Yesterday, Chris reported on how Matt Damon had passed on being involved with The Bourne Conspiracy due to the violence in the game. Now it looks like some comments from the actor himself have surfaced showing that there was a bit more to it than that. According to an interview in The Boston Globe, Damon wanted the game to be more of a puzzler than an action game:
“I lobbied hard…to not make a first-person shooter game but to make it more like Myst, which was a great interesting puzzle you tried to solve - you know, to play with his amnesia or his memory,” he told the publication. “They weren’t interested. They made the video anyway, without my likeness.”
In related news, Matt Damon has never seen any of the Bourne movies. What was he thinking while he was filming all those elaborate fight scenes? “Yes, this scene with me brutally beating a guy to death will surely reveal more about my character’s past?”
Vivendi has confirmed that a demo for the upcoming title, The Bourne Conspiracy, will be unveiled next month. They don’t have specific dates yet, but the Xbox Live Marketplace and PSN releases are simply “awaiting confirmation” now. The upcoming game will be based on the Robert Ludlum novels, but will borrow some elements from the movies as well. The developers seem to have focused a fair amount of the action on some brutal hand-to-hand combat dynamics. Guess we’ll get to see if that’s all coming together well within a few weeks.
Sierra has unveiled a new trailer for the upcoming title, The Bourne Conspiracy, based on the books by Robert Ludlum. Like almost every other video we’ve seen from this game, this one also shws Bourne doing what he does best: hurting people. Seriously, it’s like a montage of of some of the most painful-looking fighting moves ever. We’ll have to see how visceral those fights really are when this game finally gets released.
Sierra Entertainment today announced that Robert Ludlum’s The Bourne Conspiracy will ship in North America June 3 for the PS3 and Xbox 360. The game brings Jason Bourne’s signature combat style to life by blending a mix of hand-to-hand fighting, gunplay and elaborate escapes. To round out the action to the title’s game play, The Bourne Conspiracy will give gamers a re-imagination of the high speed pursuit through Paris in the Mini Cooper.
Through close partnership with Ludlum Entertainment, and collaboration on story and character development with Bourne screenwriter Tony Gilroy, The Bourne Conspiracy is an intense interactive addition to the films and best-selling novels. The game delivers an original story uncovering Jason Bourne’s past and the conspiracy shrouding his origins, putting players into the role of Bourne as both trained assassin and marked government agent. Core to the experience is Bourne’s definition as a “perfect weapon” with heightened combat instinct, where players use Bourne’s characteristic capabilities to recognize threats, perform take-down moves and use his surrounding environment to overcome deadly situations.
Developed by High Moon Studios, The Bourne Conspiracy not only contains a combat system based upon the very same system co-designed by Jeff Imada, who choreographed the fight scenes in the Bourne films, but the game also has a built-in camera system that captures these techniques so that the player will feel just as immersed in the game as they were the movies.
The high speed pursuit in the game is based on the car chase from the film, and has players take the wheel in an upgraded version of Marie’s red Mini Cooper while trying to evade seemingly every police car in Paris. Arcade racing-style game play and destructive stunt setups combine with Bourne instinct-based game mechanics will supposedly give the gamer an interesting driving experience will tons of action.
Fisticuffs, gun-play, sneaking around, high speed car chases… with all of those elements if they were to add in a some sexy villainous women and couple of martinis and we would have ourselves one heck of a BondBourne game.
Sierra has many titles in the works right now, and the ones scheduled for release sometime this year will stay on schedule. However, the titles that are currently in development and scheduled for a 2009 release are to have their fate decided soon by Activision.
Those of us who are eagerly anticipating The Bourne Conspiracy, Prototype, Brutal Legend, or Ghostbusters should just sit back, relax and wait for our games to hit shelves - they are safe. Sierra titles for 2009 though will have to be resubmitted to Activision and go through the approval process all over again.
Changes always happens when a new company buys your old one, and gaming is no exception. Hopefully all of the hard work that Vivendi’s Sierra line had put into these projects will not have been in vain, but you know something has to go and it may just be something you have looked forward to, so be prepared. One example of a conflict of interest may be Activision’s sequel to F.E.A.R. and Warner/Monolith’s Project Origin - I would sincerely hope that Activision is not dense enough to waste the time and money spent on these two massive projects - they may put them on hold, but I doubt they feel the headsman’s axe any time soon.
When corporations merge, loads of changes happen and it is not always for the better. We will just have to wait and see how this goes down.
Ok, Bourne Conspiracy, you’ve piqued my interest. Nevermind the fact that I only watched each of the Bourne movies once and never really had much desire to watch them again; every time a new trailer for this game makes me wince with its painful-looking fights, I get more and more interested. This new trailer basically seems to lay out everything that makes The Bourne Conspiracy a bit different from most shooters. There’s nothing exceptionally innovative, but I’m hoping the sum of its parts adds up to a good gameplay experience.
A new trailer is up for The Bourne Conspiracy, the upcoming game based on the series of Robert Ludlum novels. It basically just sets up the story a bit: mysterious man gets pulled out of the water, he has flashbacks about a violent past, it turns out he’s a spy with amnesia. Then there’s some footage of what Jason Bourne’s mostly known for: beating up bad guys in painful ways. Being able to use wince-inducing melee moves on people might be the best thing this game has going for it.
There are a bunch of new screens up for the upcoming game, The Bourne Conspiracy, based on the books by Robert Ludlum. Most of them show a lot of people in a lot of pain. Elbows to the face, a solid throat punch, and even someone getting thrown through a vending machine are highlighted in these new screenshots. The developers have have been working a lot on the hand-to-hand combat for the game — even hiring the fight coordinator from the films — and it looks like that work is paying off with some wince-inducing moves. You can check out all the screen here.
The developers for the upcoming game, The Bourne Conspiracy, have sent out a new video with different members of the development team discussing the game. Basically, this short video gives you about everything that has been publicly revealed about the game. They’ve only got the rights to the Robert Ludlum novels (meaning this will a Matt Damon-free adventure), but that doesn’t seem to be stopping them from borrowing a few things from the movies. Most interesting of note is that the same fight coordinator from the films has been working with the animators, meaning the fighting style will be almost exactly the same.
I have to admit, I wasn’t all that interested in this game until I started hearing the developers’ claims that they were trying to make a good game first and foremost. Of course, that’s been said about a lot of licensed games many times before, so we shall have to see.
Sierra has released two new trailers for their upcoming game, The Bourne Conspiracy. The first one is a great-looking trailer that shows off some of the gameplay and the story that will go into it. The second is pretty much a developer diary from High Moon Studios, the guys who have been working on the game. The game will be based on the series of novels by the late Robert Ludlum, which personally makes a lot of sense to me. A former assassin with a bad case of amnesia and bunch of killer moves? The story already sounds perfect for a video game.