Gaming Today Q&A: Marina Vashurina Discusses Disciples III: Renaissance
Posted by Stephany on Tuesday, March 25th, 2008 at 11:07 am under Features, GT Q&A, Gamer Life, Computer, Game Platforms, Games, Game Companies

Coming this Fall to a PC near you is Akella’s newest RPG/strategy title Disciples III: Renaissance. This is the third installment in the popular Disciples series and builds on the successes of the first two games by introducing a host of new features as well as the same style of gameplay that made the previous titles popular. This will be the first time in the series that the gloomy world of Disciples will be rendered in full 3D by using the Virtual Dream engine which will in turn allow players to experience this realm as it should be.
As a Lord of one of the fantastical races of Nevendaar, players must fight to restore their deity’s rule over the world by choosing one of three playable races: the Empire, the Elven Alliance and the notorious Legion of the Damned - each with its own unique units and city design. Advances have also been made in the gameplay which will allow increased fluidity in multiplayer games and less downtime when playing alone, while a new upgrade system allows the player to assign attributes to their leaders. The RPG inventory system in Disciples III has been tweaked and now includes player stats and abilities along with visual representation of character’s equipped armor, weapons and artifacts.
Recently, we were given the opportunity to ask Marina Vashurina from .dat, the developers behind Disciples III, to tell our readers a bit more about the third installment in this popular RPG franchise, and explain to us what makes Disciples III different from the other RPGs that seem to have oversaturatting the market lately.
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