I enjoyed the original Assault Heroes on Xbox Live Arcade as much as one could without actually buying the game. I was just somewhat fatigued with dual stick shooters at the time, and wanted a break from anything not named Geometry Wars. I almost bought it when it was named an Arcade Hit (and thusly having its price cut in half), but I’m not glad I didn’t, because Assault Heroes 2 is here and looks a whole lot better.
The above trailer gives you a look at the weaponry you’ll be employing in the game, and while it’s clear that none of them are going to win Sierra any originality awards, they do look fun. (Particularly that ice cannon.)
800 Microsoft Points, or $10, is the asking price for the game and it’s now available on the Marketplace.
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Yesterday I told you all about the new Sierra movie/game tie-in for The Mummy: Tomb of the Dragon Emperor. Today, they sent us some screenshots for the game and after looking at them I came to the same conclusion I did yesterday when I heard the news. So what.
Sorry Sierra, but I just cannot get excited about this. But, if any of you out there are, you can look at more screens for the game by clicking here.
The first Assault Heroes game featured some huge screen-filling bosses that could challenge even the more skilled player. From the looks of these new videos, the sequel will also contain its share of strange, gigantic bosses to destroy. Sierra has just unveiled two new videos for the game that reveal most of the bosses you can expect to try and take down when the game is released next week on the XBLA. You can watch the second video, which shows off even more bosses for the upcoming game, after the break.
Sierra has announced the development of The Mummy: Tomb of the Dragon Emperor, a video game based the third installment of the “Mummy” movies from Universal Pictures. The game, which will mirror the events depicted in the film, is being developed by Eurocom Studios for the PS2 and the Wii; and in development for the DS from A2M.
The Mummy: Tomb of the Dragon Emperorgame was created through a licensing agreement with Universal Pictures Digital Platforms Group. In this third-person action-adventure game, players will take on the roles of Rick O’Connell and his son, Alex (played by Brendan Fraser and Luke Ford, respectively, in the film). Gamers will follow the lead characters on their journey - across locations from ancient Chinese catacombs to the Himalayan peaks - to defeat the revived servants of the Dragon Emperor (Jet Li). The Mummy: Tomb of the Dragon Emperor will allow players to switch between gunplay and hand-to-hand melee attacks, and also features an arsenal of weaponry that can be used to vanquish the many enemies players will face during their journey. Players will also be able to utilize combat, puzzle-solving and hieroglyphic decoding gameplay elements to fight their way through the game.
The Mummy: Tomb of the Dragon Emperor is expected to be available on July 22nd, while the movie is expected to be released in theaters on August 1st.
You know, as horrid as The Scorpion King was combined with the asinine antics and plotline of the The Mummy Returns, I am surprised that they are even making ANOTHER one. I mean, even Rachel Weisz is smart enough not to be a part of this one - her character is being played by Maria Bello this time around - who isn’t even British so how in the world can she still be considered Jonathan’s sister? Plus, with the “son” as a side-kick in the movie, that just guarantees that it will both suck and blow. Plus, with Luke Ford playing Brenden Fraser’s son, his character would have been 13 when Alex was born which is absurd - of course, now I am just nit-picking so I will shut up.
That’s right, we’ve slipped into another year, so there has to be a new Crash Bandicoot game on the horizon. As such, Sierra has revealed a new teaser trailer for the upcoming Crash Bandicoot: Mind Over Mutant, set for release this fall. It already looks pretty much like his last game, Crash of the Titans, just with a few new abilities and enemies; so I can already draw some educated guesses on what this game will be like. Let me put it this way: the trailer begins with a cartoon character getting kicked in the groin. If you find that hilarious, then you probably fit into these games’ demographic. You’re also probably ten years old.
If, like me, you were wondering why Activision, Blizzard and the rest of Vivendi weren’t on the list of exhibitors at E3 2008, the answer is in.
According to Kotaku, the Entertainment Software Association has confirmed to them that both Vivendi and Activision are no longer a part of the trade organization. In a statement, Senior Vice President of Communications and Research Rich Taylor said
“While the Entertainment Software Association remains the preeminent voice for U.S. computer and video game publishers, we can confirm that Activision and Vivendi Games opted to discontinue their membership. The ESA remains dedicated to advancing our industry’s objectives such as protecting intellectual property, preserving First Amendment rights, and fostering a beneficial environment for the entire industry. Our high level of service and value to members and the larger industry remains unchanged.”
This departure is a big surprise, at least to me. I think we’d all grown used to Blizzard holding their big announcements for Blizzcon, but to see an E3 without them will be more than just odd, it’ll be downright bizarre. One has to wonder what effect this split will have on the ESA and E3. After all, it’s not just Blizzard, but Activision and Sierra as well.
