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By Chris on Wednesday, March 26th, 2008 at 4:30 PM
In Bioware, Call of Duty, Computer, Editorials, Electronic Arts, Features, Game Companies, Game Consoles, Game Platforms, Gamer Life, Games, Games Industry, Grand Theft Auto, Halo, Microsoft, Microsoft, Nintendo, Nintendo, Portable, Sony, Sony, Sony

I posted recently about a so called “Co-Op Bill of Rights,” which was a concept inspired by Penny-Arcade and then run with by Microsoft employee Ozymandias on his blog. He threw together a list of features that co-op games must have, and then ones that would be ideal but aren’t necessary due to the time/effort/technical requirements they require. It’s nothing official of course, and it’s likely never going to be something that impacts how developers spend their time. More recently, he posted up a more finalized version with the help of various comments from around the ‘net that his initial article called for.
This got me thinking about features that all games simply must have. It irritates me to no end to go pick up a new game, assume something about the game and then come to find out that a blatantly obvious feature or option is nowhere to be seen. I asked for feedback from readers and friends, and I’ve come up with my own Bill of Rights. It’s not necessarily focused on features that have to be included, but more often functionality and design choices in games. Some of it will overlap with Ozymandias’ list, but that’s only because these are things games absolutely must do.
I’m looking for feedback, so if you think I omitted something or something made the list that shouldn’t have, share in the comments. This is by no means intended to be a finished piece, but more of a building block. And, as long as I’m admitting my faults, this doesn’t apply only to games, but game-related things, as well.
And just to make sure things are clear, I’ll give out examples of games that did it either well – guised as a Dick Vitale “That’s awesome, baby!” – or poorly – a Charles Barley “That’s turrible.”
Read the full article
By Chris on Wednesday, March 12th, 2008 at 11:50 AM
In 2K Games, Activision, Bioware, Blizzard, Bungie, Capcom, Electronic Arts, Epic Games, Game Companies, Games Industry, Nintendo, Square Enix, THQ, Ubisoft, Valve, Vivendi
An exhaustive report – combining factors like game sales, Metacritic averages and developer feedback through Gamasutra – has concluded creating the first-ever Top 50 Developers list from Game Developer magazine. Coming in at the top of the list is, but of course, Nintendo’s Kyoto studio, followed by Infinity Ward, Blizzard, EA Canada, and Valve.
The top 20 are as follows, along with some of their notable 2007 releases:
- Nintendo Kyoto (Brain Age, Wii Play)
- Infinity Ward (Call Of Duty 4: Modern Warfare)
- Blizzard Entertainment (World Of Warcraft: The Burning Crusade)
- Electronic Arts Canada (FIFA Soccer 08, NBA Street: Homecourt)
- Valve (Portal, Team Fortress 2)
- Konami Japan Studio (Winning Eleven: Pro Evolution Soccer, Dance Dance Revolution Universe)
- Insomniac Games (Ratchet & Clank Future)
- Capcom Osaka Studio (Lost Planet: Extreme Condition, Monster Hunter Freedom)
- Electronic Arts Tiburon (Madden NFL 08, NASCAR 08)
- BioWare Edmonton (Mass Effect, Jade Empire: Special Edition)
- Bungie Studios (Halo 3)
- Ubisoft Montreal (Assassin’s Creed, Naruto: Rise Of A Ninja)
- 2K Boston [& Australia] (BioShock)
- Harmonix (Rock Band)
- Bandai Namco Tokyo (Ace Combat 6: Fires Of Liberation, Beautiful Katamari)
- Square Enix Tokyo (Final Fantasy VII: Crisis Core, Front Mission DS)
- Game Freak (Pokemon Diamond/Pearl)
- Epic Games (Unreal Tournament 3, Gears Of War PC)
- Hudson Soft (Mario Party 8, Mario Party DS)
- Neversoft (Guitar Hero III, Tony Hawk’s Proving Ground)
The full list and all of the excruciating minutiae that went into the list can be found at the Game Developer Research website, located here. It’s interesting to see how the top 50 shaped itself; in the top 20 alone I was surprised by several things (Valve not being higher and Hudson Soft being so high, for example) – what do you make of the list?
By Jonathan on Tuesday, March 11th, 2008 at 8:35 PM
In Computer, Game Companies, Game Consoles, Game Platforms, Games, Games Industry, Microsoft, Sony, Take-Two

