TF2 Beta Updates 09-26-07
By Steve on Thursday, September 27th, 2007 at 1:39 AM PST In Computer, Game Companies, Game Platforms, Valve

Valve have just released the 3rd update to the ongoing beta of Team Fortress 2 that started early last week:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
- Fixed a crash with ATI cards running on Vista
- Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
- Fixed a networking problem that could cause some animation jittering
- Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
- Fixed bug with placement of teleporters that could result in players being unable to move
- Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
- Fixed some truncated strings in the destroy menu
- Spectators can now see all player classes in the scoreboard
- When a round finishes, if there’s less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
- The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
- Fixed crash on startup
- Fixed crash caused by .dlls being loaded from the user’s path, instead of from the install directory
12 more days until *poof* Orange Box appears on retail shelves. Can’t wait to experience the magic first-hand.
Via Steam

“When a round finishes, if there’s less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death” …. stupid, sudden death is over time to determine ultimate supremacy and hardly ever takes very long freakin stupid. and so is taking away FF.
Sudden Death sounds too much like CS anyway. How long it takes depends on how lame people act (camping anyone?).
Yeah, I’m worried about the dissolution of FF. This leads me to believe that TF2 beta games are full of people who come from an Unreal Tournament background. If you want a spamfest game with click happy noobs, go play a UT game. Leave my TF with FF on, as it is the way TF was meant to be played. Shooting teammates to detect spies WAS an integral part of the original TF. Take away FF, then the paranoia of “who is a spy?” looses its effect.
You don’t shoot your teammate with a rocket to find out if they are spy, dumbasses.
Now making FF standard for console owners I’m fine with. I can’t aim worth a shit with a 360 controller. So there is some justification there at least.
FF should be left a server option with a set default. I don’t care what the default is, as I’m joining the FF servers anyway. Geez, TF2 is dumbed down enough already.
correction: “making FF off standard for console owners”
From all appearances, they disabled FF settings because it broke certain features and wasn’t correctly implemented, yet.
I don’t trust the average Source player with FF on, though. I’ve only been playing source games for the last couple months, coming from Wolfenstein: ET, and the difference in the communities and behavior is night and day. In ET having FF on was standard and expected, and griefing was rare in spite of that.