Nintendo Wii Matches the Power of the Original Xbox
By William on Friday, June 15th, 2007 at 12:41 AM PST In Nintendo

According to a FIFA producer, the Nintendo Wii matches up to the original Xbox as far as power goes. Of course the Wii is an easy system to develop code for, but matching up to the power of a last generation system isn’t exactly a big deal in my opinion. People need to keep in mind that the Wii is great simply because it is original. That originality could wear off one day, but certainly doesn’t look like it’s slowing down any time soon. I honestly wish people would stop comparing the Wii’s actual system details to Sony and Microsoft’ systems. Honestly, the Wii cannot compete on a hardware level and Nintendo knows it.   The point of the article is that the Wii is pretty much what the original Xbox was. Is that really the point we need to care about? Probably not.
FIFA producer Tim Tschirner has said that he believes the Nintendo Wii matches up to the first  in terms of power.
Tschirner’s comments came in an exclusive interview with GamesIndustry.biz’s sister site, Eurogamer.net
“It’s about as powerful as the original Xbox,” he said. “The video hardware unfortunately is not as powerful. There’s just a couple of key things that you can do on Xbox like shaders which you just cannot do on the Wii… Overall though it’s pretty much what the original Xbox was.”

branh your a fanboy talking crap your seriously sujesting wii aint ps3 level -hd your a brainwashed baffoon
inline procesors are at best 1 3rd a out of order cpu performance at the same clock speed
and at worst 1 10th a out of order cpu
ps3 and x360 use heavily stripped out inline basic chips with massivly overclocked speeds to handle the multi jobs of op system sound hd etc
inline cpus clock for clock are shear killed by out of order exacution units super scallers
inline cpus are like a train on rails out of oreder exacution units are like cars the can process in all directions and branches
clock for clock broadway kills the other 2 THAT IS FACT at 729mhz cell would be left for dead by broadway
inline=shit
480p takes 3 times less powere to produse the same visuals as 720p
again DO THE FUKING MATH
if hollywood has 3mb on chip super fast gpu catch at 28gb bandwidth and x360 has shitty slow edram 10mb and 32gb bandwidth i think its very clear wii has more in terms of power resolution ratio than 360 again do the math
catch bandwidth wii 28gb not counting compression at 480p
catch bandwidth xbox gpu catch 32gb at 720p and upscale 1080p
clearly the wii is better at its set 480p resolution 28gb vs 32 gb at 3 times less resolution = wii is better considering the capped res you plonka
720p 10mb edram does it comput yet matey at 32gb
480p 3mb edram 1tsram-r at 28gb there allmost identical in bandwidth but wii shear kills 360 at latency performance and compression
wii is overkill at 480p infact wii has more playable fillrate at 480p that 360 has at 720p
do the fucking math
wii carnt match up ermmmmmmmmmmmmm MARIO GALAXY GRAPHICS PHYSICS LOADSPEED SOUND I THINK IT CAN
FANBOYYYYYYYYYYYYYYY
I’ve done nothing of the sort here.
And yeah, we covered that. No one said Xbox > Wii overall. Developers commented they figured they can get about 2x the performance of the Gamecube cpu, even with only a 1.5x increase in clock frequency. I’d say that puts it well above Xbox’s cpu.
All I pointed out, was that those figures don’t translate “directly” to an Xbox, since alot of math is offloaded to vertex shaders, that would normally be done on the cpu. As far as I have heard, Wii still does things like normal mapping, with heavier cpu assist.
But I would say, it is more powerful.
2.5 times is subjective, but just the bandwidth increase would effectively boost it quite a bit I would think, even if that’s all you did.
Then there’s the additional more useful ram and bus to gddr3, increased cpu / gpu clock frequency, likely increased efficiency, elimination of any bottlenecks developers ran into with the Cube, and likely a few other tweaks and additions, etc..
Then there’d be improved and streamlined development tools, and several years developer experience and resources to add to that.
Then toss in a few other newer middleware tools you find Nintendo’s name involved in, (like illuminate labs), etc.. and I could imagine 2.5 times better looking games.
Just not exclusively from a full 2.5 times power increase over an Xbox, and wouldn’t expect it to keep pace in things like geometry processing on 360 or PS3, both in complexity, or straight numbers.
