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Stephany.

Red Mile Gets a New Dev Team for Sin City Game

By Stephany on Wednesday, August 27th, 2008 at 6:05 PM
In Game Companies, Gamer Life, Games, Games Industry, Microsoft, Nintendo, Sony, Uncategorized

sin cityAccording to a recent GameSpot post, Transmission Games is not going to be developing the new Sin City game after all.

Still expected sometime in 2009, the Frank Miller game will instead be handled by a development house which has yet to be revealed. This change apparently happened quite a while ago so that Transmission could focus more on Red Mile’s upcoming flight combat sim Heroes Over Europe.

While not much has been divulged about the game adaption of Miller’s highly acclaimed work, it is known that Sin CIty will be built using the Unreal Engine 3 and will be made available for the PS3, Wii and Xbox 360 around Christmas next year.

Gaming Today has been following the progress of the Sin City game since May 2007. If you would like to read up on what little we do know, click here.

In the meantime, feel confident in the fact that if we hear anything else, we will be sure to post it.

Stephany.

Red Mile Excited About Sin City Games

By Stephany on Thursday, March 13th, 2008 at 3:19 PM
In Game Companies, Gamer Life, Games, Games Industry, Microsoft, Nintendo, Sony

sin city

Coming just in time for Christmas 2009 will be Red Mile’s gaming version of Frank Miller’s Sin City universe. While this is great news for the small developer, the most exciting thing for them is the fact that they secured the rights to all seven of Miller’s graphic novels which fans like me have read until they have fallen to pieces. This is also good news for those that thought the game would be a movie tie-in when the second flick hits theaters because that is not the case -the games are licensed off the novels not the movies. Therefore, we do not have to worry about another crappy movie/video game abomination – now we just have to worry about how these fantastic bits of noir transfer into the realm of interactive gaming.

President and COO, Glenn Wong, of Red Mile had this say about Sin City the game and “Sin City 2″ coming out next year:

“We wanted to go back to the source material instead of the filtered version that people saw on the big screen. We’d like to think that we’ll be able to capitalize on whatever awareness of ‘Sin City’ is generated by the second film, but, frankly, I don’t even know when that’s scheduled to be released.”

Using the Unreal Engine 3, Sin City is expected to launch for the PS3, Xbox 360, and Wii . Wong is hoping that the game will be well recived so that gamers can expect sequels to include the entire Sin City series, which if it does indeed do well he should have no worries.

Source: Reuters

Jonathan.

Sin City Game Slated for 2009

By Jonathan on Monday, January 14th, 2008 at 11:13 PM
In Computer, Game Companies, Game Consoles, Game Platforms, Games, Games Industry, Microsoft, Sony

sincity2 Sin City Game Slated for 2009

A minor bit of news, but worth noting anyways. It looks like the upcoming Sin City video game has been dated for sometime in early 2009, according to developer Red Mile. This would set it to release around the same time as the sequel to the hit movie. And that’s about all we know about the game at this point, other than the fact that it will use the Unreal engine. Maybe next year we can see how someone can take a license that’s heavy on story and relatively low on action and turn it into a video game.

Via MCV

Jonathan.

Sin City Game Will Use Unreal Engine

By Jonathan on Thursday, December 20th, 2007 at 10:34 PM
In Epic Games, Game Companies, Games, Games Industry

sincity1 Sin City Game Will Use Unreal EngineRed Mile Entertainment has announced that they have licensed the Unreal Engine 3 from Epic Games for their Sin City video game…and that’s pretty much it. No new info on what the player might be doing or which of the many storylines the game will use. I mean, seriously, do we get to play as Marv at least? Is there going to be a genital-ripping mini-game?

“The Unreal Engine is one of the most technically advanced engines on the market and is a perfect fit for our Sin City video games,” said Glenn Wong, president and COO for Red Mile. “The engine has powered several of the best-selling games of all time and I am very glad we have the opportunity to arm our developers with such a world-class product.”

Well at least we know the game will probably look pretty slick. As much as I love the Sin City movie and comic books, I’m a little hesitant about seeing it turned into a video game. Usually movies and TV shows with a heavy plot and sparse action don’t translate too well into a good game (see Reservoir Dogs, The Sopranos: Road to Respect).

Via Press Release

Stephany.

Turok – Star Studded Line-Up Lend Voices to Newest Installment

By Stephany on Tuesday, October 2nd, 2007 at 12:34 PM
In Game Companies, Gamer Life, Games, Microsoft, Sony

turok

Prominent actors will star as the major characters in the new sci-fi FPS shooter Turok, from Touchstone and Propaganda Games. Timothy Olyphant (Deadwood, Hitman), Powers Boothe (Deadwood, SinCity), Ron Perlman (too many to mention), William Fichtner (Prison Break, Invasion) and Donnie Wahlberg (New Kids on the Block) are among the actors who recorded the voices of characters in the game, which will be released on February 5 for the PS3, and Xbox 360.

Set on a dark, mysterious planet in the future, the player will take on the role of Joseph Turok, a former black ops commando, now part of an elite special forces squad, known as Whiskey Company, which is on a mission to take down Roland Kane and his army, the Mendel-Gruman Corporation. As Whiskey Company’s ship approaches the planet inhabited by Mendel-Gruman, the ship is shot down. Turok is stranded on the planet and must locate other crash survivors while confronting Mendel-Gruman soldiers and a variety of dinosaurs and other ravenous creatures.

Gregory Norman Cruz provides the voice of Joseph Turok and the other members of Whiskey Company are: Timothy Olyphant (as Cowboy), Ron Perlman (Slade), Donnie Wahlberg (Shepard), William Fichtner (Logan), and Powers Boothe is the voice of the villain, Roland Kane, an escaped war criminal and Turok’s former mentor.

“The actors who lent their voices to Turok are a testament to both the magnitude of the project and the interest of top-notch talent,” said Josh Holmes, vice president and general manager of Propaganda Games. “The characters in the story are paramount to the experience and we have assembled an outstanding cast to assure high quality performances across the board.”

Some of the actors lending their voices to Turok have a history of playing characters in video games before. Powers Boothe was featured in Area 51, and William Fichtner appeared in GTA: Vice City and San Andreas. Ron Perlman, though, is the seasoned veteran of voice acting for video games, and has appeared in numerous titles; Fallout 3, Justice League Heroes, Gun, Narc, Halo 2, The Chronicles of Riddick: Escape from Butcher Bay, and many more. This is Timothy Olyphant and Donnie Wahlberg’s first foray into the voice acting field (for video games anyway).

For more information on the latest installment to the Turok franchise, please check out our previous posts, our FileFont page, and the official website.

Stephany.

Sin City the Video Game – Thank You God!!

By Stephany on Wednesday, May 23rd, 2007 at 7:42 PM
In Game Companies, Game Consoles, Game Platforms, Gamer Life, Games, Games Industry

Stephany

Red Mile Entertainment announced today that they have signed a multi-year agreement to develop and publish games based on the graphic novels by Frank Miller. According to Chester Aldridge, the CEO of Red Mile:

“Sin City enjoys a broad and devoted following. Its crime-noir settings, richly detailed characters, hyper-real action sequences, and engaging stories provide an outstanding groundwork for video games. Red Mile is enthusiastic about working with Frank Miller to create a franchise that is worthy of this great property.”

This is awesome. I am a HUGE Sin City fan and I know that the rest of you out there will be as pleased as I was to not only hear that Red Mile has Frank’s seal of approval, but that the games will stay true to his vision. We will keep you posted on production news, release dates, platforms, and any media that comes our way. Man this news rocks!

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