Requiem: Bloodymare – Bringing Blood and Horror to the MMO, Finally

By Stephany on Saturday, January 5th, 2008 at 3:30 PM PST In Computer, Game Companies, Game Platforms, Gamer Life, Games, Games Industry

Requiem: Bloodymare

 

Gravity Interactive has decided to take a radically different direction from its past titles with the launch in March 2008 of Requiem: Bloodymare. This MMO which melds elements of horror, fantasy and sci-fi has been designed for a mature audiences only and promises to supply gamers with an intense bevy of violence and death. Hooray! Hurry up March!

In a world where the misuse of science and magic has warped the natural world into a twisted vision of death, the game is set in the land of Ethegia, where players take on the role of the Temperions. These beings were created, through genetic engineering and arcane rites, to engage in bloody combat with the walking nightmares stalking the land. Putting the Havok engine to use, Requiem: Bloodymare tells the sad, twisted tale of a realm where fallout from generations of scientific and mystical warfare has polluted the natural world and given birth to horribly mutated monsters. The battles between players and these grotesque creatures are rendered through sequences of bloody and gory graphics.

“We’ve dedicated more than four years of intense development to be sure Requiem: Bloodymare really brings something unique in the MMO market.” Peter Kang, CEO, Gravity Interactive, said. “We very consciously decided [that] when we started the project, we wanted to diversify our offering to include much more than the cute, anime inspired gameplay of our previous hits. Requiem isn’t a game for kids; this is for mature players that are looking for hardcore content that conjures up their deepest nightmares and fears.”

An interesting thing to note about Requiem: Bloodymare, is that it will bring several game mechanics into play that are a bit different than what some MMO players are used to. The time of day will be an extremely important factor for players under the ‘Nightmare System’ with powerful creatures awakening to terrorize the world at night. To defeat these challenges, players will be able to draw upon the ‘DNA System’ and the ‘Beast Possession System’ and use genetic engineering to modify their own DNA to obtain characteristics and abilities nature never intended. The mystic arts will enable players to possess and transform into different bestial beings with extraordinary abilities.

This sounds like an MMO I can get on board with, even if the teaser on the website did little to try and sway me one way or the other. A blood-soaked, intense, horror-based MMO is something that gamers like me have been in need of for quite some time. Gravity Interactive have assured us that screenshots and an actual trailer are headed our way soon, and when those assets hit our inboxes, we will be posting them asap. So check back often for more updates, and in the meantime, you can go over to the official website and view the teaser for yourself.

Via: Press Release

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3 Comments on “Requiem: Bloodymare – Bringing Blood and Horror to the MMO, Finally”

  1. Sesmu says:

    For some odd reason the way it’s described makes it sound a lot like a Shin Megami Tensei game.

  2. wilson says:

    the thing sucks

  3. derek says:

    it was free, you paid nothing for it. so stop B%#*ing.

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