Assuming 480p Xbox360 performance, is expecting way too much from it in general.
But some of that is still opinion, so we’ll see.
@modderuk additional nonsense = I think it was explained to you earlier, that those have nothing to do with each other. That isn’t a “cache” it’s a frame buffer. It’s rops have 256 gbs of bandwidth for all the reading and writing between them and edram. You’re listing you;re bullshit cache bandwidth numbers for no apparent reason.
Gamecube’s was 7.6, so Wii’s would be roughly 11 gb per second, for all the reading and writing back and forth.
And I’m sure you can figure out, that internal bandwidth on PS3 and 360 are hundreds and hundreds of gbs per second.
And you know nothing about compression and latency, or how it works, or how it’s hidden, etc, etc…
And cpu performance, depends entirely on how efficient the compiler is on an in-order cpu, in addition to what you’re trying to process.
You don’t need an instruction window at all to stream certain things. PS3 and 360 will out perform Wii in audio several times over, with a tiny fraction of processing power.
A PS3 cpu will run any cpu on the market down in some tasks. Regardless of how well their octocompiler, or edge tools, etc, are, it “destroys” the Wii at everything. Physics, A.I, tessellation, etc..
Lol, I got tired of this thread long ago. Wiiboy is autistic, without any math or memory skills. And I would agree, the rest of these folks seem to share a brain with him.
At first, I thought he was being sarcastic, and just retyping his bs numbers for shits and giggles. But I really think he is as delusional as he sounds. His reading comprehension is non-existent. He doesn’t “want” to understand what he types. It’s as if his mind, crashed and burned here. His NDF tactics no longer work, and he doesn’t know how to respond. It’s like watching the Rainman, flip out when he doesn’t get his fish sticks, and Wapner.
He really seems to be emotionally invested in “Wii hardware”. And his cap locking is interesting. It reminds me of people who know they don’t know what they;re talking about, or know they’re wrong, and raise their voices because they think that somehow makes them right by doing so.
Like I said, tech discussions are cool, and can be informative. And I wish there were folks around who had first hand experience, to answer questions and such, as I find that more enjoyable than just reading technical docs.
But the tard level here, is just too high, and there’s no chance of learning anything from it, other than that Wiiboy and pals are completely lost, and latching to crap they don’t want to understand, and resorting to just making shit up outright by now.
It’s quite a pathetic sight really. You guys need to move on to one of the later stages of grief, you’re stuck in the denial stage I think.
I don’t dislike Nintendo as a whole. I think they could have done better with hardware, but they’re still one of the best software companies there is.
xbox celeron 733 mhz no optermizations no 3d upgrades no high end cutting edge manufacturing processes or chemicals just a 733mhz celeron and a 133mhz bus (fsb)
32k l1 catch 128k l2 catch (standard celeron spred sheet non 3d crappy wintel fact)………………….(celeron tranny count 9 million)
broadway cpu of wii
risc (vastly superier to cisc) copperwire (vastly superier to aluminium)
silicon on insulator (latest power performance enhancing chemical trick applied to ibm cpus vastly superier to off the shelf aluminium celeron design)
catch l1 64k (2x xbox cpu) catch l2 256k (2x xbox cpu)
fsb (bus) 243 mhz (xbox only 133mhz bus speed and abbility highly important to chip performance)
compression wiis bus and ram and catch memorys suck in and deal with data at a maxed out 4 times compression and de-compress on the fly automaticly in processors examples of superierority to xbox follow
xbox 133mhz bus wii 243mhz bus plus 4 times compression= virtual 4 x 243 mhx bus or 8gb bandwidth compared to xboxes 1 gb (A VASTLY SUPERIER BUS)
