Shawn Sines.

Valve Video Interview on Half-Life and AI

Posted by Shawn on Tuesday, April 8th, 2008 at 3:17 pm under Valve, Half-Life, Videos, Computer, Game Platforms, Games, Game Companies

Marc Laidlaw, script and story writer for Valve has recorded a video interview on the AI used in Half-Life. According to Laidlaw, the AI developed for Half-Life is advanced enough that NPC reactions will be different each time you play the game. Valve has committed itself to providing single-player games with dynamic AI to keep each play through fresh and extend the shelf life of your game.

Take a look at the gameplay footage provided to get an idea of the variances the AI interaction can have.


Marc Laidlaw Interview

via FileFront

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Shawn Sines.

Tabula Rasa Patch 1.6.5 Coming Soon; "Patches to Ashes" Video

Posted by Shawn on Friday, March 28th, 2008 at 8:36 pm under NCsoft, Tabula Rasa, Videos, Computer, Game Platforms, Games, Game Companies

NCsoft has announced that patch 1.6.5 for Richard Garriott’s Tabula Rasa is almost ready to make its debut on public servers. There are still a few bug fixes to clean up before patch 1.6.5 goes live. For a preview of changes included in patch 1.6.5 check out the Test Server Patch Notes.

Also take a look at the latest Tabula Rasa video “Patches to Ashes.” Mission designer, Jason Ford gives players a visual tour around this new area, introduces a few new MOBs and gives players a few tips on stopping this dangerously self-aware AI, Patch.


Tabula Rasa `Patches to Ashes` Video

via Richard Garriott’s Tabula Rasa

Shawn Sines.

Ubisoft Boasts Huge AI Programming Team

Posted by Shawn on Wednesday, February 27th, 2008 at 7:30 pm under Sony, Ubisoft, Games Industry, Microsoft, Game Consoles, Game Platforms, Games, Game Companies

img_6943_assassins_creed_450×360.jpg

Ubisoft’s Assassin’s Creed although controversial has been very successful. One of the reasons for this, is the the game AI. A recent blog entry of veteran game developer Rob Fermier (a.k.a. Xemu) on GDC 08: Crowds in Assassin’s Creed gives us a clue as to why the AI was executed so well.
On the number and role of developers working on Assassin’s Creed:

50 software engineers at the peak. AI was 15-20.

In an industry where a developer from Gorilla, a fairly large company, feels 7 is a lot to handle, Ubisoft’s team is quite an impressive lineup. Get the word from the devs on the latest developments in game AI on AiGameDev.com

Steve.

84 Minutes of Left 4 Dead In-Game Footage

Posted by Steve on Sunday, October 21st, 2007 at 4:03 am under Videos, Valve, Microsoft, Game Consoles, Game Platforms, Computer, Game Companies


Left4Dead411 WCG 5A sample (Xvid)


A community member over at Left4Dead411.com has snagged almost an hour and a half worth of in-game footage (at The World Cyber Games) of Valve’s upcoming Multiplayer Co-Op based Zombie/Survival Horror 3D Shooter, Left 4 Dead. The 9 minute video clip above represents but a small fraction of video footage found over at Left4Dead411.com.

The interesting thing to note here is how far along the game has come (not that we’ve seen alot about the game since E3). This game simply looks fun. I’m definitely sold on the CounterStrike meets Dawn Of The Dead style gameplay they’ve got going on. Valve has certainly been snagging up all the great commmunity mod ideas lately. This title is definitely one to look out for next year.

If you’re craving for more footage, don’t worry, there’s 84 minutes of the stuff over at Left4Dead411.com. Just follow the screams from the link below.

Frickin’ Zombies…

Via Left4Dead411.com

Ron Whitaker.

E3 2007: A Closer Look at F.E.A.R.: Perseus Mandate

Posted by Ron on Friday, July 13th, 2007 at 7:34 pm under Sierra, Features, E3 2007, Microsoft, Game Consoles, Game Platforms, Games, Computer, Game Companies

FEAR: Perseus Mandate ScreenshotLet me go ahead and answer your first question. It’s not the as yet unnamed F.E.A.R. 2. What is it? It’s an upcoming standalone expansion for the original game. While the PC version will be a standalone purchase, the XBox 360 version will be available as part of F.E.A.R. Files. Both of these titles are scheduled to ship this fall,and both will include multiplayer support.

While visiting Sierra’s booth here at E3, I got the chance to sit down and get a look at Perseus Mandate. If you’ve been playing F.E.A.R., you know the general formula. You’re back on the job as part of the First Encounter Assault Recon team. While searching for your missing teammates, you encounter a lot of spooky supernatural beings that are trying to kill you. Sound familiar?

Read the full article

Shawn Sines.

AIGameDev T-shirt Contest: Your Examples of Intelligent Behaviors

Posted by Shawn on Friday, July 6th, 2007 at 2:59 pm under Game Related Science, Games Industry

Want your opinion to finally count for something? Help an AI developer improve future games by answering this question: What are examples of actor behaviors that impress you in a game? Think of MUD dungeons. Five AIGameDev T-shirts will be given out for the most interesting comments to posts.

For all of you amateur game developers out there here is a contest you won’t want to miss. In addition to the T-shirts, AIGameDev is giving away a video of AI in Game Development: From Good to Great originally given at Apply AI Innovations 2007. All you have to do to enter is write a review of the AIGameDev site on StumbleUpon.