The first details for the delayed PS3 and Xbox 360 versions ofWorld in Conflict, now titled World in Conflict: Soviet Assault have emerged. The cold war RTS game that puts you in the shoes of Soviet forces contains the following features:
Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond.
Bleeding-Edge Graphics: The latest version of Massive’s proprietary Masstech engine allows for a full 360° range of camera control and features advanced lighting and physics effects.
Complete Destructibility: As the battle rages, the world environment pays the price - every object in the game will crumble under the force of war, including cars, buildings and forests.
Deep Multiplayer Modes:World In Conflict: Soviet Assault will support up to 16 players for head-to-head and team-based battles in Domination, Assault and Tug-of-War gameplay styles.
Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons.
Player Roles: Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists - multiplayer teams will need to master each role for maximum effectiveness.
Made for Next-Gen: Optimised gameplay for the Xbox 360 controller and a new heads-up-display (HUD) that is more functional and appealing for console gamers.
World in Conflict: Soviet Assault is the expansion pack to the original PC game and is set to be released on PC, PS3 and Xbox 360 this October.
As the release of the Windows Vista Service Pack 1 approaches, gamers are left wondering whether it’s worth all the trouble of a huge download and an anti-hack update when hotfixes can be manually downloaded from the Windows site. ExtremeTech has done some testing and found answers that might surprise you.
There is a marked difference in the efficiency of the SP1 media fixes as compared to the hotfixes. File operations tests show hardly any difference between the two. Company of Heroes and World in Conflict performance tests show a a performance gap between the hotfix and SP1. Supreme Commander and Crysis performance tests are more unclear and even surprising.
Get the full details and make an informed decision on whether to upgrade on ExtremeTech.
Winter seems to just be settling in and with it comes the doldrums of a season with little sunshine, cold winds, and the obligatory ice and snow. While we are cooped up in our houses in a state of semi-hibernation it would be nice to have something new to try out while we wait for GTA IV and Condemned 2 to hit stores. Thankfully, this week we received more demos than last week and the usual barrage of patches came through. Whatever happened to the good ole days of games with zero issues? Or did they even every exist? I can’t remember anymore.
Loki: Cyanide Studios has released a patch updating Loki to v1.0.8.2.
World in Conflict: This v1.006 patch fixes balancing issues, additions to the various communications tools in the game, adds new features, including enhanced server filters, improved “Play Now” functions and measures against clan smurfing.
GRAW 2: Ubisoft has released a patch updating Ghost Recon Advanced Warfighter 2 from v1.0 to v1.05.
Need for Speed: ProStreet Porche:EA has released a second demo- this one 2 Porsche cars (911 GT2 / 911 GT3RS) drivable on the Porsche Leipzig testing track.
Half-Life: Day One: This was the first official demo of Half-Life, including “The first day” playing time.
The Club: SEGA has released a multilanguage demo for The Club, a 3rd person action shooter focused on addictive and rewarding gameplay. You must go through an age gate for this one.
Tomb Raider Anniversary for Mac Users: A new playable Mac demo of Tomb Raider: Anniversary has been released, this time giving you the chance to try out one level from Peru
For the full list of demos and patches click on the respective links.
The latest World in Conflict patch is up on FileFront. Patch v1.006 adds several new features including enhanced server filters, improved “Play Now” functions and anti clan smurfing measures. It also fixes balancing issues and enhances the various communications tools in the game. Look for the full patch notes after the break.
World in Conflict was one of the best RTS games I didn’t play last year though I couldn’t get Gaming Today Editorial Manager Ron Whitaker to shut up about its greatness for weeks after E3 and its release. Maybe its time I picked up a copy of the Collector’s Edition on the cheap.
Stacking. If you are familiar with the term, then you are probably aware of the unbalance it can bring to a multiplayer game, especially public ones. In layman’s terms, (RTS) stacking is when a team of players of better skill pair against a team of individuals of lesser skill (or average extremes). Basically, stacking makes even numbered player games still relatively unbalanced (due to the lopsided nature of skill). The only way to prevent stacking is to either come to an agreement on team configurations prior to the game or place a handicap on the more skilled players (often times not an option). This pre-game organization is fine and dandy when it comes to ranked or clan matches. But what about pubs? Probably not so much seeing as how clan buddies tend to team up with each other. So how does one come up with a fair solution?
