Pirates of the Burning Seas Guild Q&A
By Shawn on Friday, July 6th, 2007 at 12:42 PM PST In Games
Pirates of the
They started off covering marks of personal achievement which will range from exclusive ships of the line to uniforms for high level characters.
PvP will revolve around PotBS Conquest System and PvP zones being player generated hotbeds of activity with adHoc battles between groups of ships on the open seas and port battles around the 80 conquerable ports of the
Ship durability will run as expected with pirate captured and civilian vessels being weaker than other ships. Each time you are boarded or sunk, you will lose durability and eventually, after the last point is gone, all the ship’s permanent outfitting.
Taelorn explains, â€For player crafted ships, they all have a set number of durability points. Higher level and most expensive ships have less durability. Merchant ships have more durability.â€
“You can negotiate a surrender with your opponent in an attempt to save your durability.â€
The building system and warehouses as bases for Guild operations are covered. Taelorn also says that though PotBS is mainly PvP there will be many opportunities for players to go PvE outside of the end game.
There is no crafting so much as a production economy for players to participate in with the possibility of in guild auto-sales for crafting in future add-ons. 24v24 fights are discussed as well as and the advantages and disadvantages of piracy. The real treasure trove is the wealth of knowledge revealed as far as tactics to use in game.
Anyone looking forward to Pirates of the
