By Ron on Tuesday, September 15th, 2009 at 1:50 PM
In Features, Game Consoles, Impressions, Nintendo, Nintendo
Before I start on this review, I want to make something clear: I don’t normally use my Wii. After all, once the novelty of the machine wore off, the only reason it ever gets turned on is so my wife can use Wii Fit. The main reason is that I haven’t found any games that can hold my interest.
So you can imagine that I was a bit incredulous when I got a copy of Muramasa: The Demon Blade to review. Sure, I knew the game had won all sorts of ‘Best of E3′ awards, but I was still not sure about it. I sat down and started playing, and I found myself really enjoying the game.
Muramasa is a classic, side-scrolling action RPG. This first thing that hits you when you start the game is the look and feel. If you played Odin Sphere on the PS2, you’ll recognize the style, and you’ll be impressed. The graphics aren’t 1080p, or high-def, but they are endearing and attractive. The graphics are more like living art than what you’d expect from a video game.
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By Shawn on Tuesday, June 30th, 2009 at 9:51 AM
In Game Companies, Gamer Life, Games, Sega
Game music can make or break a gaming experience.
The best soundtracks, you remember forever – like just about all of the Final Fantasy music by Nobuo Uematsu. MADWORLD, Sega’s experimental game for the Wii had a pretty interesting hip hop score and now fans of the music or the game can relive their experiences while driving through rush hour traffic crammed behind the soccer mom van and the yuppie convertible.
The game features music by OX, Doujah Raze, Sick-YG, Bandy Leggz, Wordsmith, S.O.U.L. Purpose, and Optimus. The lyrics (in typical hip hop fashion) feature some suggestive and explicit lyrics befitting a game about smashing people with violent intent.
The game’s soundtrack includes 20 songs and will be available through retail or via sumthingdigital.com or Apple’s iTunes music store.
By Eva on Thursday, June 25th, 2009 at 1:23 PM
In Game Companies, Game Consoles, Game Platforms, Games, LucasArts, Nintendo, Star Wars
Genuine Star Wars Clone Trooper Blasters and Light-up Lightsabers are headed to the Wii this fall. Bensussen Deutsch & Associates are bringing out these fully licensed peripherals for their Power A line.
The Clone Trooper Blasters are made to work with the upcoming Star Wars The Clone Wars: Republic Heroes game. It uses both the Wii Remote and Nunchuk for a duel trigger action, one the barrel and one on the nunchuck. You can customize each blaster with a nice variety of stickers that are included.
The Light-up Lightsabers aren’t designed for any specific game. They’re sculpted replicas of Yoda and Anakin Skywalker’s lightsabers. The Wii-mote fits right in the hilt. You can turn the light up feature on and off to conserve battery power.
Pictures of all three Power A Clone Trooper Blasters and both Light-up Lightsabers follow the break.
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By Ron on Wednesday, June 10th, 2009 at 8:23 PM
In Editorials, Gamer Life
The specter of a world with no physical games available at retail is one that is raised often, especially by executives of traditional brick & mortar stores. In an article at Reuters, author John Gaudiosi raises the question yet again. He makes an effort to simply present the facts about the growing role digital distribution plays in how we purchase games today, and the facts are there. However, I believe that entire premise of the article is flawed.
Digital distribution really offers gamers only two highly positive benefits: First, it’s easy. You can purchase a game without ever leaving your house. Heck, you don’t even have to leave your chair. Second, it’s extraordinarily simple to keep games purchased over a platform like Steam updated. Since the Steam client must be running to launch the game, you simply download the update before you start the game. What could be easier?
The Reuters piece even quotes that great bastion of gaming knowledge, Wedbush Morgan Securities analyst Michael Pachter (seriously, who died and made this guy king? Am I the only one who thinks he talks out his ass most of the time?), who says, “Downloads will become 20 percent of the market within five years, and probably peak at around 50 percent of the overall market in 10 years.”
I’m sorry, but this is not only purest speculation, it’s not even good speculation. Why? Hit the jump, and we’ll examine it.
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By Eva on Tuesday, June 2nd, 2009 at 1:03 PM
In E3 2009, Features, Game Companies, Game Consoles, Game Platforms, Games, Konami, Portable, Sony, Sony, Sony, Square Enix

The Sony press conference for E3 2009 is set to prepare gamers for the return of a juggernaut. Sony’s had a tough year for its PS3 console, but things are looking up. This is Sony’s year to make the most expensive console on the market profitable. With God of War III, Heavy Rain, Batman Arkham Asylum, Modern Warfare 2 and MAG on the horizon, this year’s E3 press conference promises to give gamers a reason to pick up a PS3. I’ll be blogging live as Sony wows gamers with 364 new PS3, PSP and PS2 titles. Check out the running commentary after the break.
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By Eva on Tuesday, June 2nd, 2009 at 11:15 AM
In Capcom, E3 2009, Electronic Arts, Features, Game Companies, Game Consoles, Game Platforms, Games, Nintendo, Nintendo, Nintendo, Portable, Sega, Square Enix, THQ, Ubisoft
By Eva on Monday, June 1st, 2009 at 4:46 PM
In E3 2009, Electronic Arts, Game Companies, Game Consoles, Game Platforms, Games, Harmonix, Microsoft, Nintendo, Rock Band, Sony, Videos
The Beatles: Rock Band debuted at E3 with a star studded lineup. Surviving band members Sir Paul McCartney and Ringo Starr were joined by Yoko Ono Lennon and Olivia Harrison for the premier. Here’s a look at the E3 2009 The Beatles Rock Band trailer.