Apparently distress from “stacking” voiced by the World in Conflict community has caught the attention of developers Massive Entertainment. Massive thinks they have come up with a “fair solution” via its latest patch. Massive’s Community Manager, Soundboy, explains it best here.
Basically, Massive is incorporating some form of automatic team balancing in WiC based on skill. When a game is formed, the game itself will look at a person’s WiC ranking and places them accordingly to a team. If a person does not like being on the team they’ve been assigned to (by the game’s code), they may opt to join the other team with a resource penalty incurred. When it’s all said and done, if you don’t fight the system you’ll receive no ill-favored penalty. It gets even more confusing when someone drops (intentionally or not).
Sounds like a real positive addition to the game (at least on paper). Whether it works in practice remains to be seen. You can be sure there are still ‘tards out there that will find some way around this new balancing system. However, at least it will provide some means of balance moderation among the typical pub game. It doesn’t seem like it offers a good solution to droppers though.
This fifth patch to WiC offers some sixty-odd fixes. You can download it via the link below:
The above video shows off some of the great tools available in World in Conflict. Even if you don’t have the game, this is a video worth checking out just to see how in-depth the game experience really is. The game has been out since September and has been received with positive reviews from most gamers. World In Conflict is considered a RTT game, although some mistakenly call it an RTS.
Interested in using the new World in Conflict WicEd Map Maker or Movie Maker tools to make the creation of your dreams? The Massive team has created how-to videos that will introduce these incredible tools to you.
Thanks to Evil Avatar for spotting these deals at Amazon – you can save up to 50% on games for almost any system; PS3, PS2, PSP, Wii, 360, PC, Mac, DS, GBA, and GC. Sure, the 50% sales don’t apply to the really good stuff (for the most part), but there are some really sweet deals on there.
Some of the highlights include World in Conflict for $30, the PS3 Collector’s Edition of Stranglehold for $50, Tabula Rasa for $25, and plenty of others.
Publisher Vivendi has announced that its games division’s sales have risen nearly 19 percent in its third quarter. The company attributes its outstanding performance to the “continued momentum” of World of Warcraft and initial sales of Massive’s World in Conflict.
“Revenues also included initial sales of the highly rated action-strategy game World in Conflict from Sierra Entertainment, developed by their internal studio Massive Entertainment and released in the third quarter,” read the company’s statement
Third quarter sales are up from last year’s sales of $265.6 million (182 million euros) to $315.2 million (216 million euros). In just nine months, Vivendi’s total sales have risen 50 percent over 2006 to $1.04 billion (716 million euros).
Vivendi’s profits have been driven by the release of its The Burning Crusade expansion in China in the latter part of the third quarter and its steadily growing subscriber base. The figures have continued to climb from the 9 million mark achieved in July to more than 9.3 million subscribers. That’s more than 1 million new members since December 31, 2006.
As if you didn’t have enough to play already, we’ve got an Empire Earth III demo ready for you to download. Following in the footsteps of the first two games, this RTS’ timeline spans from far in the past to far in the future. While it’s got a heavier influence on strategy than the more action-oriented World in Conflict you may have been playing recently, it’s certainly worth a shot since the first two games were pretty good.
Just in time for the weekend, Gaming Today presents Episode Seven of our File-N-Forget Podcast.
This week, host Ron Whitaker and co-host Shawn Sines discuss game stories, and specifically game writing. Now that the Writer’s Guild of America has recognized it as a form of writing, what will that mean for gamers? During the Rant and Rave portion of the podcast, Lair and World in Conflict get mentioned as well.
Remember, if you have suggestions or ideas for our podcast, you can submit them to podcast@filefront.com. you can also check out all our previous episodes at our podcast page at http://podcast.filefront.com.
The latest World in Conflict patch is due out later this week. Developer Massive Entertainment promises better performance on graphics cards supporting DirectX 10. Along with smaller fixes, tweaks and balance adjustments, players will find new features to help them develop a unique profile including a Guestbook, motto and web-link.
World in Conflict is a real-time strategy published by Vivendi. The PC version of the game came out several weeks ago. Sadly, the Xbox 360 release has been delayed until 2008.
Players can find complete patch details after the break.
