Star Trek : Conquest – Arcade Battles
By Shawn on Tuesday, August 21st, 2007 at 11:53 AM PST In Activision, Bethesda, Gamer Life, Nintendo, Sony

The Bethesda Blog has a feature allowing players to ask questions of the developers about the upcoming Star Trek: Conquest. Conquest is an action packed strategy game set in “The Next Generation” era in development for the Wii and the Playstation 2.
This week’s question covers how arcade battle is handled in the game. Frank of the Gstaff explains the three different modes of combat used in Conquest arcade battles.
Arcade Battles in Conquest are fought from a top down 2D view like Encounters and Tactical Assault. There are two main reasons. First, it allows for a greater situational awareness, meaning you can see more of the battlefield. Second it allows for the 360 degree aiming and firing of your weapons which is a key part of our control scheme. This mode is intended for the player who wants direct control over his ships, aiming and weapons.
There are also two other combat modes: Quick Battle and Instant. Quick Battle is like a mini RTS battle where you simply issue orders to your fleet. This mode is for the armchair admiral who wants to personally direct the battle, but is not interested in the action oriented Arcade Battle system.
Instant simply gives you immediate results. It’s for situations where you heavily outnumber your enemy and don’t care about directing the battle, like bringing a fleet of seven dreadnaughts to bear on a single wounded scout.
In practice we find that most players use a mixture of the three modes. “
Star Trek: Conquest is scheduled for a Holiday release.
via Bethesda Blog
