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	<title>Comments on: The Analog Gamer: Lurn &#8216;em Good Boy! Lurn &#8216;em Good!</title>
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	<link>http://news.filefront.com/the-analog-gamer-lurn-em-good-boy-lurn-em-good/</link>
	<description>News for Gamers</description>
	<lastBuildDate>Mon, 09 Nov 2009 17:36:36 -0500</lastBuildDate>
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		<title>By: Shawn Sines</title>
		<link>http://news.filefront.com/the-analog-gamer-lurn-em-good-boy-lurn-em-good/comment-page-1/#comment-201506</link>
		<dc:creator>Shawn Sines</dc:creator>
		<pubDate>Tue, 12 May 2009 16:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=29963#comment-201506</guid>
		<description>Ooops.. sorry about that.. I had Paizo on the brain with the Pathfinder stuff I&#039;ve been diving through lately. Its been fixed.</description>
		<content:encoded><![CDATA[<p>Ooops.. sorry about that.. I had Paizo on the brain with the Pathfinder stuff I&#8217;ve been diving through lately. Its been fixed.</p>
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		<title>By: Ron Whitaker</title>
		<link>http://news.filefront.com/the-analog-gamer-lurn-em-good-boy-lurn-em-good/comment-page-1/#comment-201505</link>
		<dc:creator>Ron Whitaker</dc:creator>
		<pubDate>Tue, 12 May 2009 14:51:48 +0000</pubDate>
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		<description>Thanks for catching that one, guys.  It&#039;s been updated.</description>
		<content:encoded><![CDATA[<p>Thanks for catching that one, guys.  It&#8217;s been updated.</p>
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	<item>
		<title>By: Bryant</title>
		<link>http://news.filefront.com/the-analog-gamer-lurn-em-good-boy-lurn-em-good/comment-page-1/#comment-201495</link>
		<dc:creator>Bryant</dc:creator>
		<pubDate>Sun, 10 May 2009 13:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=29963#comment-201495</guid>
		<description>Paragraph 7 -- Paizo isn&#039;t publishing Dragon Age, Green Ronin is.</description>
		<content:encoded><![CDATA[<p>Paragraph 7 &#8212; Paizo isn&#8217;t publishing Dragon Age, Green Ronin is.</p>
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		<title>By: Scott</title>
		<link>http://news.filefront.com/the-analog-gamer-lurn-em-good-boy-lurn-em-good/comment-page-1/#comment-201489</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 08 May 2009 23:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=29963#comment-201489</guid>
		<description>Green Ronin not Paizo will be publishing Dragon Age.</description>
		<content:encoded><![CDATA[<p>Green Ronin not Paizo will be publishing Dragon Age.</p>
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		<title>By: Eva</title>
		<link>http://news.filefront.com/the-analog-gamer-lurn-em-good-boy-lurn-em-good/comment-page-1/#comment-201482</link>
		<dc:creator>Eva</dc:creator>
		<pubDate>Fri, 08 May 2009 15:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=29963#comment-201482</guid>
		<description>It&#039;s very possible. We&#039;ve got friends in Atlanta. I would love to make that trip. The problem is convincing our young gamers that it&#039;s strictly business so they can&#039;t come to. Doesn&#039;t work for us at Origins any more.</description>
		<content:encoded><![CDATA[<p>It&#8217;s very possible. We&#8217;ve got friends in Atlanta. I would love to make that trip. The problem is convincing our young gamers that it&#8217;s strictly business so they can&#8217;t come to. Doesn&#8217;t work for us at Origins any more.</p>
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		<title>By: Ron Whitaker</title>
		<link>http://news.filefront.com/the-analog-gamer-lurn-em-good-boy-lurn-em-good/comment-page-1/#comment-201470</link>
		<dc:creator>Ron Whitaker</dc:creator>
		<pubDate>Thu, 07 May 2009 20:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=29963#comment-201470</guid>
		<description>No plans as of right now, but I certainly wouldn&#039;t rule it out - Atlanta isn&#039;t that far away.</description>
		<content:encoded><![CDATA[<p>No plans as of right now, but I certainly wouldn&#8217;t rule it out &#8211; Atlanta isn&#8217;t that far away.</p>
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		<title>By: ManOfTeal</title>
		<link>http://news.filefront.com/the-analog-gamer-lurn-em-good-boy-lurn-em-good/comment-page-1/#comment-201469</link>
		<dc:creator>ManOfTeal</dc:creator>
		<pubDate>Thu, 07 May 2009 19:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=29963#comment-201469</guid>
		<description>Hey are you guys(Meaning Gaming Today) coming to Dragon Con in August/September?  Go Marlins!!!!</description>
		<content:encoded><![CDATA[<p>Hey are you guys(Meaning Gaming Today) coming to Dragon Con in August/September?  Go Marlins!!!!</p>
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		<title>By: Shawn</title>
		<link>http://news.filefront.com/the-analog-gamer-lurn-em-good-boy-lurn-em-good/comment-page-1/#comment-201467</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Thu, 07 May 2009 17:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=29963#comment-201467</guid>
		<description>That is definitely the case Mr. Toast. One of the other things I think people overlook is that fun is contagious. It is easy to spread and amplify the fun had during a game session. DMs and players alike need to involve each other in the fun.