I have to hand it to ol’ Fiddy, he sure knows how to look cool, even when he’s doing something ridiculous. Why is he out in the Middle East fighting terrorists? I don’t know, but this trailer for Blood on the Sand of him kicking their collective asses just looks awesome. Still, after the mess that was Bulletproof, I have a hard time imagining the final game being anything above mediocre. Not that any of that will stop hordes of 50 Cent fans from snatching it up.
Sierra has managed to engaged additional Hollywood talent for the latest Legend of Spyro game.
Elijah Wood is returning as the voice of the fire breathing, sheep chasing dragon in Legend of Spyro: Dawn of the Dragon. Gary Oldman is also back as the voice of Ignitus.
New additions to the cast are Christina Ricci who will voice the reformed Cynder and Mark Hamill doing his villainous best as the Dark Master. Comedian Wayne Brady will give Sparx, Spyro’s dragonfly brother, his personality. Blair Underwood rounds out the cast as the voice of Hunter.
Legend of Spyro: Dawn of the Dragon will be out this fall for the PS3, PS2, Xbox 360, Wii and DS.
Having Hollywood talent doing voice acting for video games is not always a sure thing. However, I hope to be pleasantly surprised. I’m a big fan of Mark Hamill’s work as the Joker for the Batman: The Animated Series and several other related productions.
Sierra has announced the return of Crash Bandicoot to gaming. While Crash Bandicoot: Mind Over Mutant introduces new abilities, his “signature bandicoot hilarity” will remain in tact.
The game is a platformer set on mythical Wumpa Island, somewhere south of Australia, which players will be able to roam freely. Neo Cortex and N. Brio have created “a text-messaging, do-anything device.” Crash can now control any mutant or bandicoot mind he can jack. Players will be able to upgrade defeated enemies and use their abilities as well. In an effort to draw more girl gamers in, Coco is now a playable character in co-op mode.
Crash’s new abilities will allow him to dodge and counter moves. He also has a number of new way to move around his environment. He can climb verticly and jump from side-to-side. Apparently he also can dig to unearth bonuses.
Crash Bandicoot: Mind Over Mutant, the fifteenth title in Crash Bandicoot series, is due out autumn 2008.
The original Assault Heroes was a pretty fine XBLA game at a time when good downloadable games were few and far between. Even though it amounted to pretty much Geometry Wars: Jeep, as Luke Smith used to call it, it was still a pretty good shooter that unfortunately suffered from terrible lag online. Developer Wanako is trying its hand once again at the genre with a sequel to what is now an XBLA Hit, which will “expand its horizons into outer space.”
Sierra will be publishing the game again when it’s released on May 14. You’ll be able to ‘jack vehicles and new online modes are being added. But as Joystiq says, let’s hope it actually works.
Even though I know very little about it, I’ve actually been kind of looking forward to the XBLA version of Lost Cities, if only to satisfy my nagging curiousity. Well, it looks like we’ll all get to see how this game actually plays as early as this Wednesday, since Microsoft has just announced that’s when the game will become available for the Xbox Live Arcade. Lost Cities will have you using cards to amass points while you go on an expedition of sorts and try to beat your opponent. I’ve never played the analog game before, so I have no idea what the game is like aside from that. But that’s what I said about Catan and Carcassonne, and those turned out to be two of my favorite games for the XBLA; so I’ll certainly be giving this one a shot. Plus, this sounds almost like Microsoft’s way of saying, “Sorry about that Battlezone and Rocky and Bullwinkle nonsense last week.”
DC Comics and Sierra have announced that they will be bringing a comic bok series to the market based on the upcoming Prototype video game. The book will be published under DC’s Wildstorm label and will expand on the story of Alex Mercer, an anti-hero who gains strange powers as the result of a government experiment.
“We’re blown away with what Sierra and developer Radical Entertainment have shown us of PROTOTYPE, and know with absolute certainty that this will make for a terrific comic book,” said Hank Kanalz, VP & General Manager, WildStorm. “PROTOTYPE’s back-story, visuals and gameplay are stunning, and we have every intention of bringing those core pillars to our book because this is a great opportunity to expand on the world they’ve created, and build something new and interesting for comics fans.”
No word yet on specifically who will be working on this book, but past game-to-comic adaptations have turned out pretty well, so we’ll have to see.
Featuring an abundant of flash effects, some screens and a few other normal tidbits, it is basically your average, every day, normal, website except that it is Ghostbusters. You can also watch a teaser trailer, play a trivia game, sign up for the newsletter and other fun stuff. I am sure the site will expand more and more as a release date approaches, so be sure to mark it in your favorites.
Ghostbusters: The Game is slated for release sometime this Fall and will be available for multiple platforms.
Posted by Jonathan on Tuesday, April 8th, 2008 at 12:14 pm under Gamer Life
Ah, Threadless.com. It’s one of the few t-shirt sites that I check up on every so often just to see what kind of creative designs others have come up with. One of the newer shirts on the site though quite obviously paints an homage to the old 8-bit adventure games of yesteryear. The t-shirt’s designer, Aled Lewis, says he was inspired by the old Sierra games of the 80’s and 90’s like King’s Quest and Police Quest. The image also kind of answers the question of what happens when those pixelated characters meet a gruesome end.
