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Shawn Sines.

For Freedom! Ken Levine Discusses Freedom Force and its Future

By Shawn on Sunday, June 28th, 2009 at 9:21 AM
In 2K Games, Computer, Game Companies, Game Platforms, Games, Games Industry

fforce For Freedom! Ken Levine Discusses Freedom Force and its FutureFreedom Force, the Silver and Gold age super hero game that broke the curse, didn’t feature a licensed universe with Superman or Captain America. Instead, it played like a tribute to the classic comic book story and while it never became a mainstream commercial success it remains an active and cherished game for its fans and their modification efforts.

This weekend, IGN uploaded an interview featuring 2k Boston’s( formerly Irrational Games) Ken Levine, who was executive producer on both games as well as writer, and some key members of the Irrational Games team regarding the past, present and future of the game series. Levine and his team discuss the rough ride the series experienced, their personal favorite characters in the Irrational universe and the passion it requires to get a self-published sequel out on the street.

Read the full article

Shawn Sines.

Alternate Evolutions of Bioshock’s Big Daddy

By Shawn on Thursday, June 25th, 2009 at 10:38 AM
In Computer, Game Consoles, Game Platforms, Games, Microsoft, Sony

final concept Alternate Evolutions of Bioshocks Big DaddyThe Cult of Rapture, 2K Games’ official information arm for the incredibly popular Bioshock games leaked some truly interesting images along with a blog describing the process of evolution that the series’ big adversary and future protagonist is going through to prepare for the upcoming Bioshock 2.

Between the first BioShock and the sequel, you’ve seen a lot of concept art for Big Daddies. The logic behind this concept art went beyond different designs and suit combinations. The artists had to imagine what the very first Big Daddy would have on him — this Big Daddy had to feel like he was a rough draft or a work-in-progress, an amalgam of Big Daddies to come. The first Big Daddy was a test case, and in making the perfect prototype, 2K Marin drafted many, many prototypes themselves.

Since the new game places players in the role of the Big Daddy prototype its interesting to see the possible choices the developers considered. You can find links to the images below. I particularly like the hulking gray suited Big Daddy design myself, but the near-final draft is also included showing a more svelte, streamlined and human looking character.

Shawn Sines.

2K Announces Multiplayer for Bioshock 2 - Why?

By Shawn on Friday, May 8th, 2009 at 10:20 AM
In 2K Games, Computer, Game Companies, Game Consoles, Game Platforms, Games, Microsoft, Sony

bioshock 2: sea of dreams

When you create an intense atmospheric game with an intriguing story how best do you continue that story?

Apparently 2K Games thinks you add useless multiplayer to the sequel.

Today 2K Games sent out a media blast revealing the multiplayer functionality of Bioshock 2 in the most marketing rich, vague terms possible. Supposedly the multiplayer game will allow players to experience Rapture before the fall as Plasmid test subjects. The release seems to indicate that a key aspect of this game mode will be combining Plasmids and weapons while discovering how everyday life progressed in the Utopian model society.

“The fans asked for a multiplayer experience and we answered,” said Christoph Hartmann, president of 2K. “With Digital Extremes delivering a multiplayer experience for BioShock 2 that features all of the things that make BioShock unique, we’re holding ourselves to a high standard so that we can deliver the depth and variety that fans of the BioShock universe demand.”

I’m not sure why anyone was asking for a multiplayer component in Bioshock 2, but I guess I’m in the increasing minority of folks who can enjoy a single player title without feeling it is incomplete without some mindless online mode filled with Xbox Live! p0wning idiots.
The other thing that stands out to me is that they are trying to fill in backstory that we get by playing through the game.. is it really necessary to spell it all out when we know how and why Rapture fell(or at least a good portion of that tale)?

Maybe I’m being too harsh and with so little real information on what form the multiplayer mode might take. This could all be an interesting exercise, though the press release makes certain to point out Digital Extremes’ FPS shooter expertise which is worrying.

