-with-the-temptation/comment-page-1/#comment-128797</link>
		<dc:creator>Mylon</dc:creator>
		<pubDate>Wed, 23 Apr 2008 18:44:59 +0000</pubDate>
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		<description>Two Worlds had an excellent character development system that I would hope only more games would follow.  It had the stereotypical levels, sure, but skill points were not rigidly tied to levels (actually tied to kills, exploration, and quests).  Alchemy ingredients allowed players to improve their characters all of the time, and equipment could be crafted by taking all of those copies of stuff and merging them together.  Not to mention being able to stack as many &quot;gems&quot; as one had onto the same piece of equipment rather than be limited by slots.

While the dialogue may be cheesy and the netcode for multiplayer horrible, I enjoyed it.</description>
		<content:encoded><![CDATA[<p>Two Worlds had an excellent character development system that I would hope only more games would follow.  It had the stereotypical levels, sure, but skill points were not rigidly tied to levels (actually tied to kills, exploration, and quests).  Alchemy ingredients allowed players to improve their characters all of the time, and equipment could be crafted by taking all of those copies of stuff and merging them together.  Not to mention being able to stack as many &#8220;gems&#8221; as one had onto the same piece of equipment rather than be limited by slots.</p>
<p>While the dialogue may be cheesy and the netcode for multiplayer horrible, I enjoyed it.</p>
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