Study Reveals Importance of Xbox 360 Achievements

Posted by Jonathan on Tuesday, October 16th, 2007 at 2:56 pm under Gamer Life, Games Industry, Microsoft, Microsoft
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A new study released by Electronic Entertainment Design and Research has revealed just how important achievements can be to Xbox 360 games. The study concluded that games with a higher number of achievements generally receive better review scores and more gross sales in the United States. The study also showed that a greater variety of achievements — aside from the usual “Completion” ones — resulted in even better reviews and profitability.

“Consumers want their games to include both variety and abundance of Accomplishments,” said Geoffrey Zatkin, COO, EEDAR. “Our research shows that incentives such as Accomplishments impact sales choices such as which game title to buy and which platform to buy it on; they also extend the replayability of a title.”

The EEDAR’s research also found that some consumers tend to review a game’s available achievements before purchasing it, leading to games with “secret” achievements suffering a loss in possible profits.

Considering the vast number of Xbox 360 owners who have confessed to playing sub-par games just to bolster their Gamerscore, this makes perfect sense to me. I’ve got a couple friends right now playing through Xbox Live Yaris game right now, just because it’s free and has achievements.

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23 Responses to “Study Reveals Importance of Xbox 360 Achievements”

  • Study Reveals Importance of Xbox 360 Achievements says:

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  • Xboxlenny says:

    Hmmm intresting. For this study i can say "ACHIEVEMENT UNLOCKED"

  • Joelteon7 says:

    I was thinking of getting the Yaris game because it looked fun, but for a bloody achievement? Honestly. I'll be getting the games I want to get. If my gamerscore is low, or my 'skill' on Halo 3 is low, I honestly couldn't give one ounce of a crap. I play because I want to. Not for some crappy achievements.

  • Xboxlenny says:

    I can agree, i have never got a game because of the acheivments, or play to be an acheivment whore. Games are games for fun, nothing else.

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  • somewhat says:

    I have sadly been involved in online games where idiots abandon their team in the quest for a damned achievement. That being said, i can also see how some of my buddies have been hooked into becoming so-called 'achievement whores' themselves. It's just as addictive as some of the games we play.

  • abba says:

    I will put extra time into a game to get some achievements. Games being the ones I wanted to play. I don't base my purchases because of how many and when i sit down to play i find a game with 50 achievements to be aggravating and discourage further play.

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  • ed says:

    achievements mean sfa…

  • DaMaul says:

    This is because game developers who tend to make good games also tend to put more thought into stuff like 360 achievements.

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  • weclock says:

    I think the reason that is, is because it shows that those games that have achievements like that, have been worked on with a certain amount of depth.

    the programmers said 'oh well lets make an achievement for doing this!' which shows that they put extra thought and effort into those achievements, and if they're doing so with achievements, they're doing so with the rest of the game, which results in a better product.

    unlike some games, where they say 'oh well lets just make a ping pong game.' as a ploy for some extra cash. Not much thought or genius is put into it, so they don't really care about achievements.

  • mernmern says:

    The achievement system gives the regular gamer a reason to delve further in to games. Thus, by spending more time with a game, players may gain a greater appreciation for the game… or simply loathe it more. Regardless, a game that might not hook someone immediately has a better chance of being played and potentially enjoyed due to the quest for achievements.

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  • D says:

    I love achievements. Adds total replayability. It's better than going for 100% in a game and getting nothing for it. Ace Combat 6, for example. Beat the game 100% basically and get 1000 GS out of it. Sure, unlockable planes would be nice, too. But points are just as good. Anything that is unlockable adds erplay value to a game. With games like Avatar, I dunno why there isn't one for beating the game. I don't think anyone will ever go all the way through it. People who say these points are useless are people who obviously don't know what games are about. We all played Pac-Man, right? What happens when we eat a dot? We get some points. What happens when we eat a ghost? We get more points. Ultimately, what is the point of the game? To get the highest score possible and pass time while it's raining. GS is a points system. No real point to it, but it's fun to make it go higher.

  • Kraig Monast says:

    I must confess, I was born at a very early age.

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