Freedom Force, the Silver and Gold age super hero game that broke the curse, didn’t feature a licensed universe with Superman or Captain America. Instead, it played like a tribute to the classic comic book story and while it never became a mainstream commercial success it remains an active and cherished game for its fans and their modification efforts.
This weekend, IGN uploaded an interview featuring 2k Boston’s( formerly Irrational Games) Ken Levine, who was executive producer on both games as well as writer, and some key members of the Irrational Games team regarding the past, present and future of the game series. Levine and his team discuss the rough ride the series experienced, their personal favorite characters in the Irrational universe and the passion it requires to get a self-published sequel out on the street.
The Cult of Rapture, 2K Games’ official information arm for the incredibly popular Bioshock games leaked some truly interesting images along with a blog describing the process of evolution that the series’ big adversary and future protagonist is going through to prepare for the upcoming Bioshock 2.
Between the first BioShock and the sequel, you’ve seen a lot of concept art for Big Daddies. The logic behind this concept art went beyond different designs and suit combinations. The artists had to imagine what the very first Big Daddy would have on him — this Big Daddy had to feel like he was a rough draft or a work-in-progress, an amalgam of Big Daddies to come. The first Big Daddy was a test case, and in making the perfect prototype, 2K Marin drafted many, many prototypes themselves.
Since the new game places players in the role of the Big Daddy prototype its interesting to see the possible choices the developers considered. You can find links to the images below. I particularly like the hulking gray suited Big Daddy design myself, but the near-final draft is also included showing a more svelte, streamlined and human looking character.
When you create an intense atmospheric game with an intriguing story how best do you continue that story?
Apparently 2K Games thinks you add useless multiplayer to the sequel.
Today 2K Games sent out a media blast revealing the multiplayer functionality of Bioshock 2 in the most marketing rich, vague terms possible. Supposedly the multiplayer game will allow players to experience Rapture before the fall as Plasmid test subjects. The release seems to indicate that a key aspect of this game mode will be combining Plasmids and weapons while discovering how everyday life progressed in the Utopian model society.
“The fans asked for a multiplayer experience and we answered,” said Christoph Hartmann, president of 2K. “With Digital Extremes delivering a multiplayer experience for BioShock 2 that features all of the things that make BioShock unique, we’re holding ourselves to a high standard so that we can deliver the depth and variety that fans of the BioShock universe demand.”
I’m not sure why anyone was asking for a multiplayer component in Bioshock 2, but I guess I’m in the increasing minority of folks who can enjoy a single player title without feeling it is incomplete without some mindless online mode filled with Xbox Live! p0wning idiots.
The other thing that stands out to me is that they are trying to fill in backstory that we get by playing through the game.. is it really necessary to spell it all out when we know how and why Rapture fell(or at least a good portion of that tale)?
Maybe I’m being too harsh and with so little real information on what form the multiplayer mode might take. This could all be an interesting exercise, though the press release makes certain to point out Digital Extremes’ FPS shooter expertise which is worrying.
The November NPD numbers are in for PC titles for the month, and it should come as no surprise that World of Warcraft: Wrath of the Lich King is on top–as a matter of fact it takes the top two spots out of the Top 20. If you look through the whole chart though, you will notice that World of Warcraft took five spots which is an indication that its popularity shows no wane in sight.
Call of Duty: World at War for the PC came in third, with Spore still pulling in the gamers and resting at number four, and Left 4 Dead took the number 8 spot which is a decent slot considering the PC powerhouses that are present on the chart.
World of Warcraft: Wrath of the Lich King
World of Warcraft: Wrath of the Lich King Collector’s Edition
Undoubtedly the highlight of this week’s PlayStation Store update (which, once again, ignores PSP owners altogether) is the release of the long-awaited BioShock challenge rooms, as promised earlier. For $10, you’ll be able to work your way through three separate scenarios: Rescuing a Little Sister from a carnival, killing a Big Daddy without any weapons, and tackling a series of rooms containing wave after wave of enemies.
Also new this week is downloadable content for Dead Space (various skin packs and weapon packs, ranging from $1-$4) and new costumes for Little Big Planet (a free Sack in the Box costume and a $3 LocoRoco pack which has five different costumes). Rock Band and Guitar Hero World Tour square off, with GH adding three tracks from The Raconteurs ($2 each of $5.49 for a bundle of all three), while Rock Band 1 and Rock Band 2 get three songs from Mission of Burma and three from the Dead Kennedys (both artists’ music costs $2 each or $5.49 for a bundle of all three songs). There are also four other songs from Crooked X ($1), Lacuna Coil ($2 each), and In This Moment ($2), which you can get in a bundle for $5.49. Karaoke Revolution Presents: American Idol Encore 2 also gets five new songs, each for just $1.49.
