
I have been very interested in playing Rise of the Argonauts since I first heard about it last year. While I like to play all sorts of different gaming genres, there is something about RPGs that seem to always pull me back in – granted, the redundancy of the RPG titles in the marketplace has quelled my favoritism somewhat recently- but RotA genuinely looks as though it will bring us something fresh and exciting.
Recently, Codemasters decided to list four reasons why Rise of the Argonauts differs from your typical RPG. Codemasters believes that offering more than just skill points, no endless bags to hold items in the inventory system, making every hit count and giving gamers a main story with one hundred different paths will make it more fresh and interesting than the rest of the RPGs lying in bins at your local gaming store.
What Makes RotA Different #1: Favour – Much More Than Just Skill Points:
Most role-playing games follow a familiar pattern– kill enemies, get experience points, level up, buy abilities, repeat. While this loop is tried and true, it’s also characterless. Everything is based on combat, and very little draws on the choices that the player has been making – choices that are core to an RPG experience.
In Rise of the Argonauts, Jason progresses by increasing his Favour with his four patron gods – Ares, Athena, Apollo, and Hermes. Instead of merely gathering experience points, Jason performs “Deeds”, which he may then dedicate to one of the four gods watching over him, increasing his Favour with that god. Each god has their own set of unique powers and abilities that reinforce particular play styles. You can’t go wrong – what kind of Jason do you want to be?
Defeating a score of enemies while remaining completely unscathed is Deed-worthy, as is saving a poor merchant hurled into the Arena, slaying of a particularly fearsome foe, or effectively outwitting or intimidating an NPC. Rather than gathering nameless “exp”, each Deed chronicles a key moment or achievement in Jason’s journey.
The other way to gain Favour with the gods is through narrative choices. Dialogue in most games exists to progress the plot, and every so often provides a moment where the player will gain some experience. In Rise of the Argonauts, since the gods are always watching Jason’s actions, every choice you make will impact your Favour. For example, choosing a confrontational approach will please Ares, while a more cunning course of action would appeal to Hermes, increasing your Favour accordingly. Gone are the days of clicking endlessly through dialogues – in Rise of the Argonauts, every choice matters.
The gods are always present during Jason’s quests, and like most trifling Greek gods – you can please some while displeasing others. Apollo, Ares, Athena, and Hermes are the main Olympians you will be dealing with, so finding the right balance when trying to please them all will be a big challenge – but it should also add a nice touch to a genre that has been heavy on long quest chains laden with grinding as the main focus; Plus, you just cannot go wrong with a game that Codemasters and Liquid Entertainment has had a hand in – at least in my book.
To find out what else make Rise of the Argonauts something you may want to play, hit the jump below for more information on the inventory system, combat, and the epic storyline with various winding paths. You can also check out our previous posts on the game where I talk about RotA as though I have a schoolgirl crush on it.
Rise of the Argonauts is expected to be released sometime in the Fall for the PC, PS3 and Xbox 360.
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