Sid Meier Talks Civilization Revolution
By Shawn on Tuesday, February 5th, 2008 at 4:34 PM PST In Game Companies, Game Platforms, Games, Nintendo, Portable

Sid Meier took time to talk with GamersGlobal about Firaxis’ latest Civilization project, Civilization Revolution for the DS. This Civilization game in miniature promises playable multiplayer games as well as solo senarios. Meier claims it’s “all the best parts of Civilization” without the micro management of hard core strategy games.
Meier also discusses the possibility of a Civilization MMO as a future project.
Personally I wonder if he reads any of the boards. One of the biggest complaints players had with SimCity Societies was the lack of micro management; which pretty clearly indicates to me that it must be part of what many players one of the best parts of the game. It will be interesting to see if the same thing happens with Civilization Revolution. I suppose it would be a good introduction to the Civilization series for casual gamers.
Read the full interview on GamersGlobal.





I doubt that micromanagement is really necessary, i think it would be far more interessting to widen the possibilities, but let computer controlled units do the work (in Civ4 i don´t micromanage every worker or priest, but i still manage the corporation guys, because their impact is too big). This will certainly not be the choice of the hardcore strategy gamer, but i doubt any hardcore gamer would really need an hardcore civ for the ds or any console. Strategy will be a pc genre until every console has mouse & keyboard and gamers start to connect their consoles to the pc monitor.
I would not want to game a long civ game on the couch (and i love my couch for almost every genre). If they don´t mess up Civ Rev, i might even buy a handheld only for this game.
Runemaster:
What you are forgetting is that people associate strategy games like Civilization and Sim City etc. with the ability to have extreme control over what their characters can do, if they wish for it. Sim City Societies was a huge step forward in presentation, but a huge step backwards in terms of ability to actually create cities. Thus, people complained that the game had been too simplified, a very valid argument.
A PS3, 360, or Wii could potentially create the same problems on any console: knockoff game titles that eschew the quality gameplay of the originals because it was perceived as being too complex but without compensating for those exclusions by actually simplifying the existing gameplay and keeping it intact.
I love Civ, but this sounds completely uninteresting. Turn based micro-management is what makes Civ great. And they’ve done a fair job of allowing one to indulge in the level of micromanagement they want on the PC games — automated priests, workers, build queues…
I haven’t unpacked my Civ IV cd’s since I moved and I’m having withdrawal!
Holy crap, nobody cares! Work on Spore!
@Zen
Um, dude Will Wright is the one who is making Spore not Sid Meier.
And by the way Sid Meier’s team had nothing to do with Sim City Societies.
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Seriously a Civ MMO game would be tight as hell
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I have the greatest respect for Sid, but I think Pirates! and Railroads! and even Civ4 to an extent show that he’s lost the vibe he had with his earlier masterpieces (particularly, I thought pop-top did a better job with the railroad tycoon series than Railroads)
Agree with Marty, bought railroads for the fact of who it was made by. it’s a fun game but gets old quick. made me want to play Industrial Giant 2 though.
same for pirates. after a couple hours it’s just doing the same thing over again.
Civ4 still holds my attention, even after months of play. one of the major draws of it for me is the micro management. miss being able to design units like in Alpha Centauri though.
not sure if i’m excited about a civ MMO, just got over my WoW addiction. i’l hold judgement till i can at least see a concept of it though.