You can read all the lovely details after the jump.
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Stephany.

November NPDs: Wrath of the Lich King Dominates PC Chart

By Stephany on Friday, December 12th, 2008 at 12:01 PM
In Activision, Bethesda, Blizzard, Call of Duty, Command & Conquer, Computer, Electronic Arts, Game Companies, Gamer Life, Games Industry, Microsoft, Sony, Ubisoft, Valve, World of Warcraft

wrath of the lich king

The November NPD numbers are in for PC titles for the month, and it should come as no surprise that World of Warcraft: Wrath of the Lich King is on top–as a matter of fact it takes the top two spots out of the Top 20. If you look through the whole chart though, you will notice that World of Warcraft took five spots which is an indication that its popularity shows no wane in sight.

Call of Duty: World at War for the PC came in third, with Spore still pulling in the gamers and resting at number four, and Left 4 Dead took the number 8 spot which is a decent slot considering the PC powerhouses that are present on the chart.

  1. World of Warcraft: Wrath of the Lich King
  2. World of Warcraft: Wrath of the Lich King Collector’s Edition
  3. Call of Duty: World At War
  4. Spore
  5. Fallout 3
  6. World of Warcraft: Battle Chest
  7. The Sims 2 Deluxe
  8. Left 4 Dead
  9. The Sims 2 Apartment Life Expansion Pack
  10. Command & Conquer: Red Alert 3
  11. World of Warcraft
  12. The Sims 2 Mansion & Garden Stuff Expansion
  13. Nancy Drew: The Haunting of Castle Malloy
  14. EverQuest II: The Shadow Odyssey
  15. Far Cry 2
  16. World of Warcraft: Burning Crusade Expansion Pack
  17. BioShock
  18. Spore Creepty & Cute Parts Pack
  19. IGT Slots: Little Green Men
  20. Assassin’s Creed

(Thanks Shacknews)

Chris.

PlayStation Store Update November 20th

By Chris on Thursday, November 20th, 2008 at 4:18 PM
In 2K Games, Activision, Electronic Arts, Game Companies, Game Consoles, Game Platforms, Games, Guitar Hero, Harmonix, Portable, Rock Band, Sony, Sony, Sony

Gaming Today

Undoubtedly the highlight of this week’s PlayStation Store update (which, once again, ignores PSP owners altogether) is the release of the long-awaited BioShock challenge rooms, as promised earlier. For $10, you’ll be able to work your way through three separate scenarios: Rescuing a Little Sister from a carnival, killing a Big Daddy without any weapons, and tackling a series of rooms containing wave after wave of enemies.

Also new this week is downloadable content for Dead Space (various skin packs and weapon packs, ranging from $1-$4) and new costumes for Little Big Planet (a free Sack in the Box costume and a $3 LocoRoco pack which has five different costumes). Rock Band and Guitar Hero World Tour square off, with GH adding three tracks from The Raconteurs ($2 each of $5.49 for a bundle of all three), while Rock Band 1 and Rock Band 2 get three songs from Mission of Burma and three from the Dead Kennedys (both artists’ music costs $2 each or $5.49 for a bundle of all three songs). There are also four other songs from Crooked X ($1), Lacuna Coil ($2 each), and In This Moment ($2), which you can get in a bundle for $5.49. Karaoke Revolution Presents: American Idol Encore 2 also gets five new songs, each for just $1.49.

Aside from that, there’s a demo of MotoGP ‘08 (which you can check out on PC at FileFront) as well as some videos, trailers, and themes of everything from NBA 2K9 to Hancock.

Sorry, PSP owners. I wasn’t teasing you — there really is nothing for you this week.

Stephany.