Aside from that, there’s a demo of MotoGP ‘08 (which you can check out on PC at FileFront) as well as some videos, trailers, and themes of everything from NBA 2K9 to Hancock.
Sorry, PSP owners. I wasn’t teasing you — there really is nothing for you this week.
The new trailer for BioShock 2: Sea of Dreams may have many questioning just what 2K Boston has in store for us with such archaic imagery, but there are those who are wonder just what else there could possibly be left to do in Rapture. What or whom survived the last round remains to be seen, but what we do know, thanks to a recent quote from 2K representative Charlie Sinhaseni on Gamespot, is that the game is “destined” for the PS3, Windows based PCs and the Xbox 360.
While a psychic barnyard animal could have predicted that, what we are still unsure of is if each port of the game will be released simultaneously or not. Hopefully, this time around that will be the case–that way those who wish to play the PS3 version will not have to once again wait an whole painful year to get the game on their system.
When BioShock 2 was officially announced back in March, Take-Two stated that not only would Ken Levine be involved in some capacity, but that the game would be released sometime during the company’s Q4 fiscal year, which means we can hopefully expect it to hit sometime between August and October 2009.
Granted, that is over a year away and a lot can happen between now and then, but let’s keep our fingers crossed that this time around everyone will be able venture back into Rapture on the same day. In the meantime, just keep your eyes glued to 1UP for a more official announcement.
If you own a PlayStation 3, there’s a good chance you were ready to buy Little Big Planet this Tuesday. But after the unfortunate delay we learned of earlier today, come next week, you’ll be walking home from the videogame retailer of your choice with one less game than you were planning.
Had the game come out this Tuesday as expected, it would’ve faced some stiff competition — although it seems unlikely that the inevitably huge sales of LBP would have taken much of a hit (and, if anything, these other games should be sighing with relief). With that in mind, here’s what big releases remain for you to come home with next week:
If you also happened to come home with a copy of Petz Rescue: Wildlife Vet for Wii, I wouldn’t have judged you. That might not be entirely true, but what is true is that, with Little Big Planet now scheduled for release on October 27 (although with stingy retailers, that likely means Tuesday, October 28), gamers with multiple consoles are looking at another hard week on the wallet. Here’s what you might be picking up along with your copy of LBP:
It’s truly going to be one of the most wallet-busting stretches in gaming history over the course of the next several weeks. We should probably be thankful there aren’t any new consoles releasing — unless you plan on picking up the new PSP 3000s or importing a DSi next month.And — tempted as you might be — selling an arm on the black market isn’t as great an idea as it might seem. If nothing else, it’ll make playing that shiny new game of yours much more difficult.
After failing to come to an agreement with Electronic Arts, and deciding to look for other partnerships instead, Take-Two has instead decided to remain independent after all. This is a very anti-climatic end to the back and forth that gamers have been following closely since EA made their initial tender offer back in February.
However, according to recent comments made this morning by Take-Two’s Chairman of the Board, Strauss Zelnick, the company has decided that it would be better for stockholders if the company continued to do business as usual.
Zelnick feels that the company has great creative forces working for it, is financially stable, and still a big enough competitor to brush off any offers that should come their way:
“Our management and outstanding and talented employees have maintained an unwavering focus on our products and our business through this lengthy strategic review process and we are confident in our prospects. We remain focused on maximizing value for stockholders and are executing on our business strategies in a determined manner.”
Ben Feder, Chief Executive Officer of Take-Two added his two-cents regarding the decision to remain independent with the same amount of confidence the company has maintained over the past few months, by reminding the world of their recent financial cash cow, GTA IV:
“We have delivered solid financial results and expanded our portfolio of leading titles, which includes the powerful Grand Theft Auto franchise, as well as 15 other wholly owned brands with sales of more than one million units each..with no debt and an undrawn $140 million credit facility [this gives] us the financial flexibility to continue to do what we do best: innovate and create the great games that our customers have come to expect.”
Yes, it is easy to be confident when you have big name games in your portfolio coming to consoles like BioShock PS3, Duke Nukem Forever, Midnight Club: Los Angeles, GTA: Chinatown Wars and GTA IV coming to the PC in November. The biggest and most interesting thing I find though is that Feder states that they have no debt. How many companies can say that?
Take-Two sort of dodged the bullet on the EA take-over though, and while most companies would have been content to sell out to the first monopolistic giant to make an offer, they didn’t. While they did this in the best interest of their company, it is the gamers who are the big winners in the end.
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