Team Fortress 2 Update – 10-25-07

By Steve on Saturday, October 27th, 2007 at 6:30 AM PST In Computer, Game Companies, Game Consoles, Game Platforms, Microsoft, Valve

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Valve have released an update to its zany yet addictive multiplayer component of Orange Box. Sorry, Xbox 360 Orange Box owners, I don’t think this update applies to you. Hang in there…

Coincidently, I think this marks the first update to TF2 as a retail product. Regardless, there are a ton of changes here – too many to list directly. You can check them out after the break.

    Team Fortress 2 Updates:
     

  • Improved compatibility for direct sound
  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Improved autobalance calculation code when determining who to switch
  • Improved networking compatibility for some routers
  • Fixed a crash during level init related to model loading
  • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
  • Fixed a bug in the clientside player avoidance code, and smoothed it a little more
  • Further crash fixes related to paged pool memory usage
  • Fixed scoreboard team scores label getting cut off
  • Engineer buildings now explode when the Engineer dies during sudden death
  • Fixed a spy backstab exploit where you could stab a player who was not facing away from you
  • Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
  • Fixed texture detail level setting “Very high” not being preserved
  • Improved various error messages, and added links to steampowered support pages
  • Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
  • Fixed honeypot server problems
  • Fixed a rare crash caused by a medigun losing its owner
  • Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
  • TeamMenu now disables the spectate button if mp_allowspectators is zero
  • Added a missing “cannot_be_spectator” localization string
  • Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
  • Removed prefixes (tc_, ctf_, etc.) from map names in various places where they’re printed
  • Fixed some edge cases where grenades could go through player or buildings
  • Fixed rocket/grenade explosions being able to impart damage through thin ceilings
  • The Engineer’s “build X” commands will now behave properly when bound directly to keys

Via Steam

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5 Comments on “Team Fortress 2 Update – 10-25-07”

  1. weclock says:

    i still think it’s over rated.

  2. omgwtf says:

    my anus is sloppy and i got poo nuggets all hangin out and stuff

  3. justsomeguy says:

    :shock: wtf the dude above me is crazyyyy

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