EA also revealed a The Beatles: Rock Band Xbox 360 exclusive track, “All You Need is Love”. Proceeds from the DLC go to the Doctors Without Borders charity. “All You Need is Love” will be ready for download on Xbox Live June 9th.
For more details on The Beatles: Rock Band career mode and the new peripheral set styled after the instruments used by the band, see the press release excerpts after the jump. You can also watch the video of the E3 The Beatles: Rock Band Demo and see the new peripherals in action in case you missed the live streaming video coverage of E3 earlier today.
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By Eva on Tuesday, May 12th, 2009 at 4:55 PM
In Electronic Arts, Game Companies, Game Consoles, Game Platforms, Games, Nintendo, Nintendo, Portable

Just when you thought all the raving about Spore had subsided, EA and Maxis infected Nintendo’ with Spore Hero for the Wii and Spore Hero Arena for the DS. These two latest editions to the Spore family where engineered from scratch to take advantage of the Wii and DS control schemes.
Spore Hero is a story driven action adventure which gives players 250 parts to design a hero that is destined to save its planet from mysterious dark forces. Gameplay includes solving puzzles, running missions and battling opponents for the preservation of your race. Spore Hero Arena sounds like Pokémon in outer space with the player designing their own Spore gladiator to battle from planet to planet.
Both Spore Hero and Spore Hero Arena are slated for release this fall. Further details follow the break.
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By Ron on Friday, May 8th, 2009 at 10:18 AM
In Game Consoles, Nintendo, Nintendo, Nintendo, Portable
Just in case you didn’t already know it, the Wii is not so much a game console as it is a license to print money. We got some obvious proof of this today, when Nintendo posted the results of their 2008-09 fiscal year ending March 31, 2009.
According to their reports, Nintendo recorded over 1.8 trillion yen, or $18.1 billion in sales. That’s an increase from last year of ten percent. Moreover, they set a record profit mark, reporting 279 billion yen, or $2.82 billion, an increase of almost nine percent over last year.
In their fiscal statement, Nintendo offered up this, “The videogame industry, which was less impacted by the economic downturn than most industries, remained relatively stable in spite of the large consumer spending decline.”
It doesn’t hurt when you’ve got a console with continual demand and the hottest handheld on the planet. I’d also agree that the economic downturn hasn’t affected the games industry as much as others, but when venerable studios are closing their doors due to lack of funding, it’s still having an effect. It’s not wise for anyone, even a powerhouse like Nintendo, to make light of that.
By Steve on Wednesday, May 6th, 2009 at 9:28 AM
In Atari, Computer, Game Companies, Games, Games Industry, Microsoft, Nintendo, Nintendo, Sony, Sony, Sony
“… dogs and cats, living together… mass hysteria!!”
As I quote the fictitious, yet venerable, Dr. Peter Venkman, it seems Sony Entertainment is currently attempting a coup of sorts towards bringing the upcoming Ghostbusters: The Video Game within its exclusive ranks. With just over a month until the game’s imminent release, this bit of news will come as a shock to many anticipating its release via the “other” platforms – namely the PC, Xbox 360, and Wii.
According to gamesindustry.biz, Sony acquired the game from Atari and has simultaneously revealed (as of today) that the game will launch on the Playstation 2 & 3 platforms exclusively with a PSP version to follow later. Officially, there is no word as to the fate of the other platform versions that were originally to be launched the same day. Speculation has it that Atari will still retain the rights to publish the game for the remaining platform versions, albeit, launching at a much later time.
Personally, I’m not sure what to think of this bit of news. The game has certainly changed hands (both developer and publisher) more than I can recall. The project would surely have died if Atari had not stepped in and secured the publishing rights last year. However, I can’t help but view this recent acquisition as anything but “dealing under the table”. When first hearing this news, I was given a strong visual of Sony and Atari representatives touting trench coats; both exchanging a briefcase full of cash in some dark alley late at night. Am I overreacting? Perhaps. But I sincerely doubt I’m alone here. It just seems so last minute given all the teasing we’ve had from trailers, demos, etc. added to the knowledge that it would be coming to our favorite platform very soon. The candy dangling in front of us has certainly been yanked away.
Nonetheless, I am still hopeful and looking forward to playing this game on PC. For now, it seems, I will be watching this game from the sidelines. My new multi-core Intel processor was also looking forward to crunching away at some neato physics calculations powered by the Velocity physics engine.
Ghostbusters: The Video Game is still slated to hit shelves around June 19th. However, gamers will only see the box sitting in specific sections of «insert favorite game store here».
Update: It seems MCV has confirmed (from Atari) the game will be released for Xbox 360, DS and Wii “later this year”.
Update: Atari has just sent out a press release with clarification that Sony exclusivity is for PAL regions only. You can check it out after the break.
… and there was much rejoicing in the west.
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