Konami is all over the place this morning, and the best thing I have seen so far are the assets they released for Silent Hill: Homecoming. Maybe I am just prejudiced because I like the whole horror genre better than anything else, or maybe it is just because Rock Revolution (the Wii Version) has left a horrible taste in my mouth.
What ever the case may be, here are some lovely screens for both of the PS3 and Xbox 360 versions and two trailers featuring exploration and a cemetery where you encounter an evil demonic dog that looks as if it has been turned inside out.
PS3 Screens
The Xbox 360 screens and the exploration trailer are posted after the break.
We received some new screens for Silent Hill: Homecoming today. Konami’s first next-gen SH title was originally called Silent Hill V, and is expected to be released sometime in September for the PS3 and Xbox 360.
Silent Hill: Homecoming follows Alex Shepherd, returning to his hometown of Shepherd’s Glen to investigate the sudden disappearance of his brother. From Shepherd’s Glen to Silent Hill, Alex must face the darkest of horrors in order to find his brother. Struggling with his own grip on reality, Alex must unravel the mystery behind his nightmares, discover the truth behind his brother’s disappearance, and confront the evil lurks in the seemingly empty streets of Silent Hill.
Alex must survive attacks from the misshapen denizens of the town using an all-new enhanced combat system that provides a wide array of attacks and counters. Along the way, Alex will encounter a variety of weapons to battle these horrific monsters and must also solve deadly puzzles as he uncovers the darkest secrets of Silent Hill.
Konami announced today that the official title of its first Silent Hill game for the PS3 and Xbox 360 will be entitled Silent Hill: Homecoming. The game, originally titled Silent Hill V, will be released around the end of September this year across Europe and North America.
The sixth installment in the classic video games series, Silent Hill: Homecoming introduces another protagonist to the mythos. The story follows Alex Shepherd, returning to his hometown of Shepherd’s Glen to investigate the sudden disappearance of his brother. From Shepherd’s Glen to Silent Hill, Alex must face the darkest of horrors in order to find his brother. Struggling with his own grip on reality, Alex must unravel the mystery behind his nightmares, discover the truth behind his brother’s disappearance, and confront the evil lurks in the seemingly empty streets of Silent Hill.
Alex must survive attacks from the misshapen denizens of the town using an all-new enhanced combat system that provides a wide array of attacks and counters. Along the way, Alex will encounter a variety of weapons to battle these horrific monsters and must also solve deadly puzzles as he uncovers the darkest secrets of Silent Hill.
Silent Hill: Homecoming also features an all-new soundtrack by acclaimed series composer Akira Yamaoka. An exact release date should be forthcoming in the next few months so check back often.
Konami has announced that Silent Hill Origins for the PS2 shipped to retail stores in North America yesterday. Originally to be released in May, they pulled a fast one on us and never sent word that the date had been changed. Nice surprise though isn’t it?
Featuring enhanced visuals for the PS2, Silent Hill Origins tells the tale of Travis Grady, a lone truck driver making a routine delivery when he makes an unfortunate detour to the mysterious town of Silent Hill. Players must help Travis escape the city’s horrific inhabitants and unravel the mystery of the strange hallucinations from Travis’ past, visions that have plagued him since childhood. Throughout the game, Travis can use his fists, his wits and an array of weapons including a meat cleaver, pool cue and sledgehammer to fight his way through the nightmarish world of Silent Hill and face more than one possible ending.
For more on the PS2 version of the highly popular Silent Hill Origins, click here.
A spokesperson for Konami in the UK has stated that Silent Hill V will tentatively be released during Q4. While Q4 is the time-frame for the release, there is still not an exact date planned. The spokesperson did say though that they will know more by the time March is halfway through, so keep your fingers crossed!
Until we get an exact date to get our scare on for our Xbox 360 orPS3, enjoy the new screens for Silent Hill V that were released today.
Is this legitimate or just a slip up of some sort? Who knows at this point, with Konami being silent as the grave and refusing to make an official comment either way regarding a PS2 port of Silent Hill Origins. However, this has not stopped Amazon or Gamefly from listing it on their websites with a posted release date of March.
Granted, the boxart pulled from either site looks legitimate enough, but until official word comes spewing forth from the mouths of Konami higher-ups - don’t get too excited like I did and knock your drink over onto your keyboard.
Stay tuned folks until we find out if this news is true or not, and until then, like the enigmatic Rev. Jessie Jackson always says “Keep Hope Alive!”
Ah, it’s another Zero Punctuation Wednesday, featuring another hilarious review from The Escapist’s Yahtzee Croshaw. This week, Yahtzee takes a trip to the creepiest town in gaming history in Silent Hill Origins. Since there’s about a good 80% or so chance of Yahtzee hating whatever game he’s reviewing, you can guess where a new Silent Hill game would fit in. He finds very little (i.e. nothing) good to say about the franchise’s latest foray into the PSP. Considering the series effectively peaked with number two, it may be time for the series to go through a major overhaul.