Along with the good, but completely expected news that a sequel to BioShock is in the works, Take Two also noted one unfortunate change to their release schedule. The upcoming sci-fi FPS/RPG hybrid, Borderlands is now being delayed into their 2009 fiscal year. According to the company, this was done “in order to allow additional development time for this highly anticipated game and provide a better balance in the release of Take-Two’s triple-A titles.” Basically they’re saying that GTA IV is expected to drop with such a big shockwave that they don’t want too many other games out there competing with it. Yes, that’s right: GTA IV knocked Borderlands into next year.
Via Take Two
By Shawn on Tuesday, March 11th, 2008 at 2:18 PM
In Computer, Game Companies, Game Consoles, Game Platforms, Games, Microsoft, Sega, Sony
Details have been released on Obsidian’s new action RPG in development, Alpha Protocol. Game Informer featured the new title on the cover of the April issue. Here are some of the highlights of the story courtesy of NeoGaf.
“A modern day espionage focused action/RPG that takes you on a suspenseful ride in the vein of James Bond, Jack Bauer, and Jason Bourne. Take a wet-behind-the-ears greenhorn agent up through the ranks to become a bona-fide super spy.”
- Main character is Michael Thorton, a fully trained but inexperienced young operative who has the world turned upside down when a mission goes wrong.
- Title “Alpha Protocol” is a phrase that is used when operatives go underground to work off the grid. Usually reserved for senior agents.
- Battle system is similar to Mass Effect but have more in common with Uncharted. It revolves around real time combat with an emphasis on gun play and high tech gadgets.
- Third person perspective, action orientated gameplay
- Close quarters combat can be a last resort or primary method of fighting depending on how you spend skill points you have earned.
- Skill system is based most closely on Fallout. It’s classless, you have 10 skills and 10 ranks in each skill. Skills don’t simply improve things like accuracy, they improve the way your character will perceive situations.
- The game will suit all play styles from the run and gunner to the stealth assassin.
- Extremely in depth dialog system that is a mix of Mass Effect and Indigo Prophecy. Once conversations happen, that’s it, no revisiting the NPC to try to talk again and again. System is named the Dialog Stance System. You dictate your characters tone in a conversation by pressing a corresponding face button. Options can be cool and suave others can be brash/impatient.
- You can have multiple active missions in different countries and travel freely between them.
- Lots of girls and romance subplots. You’ll meet tons of different girls on missions and yes you can bag them all.
- Current control scheme for selecting powers and weapons is similar to Bioshock.
Sega has signed on as the publisher for Alpha Protocol. The title will be available for the PC, PS3 and Xbox 360 and is scheduled for release Spring 2009.
via NeoGaf
By Chris on Friday, February 15th, 2008 at 2:58 PM
In 2K Games, Game Companies, Game Platforms, Games, Portable

