Region Locking Army of Two Not Indicative of Future EA Games
By Chris on Thursday, March 13th, 2008 at 1:03 PM PST In Electronic Arts, Game Companies, Game Consoles, Game Platforms, Games, Microsoft, Sony

Don’t let Army of Two’s region locking get you worried about future Electronic Arts games – it’s simply something specific to this one game.
If you took the time to look through the game’s manual, you may have noticed that it explicitly stated that the online mode is not cross region compatible. Interest piqued by this curious pronouncement, Eurogamer contacted EA to find out what the deal was.
A spokesperson responded: “I have been advised that this decision was taken by the development team for reasons specific to the AOT gameplay, rather than being an indicator for future games.
“Basically, the reason for this approach is linked to the P2P networking approach used in Army Of Two, the desire to reduce the risk of any lag in the animation of the game and cut the chance of a Versus game being bogged down by lag caused by region,” the spokesperson continued.
“Region locking has also been used as some local versions of the game are missing elements due to territory restrictions.”
A more technical explanation from the game’s producer was also quoted, which goes into detail on precisely why they decided to region lock the game. Sounds perfectly fair to me, and honestly I’d much rather have the game region locked then potentially get into serious latency issues.
Then again, I also wouldn’t mind having the choice of dealing with those problems and getting to play with my overseas friends.