Sierra Entertainment has launched the new website for Prototype. Now when gamers need their fix, they can just log in and start consuming the ever-evolving compilation of in-depth game information and assets hidden within Protype’s Double-Helix DNA Strand.
They have done a pretty decent job creating an interactive site for the upcoming open-world action game. By entering the correct code sequences, on the site, visitors can unlock and access exclusive new assets, including fresh screenshots, videos and other mysterious images; and as the Helix evolves, new code sequences will become active.
Code sequences will be concealed within print, online and broadcast/television preview features, along with a myriad of other mediums through the end of the year.
You can expect Prototype to be released for the PC, PS3 and Xbox 360 this Fall.
Sierra has unveiled a new trailer for the upcoming title, The Bourne Conspiracy, based on the books by Robert Ludlum. Like almost every other video we’ve seen from this game, this one also shws Bourne doing what he does best: hurting people. Seriously, it’s like a montage of of some of the most painful-looking fighting moves ever. We’ll have to see how visceral those fights really are when this game finally gets released.
According to the director for 50 Cent: Blood on the Sand the game is not a political statement nor is it based on reality in any way shape or form, just like 50’s life. Well, that last part was just me taking a dig at the rapper and not an actual quote from director Julian Widdows.
In an interview with CVG he states:
“It’s fictional, it’s an ‘everyman’s war zone’, is the way we describe it. It’s an arcade game, so it needs to be implacable in many senses. There’s no geo-political context to this game. It’s clearly a crime story. The arch bad guy - we can’t tell you who it is but it’s a pretty high profile American actor - will be instantly recognisable. But he’s an American. The first key bad guy that you encounter, who you’re actually working for at this point, is an American. The guards you shoot in the third act are all Russian. And so it’s an international crime syndicate which is operating in this everyman’s war zone. It’s the hood beyond the hood. It’s a crime story, a gangland story.”
So what he is basically saying is that it is an equal opportunity game for any baddie ever invented out there in gang game land. What I want to know is, since when is the desert in the Middle East considered “the hood”? Did I miss that being divulged in Civics class or something? Get the full interview by clicking through the link below.
According to a representative from Stormfront Studios a twenty year veteran of the gaming industry will be shutting its doors permanently after failing to secure key projects, which were unnamed at the time of this post.
The Bay Area-based developer recently finished its latest joint-project with Sierra The Spiderwick Chronicles but Stormfront Studios is best known for LotR:The Two Towers, Eragon, the original PC version of Madden, Blood Wake, NASCAR titles, and the original AOL-partnered Neverwinter Nights.
The anonymous rep from Stormfront elaborated a bit by stating during an telephone interview that:
“Frankly, we didn’t get pitched, and the project [we were working on] made no revenue. The economy is such that the projects that we weren’t winning, ended.”
Run by CEO, Founder, and President Don Daglow along with 33 employees at Stormfront have known of this news since Monday, and at this time any future plans for all have yet to be disclosed.
According to an interview with Tim Bennison of Radical Entertainment, Prototype has had multiplayer removed from the game.
From its inception Prototype was planned first and foremost as a single player open-world/action game. Naturally, with Alex’s genetically mutated shape-shifting abilities, we started to explore what would happen if he were to sub-divide into two Prototypes and what kind of multiplayer gameplay we could create around that concept. We’ve been looking at this potential multiplayer idea much more closely as Prototype’s development has been progressing, and while it’s a great concept and gameplay bonus, our conclusion is that we won’t be able to pull it off with the same level of quality and polish that we’re aiming for with the original single player story.
So there ya have it folks. No multiplayer for Prototype. Is that so bad really? Not all games HAVE to have a multiplayer aspect to them, and sometimes - especially here of late - the single player campaign can suffer for it. On the other side of the spectrum though, you can’t just throw in half-baked multiplayer modes just to appeal to the multiplayer crowd or it in turn suffers as well - *cough Condemned 2 cough*.
Supposedly rapper, thug, gangsta, Eminem bff, ex-con, entrepreneur, Kanye West hatin’ 50 Cent is set to star in his second videogame.According to EGM, the follow-up to 50 Cent: Bulletproof, tentatively titled 50 Cent II is a third-person shooter that puts 50 and his “G-Unit” homies in the middle east caught between warring factions after being stiffed for their payment for a concert performance. It is currently in development by Swordfish Studios and will be published by Sierra.
Apparently the original game sold enough units to warrant an sequel, which while shocking does not surprise me in the least. Anyway, if you want more information on this, like consoles, expected release dates and what not, you can check out the latest issue of Electronic Gaming Monthly.