BioShock 2: Sea of Dreams Destined for PC, PS3, and Xbox 360

By Stephany on Friday, October 24th, 2008 at 9:00 AM
In 2K Games, Computer, Gamer Life, Games, Games Industry, Microsoft, Sony, Take-Two

bioshock 2: sea of dreams

The new trailer for BioShock 2: Sea of Dreams may have many questioning just what 2K Boston has in store for us with such archaic imagery, but there are those who are wonder just what else there could possibly be left to do in Rapture. What or whom survived the last round remains to be seen, but what we do know, thanks to a recent quote from 2K representative Charlie Sinhaseni on Gamespot, is that the game is “destined” for the PS3, Windows based PCs and the Xbox 360.

While a psychic barnyard animal could have predicted that, what we are still unsure of is if each port of the game will be released simultaneously or not. Hopefully, this time around that will be the case–that way those who wish to play the PS3 version will not have to once again wait an whole painful year to get the game on their system.

When BioShock 2 was officially announced back in March, Take-Two stated that not only would Ken Levine be involved in some capacity, but that the game would be released sometime during the company’s Q4 fiscal year, which means we can hopefully expect it to hit sometime between August and October 2009.

Granted, that is over a year away and a lot can happen between now and then, but let’s keep our fingers crossed that this time around everyone will be able venture back into Rapture on the same day. In the meantime, just keep your eyes glued to 1UP for a more official announcement.

Chris.

What Games Are Releasing Alongside Little Big Planet?

By Chris on Friday, October 17th, 2008 at 4:31 PM
In 2K Games, Activision, Bethesda, Capcom, Command & Conquer, Computer, Electronic Arts, Fallout, Game Companies, Game Consoles, Game Platforms, Games, Harmonix, Microsoft, Microsoft, Nintendo, Nintendo, Nintendo, Portable, Sony, Sony, Sony, Ubisoft

Gaming Today

If you own a PlayStation 3, there’s a good chance you were ready to buy Little Big Planet this Tuesday. But after the unfortunate delay we learned of earlier today, come next week, you’ll be walking home from the videogame retailer of your choice with one less game than you were planning.

Had the game come out this Tuesday as expected, it would’ve faced some stiff competition — although it seems unlikely that the inevitably huge sales of LBP would have taken much of a hit (and, if anything, these other games should be sighing with relief). With that in mind, here’s what big releases remain for you to come home with next week:

If you also happened to come home with a copy of Petz Rescue: Wildlife Vet for Wii, I wouldn’t have judged you. That might not be entirely true, but what is true is that, with Little Big Planet now scheduled for release on October 27 (although with stingy retailers, that likely means Tuesday, October 28), gamers with multiple consoles are looking at another hard week on the wallet. Here’s what you might be picking up along with your copy of LBP:

It’s truly going to be one of the most wallet-busting stretches in gaming history over the course of the next several weeks. We should probably be thankful there aren’t any new consoles releasing — unless you plan on picking up the new PSP 3000s or importing a DSi next month.And — tempted as you might be — selling an arm on the black market isn’t as great an idea as it might seem. If nothing else, it’ll make playing that shiny new game of yours much more difficult.

Stephany.

Take-Two Decides to Remain an Independent Company

By Stephany on Thursday, October 2nd, 2008 at 9:06 AM
In Electronic Arts, Gamer Life, Games Industry, Take-Two

take two Take Two Decides to Remain an Independent CompanyAfter failing to come to an agreement with Electronic Arts, and deciding to look for other partnerships instead, Take-Two has instead decided to remain independent after all. This is a very anti-climatic end to the back and forth that gamers have been following closely since EA made their initial tender offer back in February.

However, according to recent comments made this morning by Take-Two’s Chairman of the Board, Strauss Zelnick, the company has decided that it would be better for stockholders if the company continued to do business as usual.

Zelnick feels that the company has great creative forces working for it, is financially stable, and still a big enough competitor to brush off any offers that should come their way:

“Our management and outstanding and talented employees have maintained an unwavering focus on our products and our business through this lengthy strategic review process and we are confident in our prospects. We remain focused on maximizing value for stockholders and are executing on our business strategies in a determined manner.”