Disappointing news for Xbox360 gamers awaiting Sierra’s World in Conflict. The shipment date on the award-winning action-strategy game developed by Massive Entertainment has been moved back from Fall 2007 to 2008
World in Conflict is already out for the PC. The game has received good reviews and been hailed as “…the best PC game of the year, so far,” by GameSpot.com.
The newest trailer for World in Conflict is an in-game cut scene featuring an evangelist issuing heart felt spiritual guidance over the airwaves. Telling his listeners to be strong and rise up against the oppression, the preacher in the cut scene is not something you see everyday in a video game and they have done a fantastic job with it. The chorus singing in the background reminded me of that scene in the Blues Brothers when Elwood and Jake were in the church where James Brown was the preacher. All the singing and dancing made you want to get up out of your seat and Praise the Lord! All jokes aside, this is a great trailer, and sets the mood rather well, and you can see that this radio broadcast from the preacher makes the Russians none to happy.
The new screens are more action shots featuring your basic war machines and artillery. World in Conflict will be hitting the PC on September 18th and you can still download the demo here to get a small taste of the game before you purchase it. So far there have been 27,116 downloads of this demo on FileFront, with 7,090 this week alone - so get yours and join in on the fun.
As the release date for “World in Conflict” draws closer, Vivendi seems to slowly be trickling out more promotional media for their highly-anticipated RTS. This newest trailer for the game shows one exciting CG action scene where New York City defends itself from an attack. And in keeping with the pattern of past trailers, this one’s set to a somewhat popular song, in this case Audioslave’s “Shadow of the Sun.” Man, oh man, this game’s definitely on my “must buy” list.
Don’t worry folks, it won’t be long before we can get our hands on this juicy looking RTS by Massive Entertainment. Until then we’ll have to endure the teasing we’re getting from these spiffy looking trailers. In case you missed it, the last WiC trailer was sporting a Magnum P.I. spoofiness (is that even a word?) that was a bit silly. Admittedly, I do like these kind of trailers as they are a much needed deviation from the norm.
If you are like me and the embeds don’t do your eyes justice, click the link above (right below the embedded video) to download the trailer in glorious HD (128 MB). And for the bandwidth challenged:
Posted by William on Wednesday, August 8th, 2007 at 1:35 pm under Computer
If any of you will be anywhere near San Francisco on August 11, 2007, make sure you head over to the Best Buy on Harrison Street. The exclusive pre-launch tournament for World in Conflict is something not to miss. They will be giving away some valuable prizes as well as giving everyone an early look at the complete game. Information on the event can be located below. Read the full article
There’s a new trailer out for World in Conflict that stands out from some of the other game trailers out there. How so? How about by making the whole video an homage to the hit 80’s show, “Magnum P.I.”? I guess it makes sense though, considering the game will be set in that decade. Sadly the video seems to be lacking in the Tom Selleck department and instead introduces some of the characters from the single-player campaign. Still, moustache or not, the game should prove to be a hit itself when it ships in September.
Posted by William on Wednesday, July 11th, 2007 at 9:22 pm under Computer
We have been talking about World in Conflict quite often in the past couple of months. It looks like it could go down as an instant classic RTS. The Beta is now open and ready for anyone to join. Check out the link HERE to get in on the Beta. Read the full article
The guys over at Mass Development and Sierra Entertainment wanted us to reminder everyone that the World in ConflictJuly BETA Event– a free, downloadable opportunity for PC gamers around the world to try out World in Conflict’s multi-player gameplay – launched today. The World in Conflict July BETA Event is open to anyone interested in experiencing the next-generation of strategy games and will run through the end of July, so head on over to the official site to sign up for the beta. Meanwhile, enjoy another new gameplay trailer that was released for E3.
Sierra Entertainment has announced through a press release that they will be releasing a Collector’s Edition of their upcoming RTS, World In Conflict. As the game takes place during an alternate history that diverged around the time of the Cold War, many of the goodies included in the package relate to that era.
Authentic Piece of the Berlin Wall:Â An authentic piece of Cold War history, taken directly from remnants of the famed Berlin Wall that once divided Europe along the lines of Superpower control.
Behind the Scenes Videos: Explore the making of World in Conflict through extensive behind the scenes videos, showing development secrets, gameplay tips and more.
Limited Edition Collector’s Packaging: The Cold War battle rages on the collectible World in Conflict packaging featuring Soviet and American flags.