Given BioShock’s success, moving it to platforms other than PC and Xbox 360 seems like a no-brainer. It unfortunately doesn’t look like a PlayStation 3 version is ever going to happen, but there’s still the Wii, DS and PSP – any of those could offer an interesting platform for the game. Instead, IG Fun announced this week that it has acquired the license to develop a mobile version of BioShock.
Not quite what you were expecting, right?
We know next to nothing about what to expect from IG Fun’s mobile version; the announcement didn’t exactly clue us in as to what we should expect.
“We’re trying to do great things and BioShock on mobile promises to offer a whole new gaming experience and unmatched excitement amongst mobile gamers the world over,” said Sean Malatesta, CEO of IG Fun. “BioShock is a special game in its genre; it brings an element of conflicting morals which has an impact on the storyline, and, among other things, on the difficulty of the game itself.”
So look out for BioShock coming (we don’t know when) to mobile phones near you. I guess.
via 1UP
By Shawn on Thursday, January 3rd, 2008 at 5:20 PM
In Computer, Epic Games, Game Companies, Game Platforms, Games, Midway, Unreal Tournament
iD Tech Camps is aiming to teach kids game development skills using the Unreal Engine 3 tools that come with Unreal Tournament 3 for PC. The Campbell CA based camp, the largest national youth summer computer camp in the U.S.. offers programs for beginning to advanced students, hands-on learning and instruction in small groups.
“We provide an environment where instruction is personalized and fluid,” said Pete Ingram-Cauchi, president and CEO of iD Tech Camps. “Teens choose our computer camp because we have the cutting edge software and tools that are most relevant in the industry. Partnering with industry leaders like Epic Games is vital. They believe in our teaching philosophy. They understand that a key component to offering the best tech courses involves instruction of the industry’s leading game engine, Unreal Engine 3, as provided with the Unreal Tournament 3 game.”
The Unreal Engine has been used in best selling games such as Mass Effect, BioShock and Gears of War.
“We’ve partnered with iD Tech Camps because of their reputation for quality game development instruction for As a student in a video game design program, this sounds like a lot more fun than the courses I’ve taken.teens,” said Mark Rein, vice president of Epic Games. “Unreal Tournament 3 delivers unparalleled game quality that gamers have come to know and expect from Epic Games. We are reaching an audience of gaming enthusiasts who play the game as well as learn to design and mod with our deep set of tools.”
Both iD Tech Camps and the iD Gaming Academy use Unreal Tournament 3 in their curriculum as well as getting some playtime in during NVIDIA-hosted Gaming Tournaments. Students will be taught to use the engine to add new levels, mod skins and replace characters to customize game play. Eventually they should be able to create personalized 3D video games with 3D environments and levels using the advanced special effects available with the UT3 engine.
As a student in a video game design program, this sounds like a lot more fun than the courses I’ve taken. Wish they’d had stuff like this when I was a kid. Where do I sign up?
Anyone interested can sign up at www.internalDrive.com
via Press Release
By Stephany on Wednesday, January 2nd, 2008 at 10:22 AM
In Computer, Game Companies, Game Platforms, Gamer Life, Games

If you are the type of person who appreciates artistic styles from a bygone era instead of sterile looking modern decor or the strange and mind boggling cubist paintings, then you will appreciate this PC designed by Jeffrey Stephenson. The G-metric Nano has a Pennsylvania cherrywood PC case with mahogany and basswood veneers enclosing a Nano-ITX motherboard, 1GB of RAM and a well-concealed slot-loaded optical drive and will be making it’s debut at the CES show in Vegas next week.
Looking like something you would see in BioShock, this is more a piece of art than anything and it is definitely a beauty. In the long run, I don’t know how well it would hold up, but if you were looking to get rid of your hulking beige PC case and purchase something that goes much better with your decor – this is one PC worth considering.
You can check out more pictures of the PC on Jeffrey’s site here.
Thanks: Wired
By Chris on Monday, December 10th, 2007 at 8:05 PM
In 2K Games, Bungie, Call of Duty, Computer, Crytek, Electronic Arts, Game Companies, Game Consoles, Game Platforms, Gamer Life, Games, Half-Life, Halo, Mass Effect, Microsoft, Microsoft, Nintendo, Nintendo, Nintendo, Portable, Sony, Sony, Sony, Valve