XBOX L2 CATCH 128K wii L2 catch 256k plus 4 times compression = 1mb virtual catch (AGAIN VASTLY SUPERIER TO XBOX)
CELERON 9 MILLION TRANNY COUNT ON A LARGE OUT DATED CHIP USING ALUMINIUM
wii broadway way over 20 million trannys on a tiny copperwire embedded 2006/07 designed chip and smaller die and silicon on insulator and copper not aluminium
main ram xbox sdram = pathetic realtime speeds of 50 to 100 nano seconds read time
wii die embedded 1tsram-r virtual level 3 catch main memory 5 nano seconds read time 10 times plus faster than xbox dram FACT
broadway has optermized design and materials and chemicals to gekko in gamecube and has as powerpc docs show superier instruction efficencies i.e what once took 6 clock cycles now takes 3 clock cycles allso the amount of insructions per clock has allso risen
any laymen can see with sooooooooooooo many advantages broadway as part of a highly efficent tightly clock balanced ultra fast ram console
kills a xbox 1 celeron at real time processing
i repeat as fact not uninformed opinion wii is 2.5 times the performance of a xbox 1 and can do it wilst having noooooooo loadtimes and full wiimote and nunchuck support
please get it you lost to someone being honest and not a fanboy
gamecube and xbox are roughly = but gamecube was the sweeter more polished design and by far the fastest ram and disc loading wii is 2.5 times a gamecube so its roughly 2.5 times a xbox- the cluncky running and slow loading
PLEASE EXCEPT FACT AS FACT
ANYONE SAYS A CELERON WITH 9 MILLION TRACISTORS AND NO GAMECENTRIC OPTERMIZATIONS OR FAST RAM AND CRAPPY CATCHES IS ON PAR WITH CUSTOM BROADWAY CPU IN A VASTLY SUPERIER CONSOLE DESIGN AND VASTLY SUPERIER RAM SPEED IS A LYING FANBOY OR ANTI NINTENDO REMARK FROM A JELOUS 3RD PARTY LOOKING WITH AWE AT NINTENDOS PROFITS AND POSITION
THE EA COMMENT THAT STARTED THIS THREAD WAS A POLITICAL ANTI NINTENDO MARKETING COMMENT IT WAS A WAY OF EA GAMES TO MARKET THERE OWN PRODUCTS TALK GRAPHICS AND HD TO MARKET PS3 AND X360 MARKET 3D MOTION AND GIMICS FOR WII
IT WAS NOT BASED ON FACTUAL EVIDANCE ON HOW POWERFULL THE WII IS AND THE IGNORANCE SHOWN IN SAYING WII DOSNT SHADE IS JUST LAFFABLE
WII SUPPORTS CUSTOMN ON GPU EFFECTS STANDARD GPU EFFECTS A CUSTOM SHADER CALLED TEV UNIT AND CUSRTOM CO- PROCESSING OF LIGHTS AND SHADING VIA CPU
WII= 2.5 TIMES A XBOX1 AT 480P RENDERING PLEASE DEAL WITH THE FACTS STOP FANLYING
wii has by far the fastest and sweetest ram of any console ever made, small fast rams with high speed data streaming and realtime de- compression kill large pools of slow ram at games performance what nintendo are infact up to is the removal of the idea of ram or main memory taking the idea of ON THE FLY DATA STREAMING AND UN COMPRESSION TO A HIGHER LEVEL THAN JUST A CLOSED SYSTEM AKA CONSOLE
THE GAMEBOY ADVANCE HAD NO MAIN MEMORY ONLY ON CHIP CATCH, WORK RAM, AND CATCH LIKE MAIN RAM GiVING THE PERFORMANCE OF A LARGE MAIN RAM WEN INFACT IT WAS JUST A CARTRIDGE FEEDING ON CHIP FAST MEMORY THE WAY A GAMING DEVICE SHOULD BE DESIGNED
the wii has small yet extreamly fast memory pools and on the fly real time compression decompression it infact allows high end pc like gaming power in a tiny closed system aka true games console design by capping resolution to 480p the wii can render on the fly massive amounts of data
AND SUPPORT A IN GAME REAL TIME FILLRATE THATS OVERKILL AT 480P
PIXEL RECYCLING CULLING//HIGH TEXEL FILLRATE EFFECTIVNESS VIRTUAL TEXTURING HUGE TEXEL BANDWIDTH///HIGH POLYGON COUNTS AND POLYGON CULLING CHOPPING TO FURTHER INCREASE FILLRATE OF POLYGONS
2X GAMECUBE FILLRATE AND 3.5 TO 4 TIMES THE MEMORY = 2.5 TIMES A GAMECUBE AVERAGE PERFORMANCE
NOT A XBOX AT ALL THE FANS ARE DREAMING

please learn the differance between pcs and pc copys cough x360/ps3 and a capped tightly intergrated fast true console design the wii is like a on the fly embedded speed freak A GIANT GAME BOY ADVANCE KIND OF
Wow, so it’s actually an awesome, “high end pc-like” machine.