I&#039;ve run games where I was just not having fun as a game master and it was reflected in the attitudes and actions of the players - they stopped caring, enjoying the game. Also though it can&#039;t be understated that everyone has bad days and often I find that the act of playing can solve that if you are having a good time with the rest of the group - its a social paradigm shift.</description>
		<content:encoded><![CDATA[<p>That is definitely the case Mr. Toast. One of the other things I think people overlook is that fun is contagious. It is easy to spread and amplify the fun had during a game session. DMs and players alike need to involve each other in the fun.</p>
<p>I&#8217;ve run games where I was just not having fun as a game master and it was reflected in the attitudes and actions of the players &#8211; they stopped caring, enjoying the game. Also though it can&#8217;t be understated that everyone has bad days and often I find that the act of playing can solve that if you are having a good time with the rest of the group &#8211; its a social paradigm shift.</p>
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		<title>By: Ron Whitaker</title>
		<link>http://news.filefront.com/the-analog-gamer-lurn-em-good-boy-lurn-em-good/comment-page-1/#comment-201466</link>
		<dc:creator>Ron Whitaker</dc:creator>
		<pubDate>Thu, 07 May 2009 16:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=29963#comment-201466</guid>
		<description>I&#039;d agree with that.  I&#039;ve also found that my players tend to respond to my mood, so when I&#039;m letting loose with an evil cackle, they tend to be nervous.  If I&#039;m joking and cutting up, they tend to respond in kind.</description>
		<content:encoded><![CDATA[<p>I&#8217;d agree with that.  I&#8217;ve also found that my players tend to respond to my mood, so when I&#8217;m letting loose with an evil cackle, they tend to be nervous.  If I&#8217;m joking and cutting up, they tend to respond in kind.</p>
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		<title>By: Morning Toast</title>
		<link>http://news.filefront.com/the-analog-gamer-lurn-em-good-boy-lurn-em-good/comment-page-1/#comment-201465</link>
		<dc:creator>Morning Toast</dc:creator>
		<pubDate>Thu, 07 May 2009 15:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=29963#comment-201465</guid>
		<description>As a relatively new DnDer (4E) with little prior experience, I can say it is also very important as a player to see the DM having fun too. I agree that seeing people enjoy something you love is an awesome feeling (regardless of what it is) but that also swings the other way.

The DM maybe really into their role and the game but if they don&#039;t appear to be having some legit fun then it&#039;s no fun for me, the player. And I think the DM&#039;s ability to adjust their attitude based on the experience of the players is important. Easing into rules, tactics, etc. is most important to have the players come away with the desire to play again.</description>
		<content:encoded><![CDATA[<p>As a relatively new DnDer (4E) with little prior experience, I can say it is also very important as a player to see the DM having fun too. I agree that seeing people enjoy something you love is an awesome feeling (regardless of what it is) but that also swings the other way.</p>
<p>The DM maybe really into their role and the game but if they don&#8217;t appear to be having some legit fun then it&#8217;s no fun for me, the player. And I think the DM&#8217;s ability to adjust their attitude based on the experience of the players is important. Easing into rules, tactics, etc. is most important to have the players come away with the desire to play again.</p>
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