Sony Integrates YouTube API to Allow Uploading of in-Game Video
By Chris on Saturday, May 17th, 2008 at 6:21 PM PST In Game Companies, Game Consoles, Game Platforms, Gamer Life, Games, Sony, Sony

An exciting announcement has been made by YouTube, stating that Sony has decided to integrate the YouTube API with the PlayStation 3, which means that both future games and past games have the ability to allow gamers to upload in-game video directly to YouTube. This functionality has been added to the Japanese game Mainichi Issho, and could quite possibly be added to anything from MotorStorm to LittleBigPlanet. (Nothing’s been announced on either of those fronts, or any other, but hypothetically…)
Imagine building a level in LBP, and then promoting it online via YouTube. Or being able to share an incredible save you made in a co-op session of Resistance 2. Or an incredible game-winning touchdown in a game of Madden. And all of this would be available to watch on YouTube, and not simply tied to the game like in, say, Halo 3. (Sorry, Bungie. You’ve got a wonderful system, but this has the potential to be something much cooler.)
Hopefully developers decide to embrace this, and it ends up being something we see introduced on the Xbox 360, as well. One question I have, though, is if this would be able to capture voice chat, or purely the game itself.
via Joystiq

That image was all me, by the way. It might just be text, but for a man of my Photoshop abilities, it’s a fine piece of work.
Voice chat capture would vary in how they implement it.
1. If they’re rendered replays, made into a video solely for upload, it would take up more resources for the replay.
2. If they’re simply videos, not replays, they could work with no problem assuming it’s using audio-out and, if needed, audio-in (though echoing it back to itself would work just as well), not more resources (or much more, that is).
Pure awesome
If only they allowed PS3-to-PC video transfer
Now thats cool.
And a cheap shot at Bungie for helping to cause this!
You can’t really compare a YouTube compressed video to the likes of what Bungie provided for Halo 3. Halo 3 replays aren’t videos, they are game recorded data. Pretty much the same thing as a Quake demo recording.
As one can imagine, there are a myriad of advantages of coding a game engine for sharing recorded game data for playback vs. compressing and resizing raw frames on the fly ala FRAPs.