Too bad from a technical perspective, the games look like shit.
I’ve worked in computer modeling, and just recently started back to school to bring me up to speed on the programming side. I own a Wii, and haven’t looked into any of its specifications. I enjoy the games alot, but…
Either their graphics hardware is underpowered, or all graphics programmers that have worked on it, are a bunch of incompetent, no talent hacks.
Even Nintendo first party are but a step above mediocrity if you put their games into the same category as anything else, aka everything.
Even Retro forgot how to make basic bump maps.
And here, I thought they deserved a medal for making nice looking games under such limitations, but I guess they should all be fired, since they’re not supplying their art department with effective tools to create art assets.
It could be just the hardware that’s limited…
But neah, I choose to believe:
IT’S A CONSPIRACY I TELLS YA!!!!!
EVERYONE IS BEING PAID OFF TO MAKE GAMES THAT JUST LOOK LIKE SPIFFED UP GAMECUBE GAMES, BECAUSE EVERYONE HATES NINTENDO FOR BEING THE GREATEST HARDWARE DESIGNERS ON THE PLANET!!! EVERYONE’S AGAINST THEM!!!
FACT!!
THEY SHOULD LISTEN TO ME, AND MY AWESOME HARDWARE ANALYSIS. I CAN POST SHIT WITH NUMBERS AND WRITE SHIT OVER AND OVER!!!
EVERYONE”S JUST JEALOUS OF NINTENDO!!
PS!!!
THE SUB POWERPC 750CL, WAS SECRETLY AWESOME, AND ALL THOSE IDIOTS WHO UPGRADED TO A G4 and G5, OR MULTICORE FOR THEIR WORK AND PERSONAL COMPUTERS WERE IDIOTS!!!! EVEN NASA IS RE-EVALUATING THEIR CPU OF CHOICE. I HEAR MIT IS IN NEGOTIATIONS WITH NINTENDO, TO REPLACE THEIR CURRENT SUPER COMPUTER WITH A WII!!!
BUT NINTENDO ISN’T GOING TO FALL FOR IT, AND RELEASE ANY OF THEIR SUPER SECRET DOCS TO THEM!!! THEY KNOW IT’S A PLOT FOR GATES TO GET HIS HANDS ON THEIR SECRET CHIP DESIGNS!!
HAHAHA, FOILED AGAIN, MICRO$OFT!!!
PPS, Wiiboy, face it, those “copy pcs” destroy the Wii in graphics!!
They just do, even if you assume 480p. They do, and are doing, and will continue to do.
All your bullshit hardware “facts”, won’t change reality.
You need to learn to accept that, and move on. Enjoy the games, get help for your inferiority complex. The internet is laughing at you.
Just like your bullshit Han Solo days, eh Wii / Cubeboy? The crap you fed your fellow Wiitards, made Criterion’s podcast, congratts)
You truly are a Burntoutgamer, who’s lost touch with reality.
It’s not every day, that bs like yours makes it into a developer podcast, but I guess everyone loves a good laugh every once in a while.
…and nintendo have secrets about the wii,one of them is that some of the people that knows alot about the wii [not jast nintendo] knows that the wii graphic-chip can do full HD.