Posted by William on Sunday, November 25th, 2007 at 8:30 pm under Gamer Life
Kotaku discovered a very interesting papercraft project based on Silent Hill. This time, the project is basically a “blacky 3D paper fun model tribute to the foggy fog game, the second one, the one with the pillow”, according to the artist. This model looks extremely interesting and would be a great way for any gamer to spend a few minutes off the consoles and doing something constructive. Papercraft has always been around, but has really been hitting the video game scene only recently. Check out the original article with links to the project by clicking on the ‘Via” below.
Christopher Gans left behind the Silent Hill movie, but not the world of videogame movies, as he’s going to be working on the Onimusha film. He made the connection with Capcom by working on the Silent Hill movie, and now according to ComingSoon.net, work on Onimusha will begin in April 2008. The site has also got their hands on a plot synopsis for the movie, which you might not want to read if you want to go into the movie fresh.
In feudal Japan, 1582, the warlord Nobunaga is ambushed by ninjas, led by the brave samurai Samanosuke. Trapped, Nobunaga commits seppuku, but two sinister sorcerers reanimate Nobunaga’s corpse with a half-human insect larvae. The resurrected Nobunaga orders the capture of two very special women to fulfill his evil plans.
When Britta, the daughter of a Dutch merchant, is abducted on board a ship by seemingly invincible warriors, her tutor and confidant Jacob pursues her captors, vowing to rescue her at all costs. Meanwhile, the beautiful Princess Yuki is also kidnapped, this time by ninjas that reveal themselves, incredibly, to be part spider. In search of Yuki, Samanosuke joins forces with Jacob to vanquish their common foe. In the Cave of Elders, he receives a magical sword that will slay all within its reach-friend or foe-and learns of a sinister ceremony at Inabayama Castle intended to blot out the sun.
Performing a dangerous, stealthy invasion of the castle, Samanosuke and Jacob find the women they love dressed as Moon Princess and Daughter of the Sun, ready to be wed to and ravished by Nobunaga. Aided by their allies, the two warriors attack the insectoid hordes, but Samanosuke falls in battle, seemingly dead. In a mystical encounter, he is given the option to survive and fight-but it comes at a terrible cost…
Posted by Steve on Saturday, October 20th, 2007 at 10:43 pm under Games
In a recent interview with long time Silent Hill Sound Designer, Akira Yamaoka, Wired News found opportunity to discuss with the master how he comes up with those spine-tingling sounds we have all come to loathe and love. Mr. Yamaoka sheds light on the history of his design process with the SH series, how the tools of the trade have changed, and more recently, how he pulls-off working with a UK-based development group almost half way around the world (apparently lots of emails). Yamaoka gives explanation why Silent Hill made it onto the PSP, as well as his confirmation that he will be working on Silent Hill 5 for “next-gen” consoles. Yamaoka also states why the 360 will be the most viable platform for Silent Hill, and, more interestingly, how 80% of Silent Hill sales are outside of Japan. The most interesting part of the interview was when the topic of Silent Hill for the Nintendo Wii was brought up. Here’s what went down:
WN: What is the future of the Silent Hill series? AY: We’re making Silent Hill 5 for next-gen consoles. Are there any other platforms besides that? [laughter] WN: There’s the Wii. AY: Ah, the Wii. Wiiiiiiiiii… Silent Hill Wii. Can we do it? Will players like it? WN: Yeah! There’s a lot of potential there, using the remote as a flashlight, or a knife… AY: Yeah, there’s potential. WN: But no plans. AY: No plans. The Wii user isn’t a hardcore user.
So there you have it. Konami thinks the Wii is too “kiddie” for Silent Hill. Ahh well… that’s their loss, right?
Posted by Jonathan on Tuesday, September 18th, 2007 at 1:21 pm under Sony, Games
Konami’s website has apparently just put up the box art for the upcoming PSP title, Silent Hill: Origins. They still list the name as a “working title” though, so for all we know this could be changed later. Some people have already gotten a chance to play some of the game, via a demo that was leaked online last month. Already, it’s looking to be just the thing to give PSP owners a severe case of the willies.
A couple days ago, a demo for the upcoming PSP game, “Silent Hill Origins,” began to appear on various torrent sites for download. It has been confirmed by developer, Climax, to be legitimate, but Karl Jeffrey, CEO and founder of Climax, swears it wasn’t leaked by his company:
“All I can say is that code did not leak from Climax – 100 per cent guaranteed. The code that is out there is fingerprinted and was supplied solely to Konami for marketing purposes…At Climax we have strong and proven security procedures that protect all of our code, assets and builds. We have developed over 100 titles in 20 years in business and have never had a leak or theft from inside the company.”
The video above appeared online shortly after the demo. It’s pretty grainy and the sound is a little distorted, but rest assured, when the picture gets really choppy and the sound starts going nuts near the end, that’s when freaky stuff be happening.
Next Generation is reporting that Sony BMG and Konami are teaming up to release the video game company’s musical library on download services like Apple’s iTunes, Real’s Rhapsody and through various mobile carriers. Games mentioned in the article include Castlevania, Silent Hill and the Dance Dance Revolution series.
Fans of the games and their music will also have an opportunity to download from Konami’s own website. No price or time was given as to when they would become available. After the recent release of Castlevania: SOTN on Xbox Live, there have to be a lot of folks out there dying to get their hands on those songs - the intro alone is hauntingly cool.