Oh, the Irony: Lair Getting Analog Stick Control Soon
Posted by Chris on Thursday, April 10th, 2008 at 11:35 am under Game Companies, Game Consoles, Game Platforms, Gamer Life, Games, Sony

I’ve said it before and I’ll say it again: irony knows no bounds.
Lair had a bumpy launch and the months following were no smoother; gamers and reviewers alike bashed the game for the difficulty in controlling the game and wondered aloud why there wasn’t the option to play the game with analog sticks rather than with Sixaxis motion control. Factor 5’s Julian Eggebrecht claimed that any other control method would have broken the game’s illusion and stated that he believed his personal experience of having the controls work eight out of ten times was sufficient.
Following that, Eggebrecht bashed Warhawk’s motion controls (which are optional, mind you), stating, “I see motion-sensing as a complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn’t fit, don’t force it. Please don’t force it.”
Suffice it to say, if irony were made of strawberries, we’d all be drinking a lot of smoothies.
Then earlier this year, Eggebrecht admitted that Lair should have included some form of control that didn’t involve twisting and twirling the Sixaxis. He also said that, provided the opportunity came along, Factor 5 would somehow fix the control problems. Well, that day has come as we’ve learned that Sony Japan has revealed a free update for the game which will bring analog stick control.
While Japan should be seeing this update on April 17, there’s no indication of a release elsewhere. We’ve contacted Sony to see when we can expect to see the patch Stateside. We’ll let you know as soon as we get the word.
via Evil Avatar
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April 10th, 2008 at 11:36 am
I applaud anyone who gets the South Park reference in this story.
April 10th, 2008 at 11:55 am
I will actualy buy the game if they put analog stick control in it.
April 10th, 2008 at 5:28 pm
So it is true that Americans have no idea what irony is
There is absolutely nothing ironic at all about this story 
April 10th, 2008 at 6:03 pm
It's not ironic that Eggebrecht claims his game wouldn't work without motion control, he calls out another game with *optional* motion control for having included it, and ultimately ends up putting analog stick control in his game?
April 10th, 2008 at 6:41 pm
No it isnt.
April 10th, 2008 at 6:52 pm
Irony is a literary or rhetorical device, in which there is an incongruity or discordance between what a speaker or a writer says and what he or she means, or is generally understood.
In modern usage it can also refer to particularly striking examples of incongruities observed in everyday life between what was intended or said and what actually happened.
There is some argument about what is or is not ironic, but all the different senses of irony revolve around the perceived notion of an incongruity between what is said and what is meant; or between an understanding of reality, or an expectation of a reality, and what actually happens.
April 11th, 2008 at 12:11 am
cool
April 11th, 2008 at 10:09 am
Oh, the Irony: Lair Getting Analog Stick Control Soon | Eplayr.com
\r\nLair had a bumpy launch and the months following were no smoother; gamers and