I don’t really expect Time Magazine to be an expert on videogames (or, as they would argue, “video games”), but if you’re going to publish a list of the top 10 games of the year, you better either know what you’re talking about, or be David Letterman. I’d argue Time’s top 10 list indicates neither of those.
The list, which can be seen here, is a part of Time’s “50 Top 10 Lists of 2007,” which includes things like Top 10 Worst Biz Deals, Top 10 Gadgets, and Top 10 Websites (none of which I had ever even heard of).
The list starts off with Halo 3 as the number one game, and proceeds to mention games like BioShock, The Orange Box, Mario Galaxy and, most curiously to me, Ace Combat 6 and Zelda: Phantom Hourglass.
I almost don’t even know where to begin, except to cite a few things: there are no PS3 or PC games on the list (Crysis, Company of Heroes: Opposing Fronts, Uncharted and Ratchet all instantly come to mind as better candidates than either Ace Combat or Zelda)… and, well, actually I think that’s enough to raise an eyebrow.
Then again, lists like this are subjective… but doesn’t it make sense to have more than one author collaborate on something like this – especially when it’s for a major publication like Time?
By Stephany on Saturday, December 8th, 2007 at 4:07 PM
In Computer, Game Companies, Gamer Life, Games

We are all well aware of the more media savvy patches that were introduced to FileFront this week. Gamers who play BioShock, CoD4, FIFA 2008, AVENCAST, and EVE Online are happily playing the latest additions and fixes to their games. But what about PC games that do not make the front page – are they less worthy? Of course they aren’t! So, for those of you who have games other than the ones mentioned above and they need a patch, check out this week’s list of patches to see if your game was included.Here are just some of the many patches available on FileFront. For the full list, click here.
Granado Espada: Sword of the New World - v2.4 Bahia Island Client Patch – The new Version 2.4 Bahia Island Expansion of Granado Espada has been made available for download. Immense yourselves in the tropical beaches of Bahia Island as this new expansion comes to you this Christmas. Take part in light hearted mini games and stand to win special in-game items! Dress up in beach wear and explore the new maps. Team up with valiant heroes of Vespanola to defeat the new powerful raid bosses in Island of Fire. Unfold the story behind the “Nameless person” & “The one who searches for his memory”, choose your alliance with them and make your family stronger.
Supreme Commander: Forged Alliance – Fixed issue where Seraphim sACU could use overcharge before upgrading. (Done by selecting both unupgraded sACU and an ACU and giving overcharge command)
Fixed issue where FA only player could inappropriately be another faction during online play. Plus many balancing issues have been addressed and new Cybran Land Units have been added.
Tarr Chronicles – This v1.0.3.0 patch improves Vista compatibility, fixed freezing videos issue, added toggled AA, and a squashes a few other bugs. Quazar and Aklla have also given you the ability to change resolution in all OS and CPU. Added toggled anti-aliasing, fixed problem with freezing videos, fixed error in guardian mines part 3, fixed problems with implanted video memory, fixed problem “D3D invalid call (data/shaders/pspost.txt)” . Please note, that if you have any saved games, the items you have in the hangar after loading (as well as your custom devices) WILL NOT CHANGE, so any balance-changes or bugfixes in them will not be applied. If you want to have ALL the changes in the equipment you’ll need to create a new profile and delete the old one.
Depths of Peril – A patch has been issued updating Depths of Peril to v1.004. Please note that if you’ve already downloaded the v1.004 beta patch, this patch is not required. Added an extra check to make sure covenant never thinks it is at war with itself, added very hard covenant aggression difficulty level, and fixed a bug that allows most projectiles to get an extra critical hit bonus, etc.
Overlord- Codemasters has added a patch for features in addition to those present in OVERLORD I. Here is a basic summary of those features: Split Screen, maps include a new free survival map called Rocky Race, amBX PC gaming peripheral is enabled, etc.
For more information on the contents of all listed patches please click on the game title.
By Jonathan on Wednesday, December 5th, 2007 at 10:57 AM
In Computer, Editorials, Features, Game Companies, Game Consoles, Game Platforms, Gamer Life, Games, Games Industry, Microsoft, Midway, Sony

Psi-Ops: The Mindgate Conspiracy was a gem when it came out in 2004 for the PS2, Xbox, and PC. Sure, the graphics weren’t that great, the story was ridiculous, and the subtitle sounded more like the name of an indie rock band; but that didn’t matter because you could throw things around with your mind. The game seriously did “Force powers” better than any Star Wars game (take note, Force Unleashed). I have a strong appreciation for shooters that allow you to take out enemies without even firing a shot, and Psi-Ops did this better than most. Read the full article
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