Ben Feder, Chief Executive Officer of Take-Two added his two-cents regarding the decision to remain independent with the same amount of confidence the company has maintained over the past few months, by reminding the world of their recent financial cash cow, GTA IV:

“We have delivered solid financial results and expanded our portfolio of leading titles, which includes the powerful Grand Theft Auto franchise, as well as 15 other wholly owned brands with sales of more than one million units each..with no debt and an undrawn $140 million credit facility [this gives] us the financial flexibility to continue to do what we do best: innovate and create the great games that our customers have come to expect.”

Yes, it is easy to be confident when you have big name games in your portfolio coming to consoles like BioShock PS3, Duke Nukem Forever, Midnight Club: Los Angeles, GTA: Chinatown Wars and GTA IV coming to the PC in November. The biggest and most interesting thing I find though is that Feder states that they have no debt. How many companies can say that?

Take-Two sort of dodged the bullet on the EA take-over though, and while most companies would have been content to sell out to the first monopolistic giant to make an offer, they didn’t. While they did this in the best interest of their company, it is the gamers who are the big winners in the end.

Jonathan.

Ken Levine Received Some Nasty Threats Over BioShock’s DRM

By Jonathan on Wednesday, September 10th, 2008 at 1:14 PM
In 2K Games, Computer, Game Companies, Game Platforms, Games, Games Industry

bioshock11 2 Ken Levine Received Some Nasty Threats Over BioShocks DRM

Spore may be getting slammed by gamers for it’s insane copy protection now, but it’s certainly not the first game to be thrashed for that reason. In an interview with PC Zone, Ken Levine revealed that BioShock’s DRM caused a smaller uproar for only allowing the game to be installed on two machines at the same time.

“When we had the copy protection issues come out, I was out there talking about the product, I didn’t run away from that. And frankly I got some nasty f***ing threats. I think it’s important that somebody takes responsibility, and at the end of the day my job as creative director is to sort of be the arbiter of taste.”

Of course, BioShock’s copy protection at least allowed you to get one of your installs back if you uninstalled the game, whereas Spore’s does not. I actually remember the stir BioShock’s DRM caused, and it’s a little disconcerting to see that things haven’t gotten better in the past year at all.

Via CVG

Stephany.

Take-Two: GTA IV Sells 10 Million Units; DLC Coming in November

By Stephany on Thursday, September 4th, 2008 at 3:26 PM
In Computer, Gamer Life, Games, Games Industry, Grand Theft Auto, Microsoft, Nintendo, Rockstar, Sony, Take-Two

gta iv

Banner day for Take-Two and GTA IV fans. Lots of news so I will just state the facts.

  • Eurogamer has reported that exclusive DLC for GTA IV should be hitting the Xbox 360 sometime in November.
  • Take-Two is reporting that the DLC will hit during the Q4 of their fiscal year 2009 (Nov 08-Jan 09)- so we will keep you posted on that
  • The DLC will consist of two 10-hour episodes
  • GTA IV had now sold over 10 million units

All of this comes on the heals of Take-Two’s financial report which was released this morning, full of bragging rights. For example,  Q3 revenues are up from $206.4 million to $433.8 million with net income for Q3 totaling at $51.8 million or $0.67 per share. If you pull up numbers for the same time last year, you will notice that they reported a net loss of $58.5 million or $0.81per share.

For the nine months ended July 31, 2008, net revenues were $1,214.1 million, compared to $689.2 million for the same period a year ago. Net income for the first nine months of fiscal 2008 was $112.1 million or $1.48 per share, compared to a loss of ($131.3) million or ($1.83) for the 2007 period.

No wonder they are not ready to hand the reins over to EA just yet.

For the full press release which includes a slew of boring numbers, hit the jump.

Read the full article


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