xbox 1 massive slowdown doing one pallet at a time flouty physics halflife 2 xbox edition so xbox slows down dragging about a single barrel or pallet at 30 frames slowing to about 12 frames a second hmmmmmmmmm
ELEBITS wii true real time physics over 400 objects all directly interactive via wiimote all 400 plus objects supporting real time physics/gravity on screen in game at 60 frames a second
you tubes wii physics clearly shows a guy playing elebits and 400 plus objects on screen all realtime physics and gravity realtime zero gravity at a press of a button all 400plus objects flouting midair mimicing gravity zero gravity and colition physiocs in real time
xbox 1 a single barrel or pallet halflife 2 yorns zzzzzzzzzzzzzzzzzzzzzzzzz xbox fanboys live in a fantasy world broadwy like gekko before it is a physics beast compared to celeron of xbox
xbox 1 object with slow down
wii 400plus objects all directly interactive via wiimote and all suppoting realtime physics at 60 frames a second
go watch videos of both the evidance talks for its self
gamecube mario 128 tech demo real time and controlled via a gamecube pad as if its a real game (year 2000) 8 years ago
128 marios all with there own A.I there own PHYSICS and there own on off real time trancparancies at 60 frames a second
so 400 objects or 128 marios vs 1 barrel or 1 pallet in xbox 1 halflife 2
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm i think xbox fans need a lie down
full HD that dont exist thats a marketing term u brainwashed baffoons if 1080p is full HD as you insanly call it falling for tv manufacturers lies can you explain how my pc monitor supports twice that resolution (theres no such thing as full hd its a marketing term to promote 1080p)
if 1080p is as you misinformed idiots call it is “”"”full”"”"” HD how come the latest tvs support 1600 HD AND HOW COME PC MONITORS GO MUCH HIGHER THAN THAT FULL HD STOP USING MARKETING TERMANOGEGIES INVENTED BY SONYS PR AND ADVERTIZING DEVITIONS YOUR IDIOTS
MY TV SUPPORTS 1080P PLUS XDENGINE2 PLUS 100/120HZ SCREEN REFRESH I THINK 1080P PLUS 100HZ PLUS XDENGINE 2 IS FAR BETTER THAN 1080P ON ITS LONESUM
WAKE UP YOU BRAINWASHED SONY POLE TOCKERS TO TV MARKETING GOBBLEDDGOOP ADVERTIZING BULLSHIT
THERES NO SUCH THING AS FULL HD THERES NO SUCH THING AS HD GRAPHICS AND HIGHER RES SCREENS AINT NEXT GEN PCS OPERATED AT SO CALLED HD RESOLUTIONS 10/20 YEARS AGO
DERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR DUHHHH DUHHH DERRRRRRRRRRRRRRRRRRRRRR THATS THE INSIDE OF YOUR BRAIN TRYING TO OUT THINK MII
RESOLUTION AINT GRAPHICS WITCH LOOKS BETTER CRONICALS OF RIDDUCK HD X360 OR CRONICALS OF RIDDECK THE MOVIE AT 480P I THINK THE MOVIE AS I JUST STATED RESOLUTION AINT GRAPHICS WII CAN NEAR MATCH PS3 AND 360- HD RESOLUTION THATS A FACT
AND IT CAN OUT LOADSPEED AND OUT GAMEPLAY AND CONTROL BOTH PS3 AND X360 EASY AS TAKING A Wii…….
wiis fillrate to res ratio is on par if not better than 360s at 720p and broadway wipes the floor with a celeron and 1t sram out speeds dram many times over
agoian fact not opinion wii is 2.5 times a xbox with abbillitys to run loadscreen free and fully support wiimote and nunchuck
full hd im sitting her crying with laffter into my cupped hands yes and iv got a full sized cock wotever that meens considering there all differant sizes
you fucking morons full hd
my wii is 480p but my tv supports xdengine 2 and 100/120 hz screen re-fresh to the human eye thats a 720p quolity image please look past marketing termanoligies and try engaging a bit of brain power
xbox 1 pallet or barrel physics at 12 frames a second in game halflife 2
wii 400 plus objects all realtime interactive via wiimote with realtime physics at 60 frames
carry on dreaming xbox fans the video evidance speaks for its self
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzrollseyeszzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
physics and wiimote = next gen imursion
physics and button basing= last gen sorry thats just fact
Wiiboy continues to write about shit he knows jack shit about.
That’s awesome dude.
This entire thread, is nothing but you writing / copy and pasting garbage. I honestly find it difficult to find anything you’ve written, to be even remotely true, and anyone with any understanding of any branch of hardware / software, can see that.
If this were the appropriate forum for technical discussion of any type, you would have no place here. Which probably explains why you’re here. You’ve likely been banned for trolling, as was mentioned earlier.
But you do love your unimpressive tech demos. Not sure what you get out of 400 boxes, moving around on screen, with static backgrounds, no ai, not much game code of any sort running. Just generic boxes.
THAT IS AWESOME!!!
