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	<title>Comments on: Quality of Life in the Games Industry Changing Slowly</title>
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	<description>News for Gamers</description>
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		<title>By: S Templin</title>
		<link>http://news.filefront.com/quality-of-life-in-the-games-industry-changing-slowly/comment-page-1/#comment-135412</link>
		<dc:creator>S Templin</dc:creator>
		<pubDate>Wed, 14 May 2008 02:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/quality-of-life-in-the-games-industry-changing-slowly/#comment-135412</guid>
		<description>I&#039;m halfway through my B.A in Game Art &amp; Design. Spent my whole life dreaming about becoming a game designer. The trend thats happening now with companies reinventing the wheel on graphics and animation with EVERY game they release is leading to impossible production loads. If they simple took a moment to look into other apsects of gameing (you know... the other 8 equaling important ones) then this wouldn&#039;t be necessary. People who accept this lifestyle are redicoulas. We only live once; I&#039;m not going to choose a career with an apathetic boss over my fiance, and ultimately - my life. It wouldn&#039;t happen if not for customer&#039;s drinking sand because they believe its water, and for the pushover corporate employee&#039;s who are allowing themselves to be treated this way.</description>
		<content:encoded><![CDATA[<p>I&#8217;m halfway through my B.A in Game Art &amp; Design. Spent my whole life dreaming about becoming a game designer. The trend thats happening now with companies reinventing the wheel on graphics and animation with EVERY game they release is leading to impossible production loads. If they simple took a moment to look into other apsects of gameing (you know&#8230; the other 8 equaling important ones) then this wouldn&#8217;t be necessary. People who accept this lifestyle are redicoulas. We only live once; I&#8217;m not going to choose a career with an apathetic boss over my fiance, and ultimately &#8211; my life. It wouldn&#8217;t happen if not for customer&#8217;s drinking sand because they believe its water, and for the pushover corporate employee&#8217;s who are allowing themselves to be treated this way.</p>
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		<title>By: SpiralGray</title>
		<link>http://news.filefront.com/quality-of-life-in-the-games-industry-changing-slowly/comment-page-1/#comment-135367</link>
		<dc:creator>SpiralGray</dc:creator>
		<pubDate>Tue, 13 May 2008 22:54:07 +0000</pubDate>
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		<description>I don&#039;t understand why anyone would accept those type of working conditions. Unless you simply cannot get a job elsewhere, walk. I&#039;m a software engineer and architect (business systems, not games) and I rarely work more than 45 hours a week, and I get six weeks PTO. I won&#039;t take a job with a death march attitude. And saying, &quot;that&#039;s the way it is&quot; just gives employers more ammo. Got news for you, if the industry has a downturn the company is not going to say, &quot;but they all worked really hard and gave up a lot of their personal time.&quot; Nope, you&#039;ll get axed just like everyone else.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand why anyone would accept those type of working conditions. Unless you simply cannot get a job elsewhere, walk. I&#8217;m a software engineer and architect (business systems, not games) and I rarely work more than 45 hours a week, and I get six weeks PTO. I won&#8217;t take a job with a death march attitude. And saying, &#8220;that&#8217;s the way it is&#8221; just gives employers more ammo. Got news for you, if the industry has a downturn the company is not going to say, &#8220;but they all worked really hard and gave up a lot of their personal time.&#8221; Nope, you&#8217;ll get axed just like everyone else.</p>
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	<item>
		<title>By: pfreak</title>
		<link>http://news.filefront.com/quality-of-life-in-the-games-industry-changing-slowly/comment-page-1/#comment-135322</link>
		<dc:creator>pfreak</dc:creator>
		<pubDate>Tue, 13 May 2008 20:31:44 +0000</pubDate>
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		<description>So? My industry regularly works 12 hour days 6 days a week. Welcome to the 21st century.</description>
		<content:encoded><![CDATA[<p>So? My industry regularly works 12 hour days 6 days a week. Welcome to the 21st century.</p>
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