Almost as pointless as this:
http://www.youtube.com/watch?v=MRB-zQogLeY&feature=related
I didn’t find most PS3 demos all that impressive really, but Wii couldn’t run the “scene” that this is set in, let alone the animation, skinning, shadows, etc, etc..
http://www.youtube.com/watch?v=9O2YWumQNas&feature=related
Nor could it run rag doll physics, and physics involved in this:
http://www.youtube.com/watch?v=phZQWtTAP5Q
And no need to address you’re continued strategy of comparing two unrelated games, and circumstances, in an attempt to make some kind of point.
Gamecube wasn’t capable of Half-Life 2 at all, btw.
!full HD means 1080p for tvs that are out in stores for now…and wii graphic chip have full HD… if you don’t think it true. go to yahoo or google,search up nintendo-hides-wii-HD
i write shit
1 did i compare a aluminium celeron cisc cpu to a custom risc gamecentric powerpc micro embedded silicon on insulator copperwire cpu NO THAT WAS THE XBOX FANS
2did i use the term full HD a marketing term that meens nothing in reallity NO THAT WAS THE XBOX FANS
3 did i try saying dram out performs 1tsram-r NO THAT WAS THE XBOX FANS
4 did i compare off the shelf crappy parts to highly effective eficent custom designed parts NO THAT WAS THE XBOX FANS
5 did i try saying a 9million trancister count cisc celeron matches a 20 million plus trancister custom silicon on insulator risc cpu NO THAT WAS THE XBOX FANS
6 did i take the EA comments as fact as an idiot would do NO THAT WAS THE XBOX FANS
7 did i confuse political anti nintendo statment as a honest statment by a ea games spoks person NO THE XBOX FANS DID
nintendo are the games industry leaders there position is un matched and there higher than sony on japaneese stock exchange
EA SONY MICROSOFT ANDD ALL MAGOR 3RD PARTYS FEAR NINTENDO ARE YOU BLIND DONT COMPARE MARKETING BABBLE WITH SYSTEM SPEC FACTS IT MAKES YOU LOOK STUPID
if the ea guy was honest he would talk tev unit wiis custom hardwired effects the broadways massive advantages over a weak celeron THE FACT IS IT WASNT A HONEST STATMENT IT WAS INFACT A ANTI Wii STATMENT
BY A 3RD PARTY IN AWE OF NINTENDOS MIGHT AND POWER AND CLASS LEADING EDGE WITHIN THIS INDUSTRY
FACT
IF YOU BELIEVE THE EA WII=XBOX STATMENT THEN YOU ALLSO BELIEVE AMERICA INVADED IRAQ BECOUSE OF WEAPONS OF MASS DESTRUCTION AND NOT BLACK GOLD
WAKE UP WEN SOMBODYS LYING YOU BAFFOONS
http://www.youtube.com/watch?v=41w-bbtVFKE
http://www.youtube.com/watch?v=zM9S3zmAHdk
http://www.youtube.com/watch?v=U8JkWBDKgKs
http://www.youtube.com/watch?v=402w0VWnMDk
http://www.youtube.com/watch?v=fGuhk-AcRmE
all the above lournch wii physics hundreds of real time objects with physic watch the power of wii it kicks physics ass objects/water/zero gravity/wiimote interaction in game near perfect 60 frames ELEBITS KONARMI
http://www.youtube.com/watch?v=zDkcGm4ElDM this link is crysis physics with limited interaction i.e no wiimote remember crysis is supposed to rep the top level shit wiis physic in game elebits clearly kicking crysis ass at physics
http://www.youtube.com/watch?v=PBzlDecnh7o this link shows x360 physics one object vs wiis hundreds of objects HALO 3S PHYSICS IS LAME VS WIIS ELEBITS
ANYONE SUJESTS A XBOX 1 CAN DO WII PHYSICS AND WIIMOTE REALTIME INTERACTION ALL AT THE SAME TIME IS A MORON
I WRITE SHIT THE ELEBITS VIDEOS CLEARLY SHOW AMASING PHYSICS OF HUNDREDS OF OBJECTS ALL DIRECTLY INTERACTIVE WITH WIIMOTE
WATCHING PHYSICS TAKE PLACE AFTER A BUTTON PRESS CAN NEVER MATCH TRUE REALTIME PHYSICS LINKED TO A WIIMOTE SORRY FACT
WII IS HANDLING PHYSICS MANY TIMES BETTER THAN HALF LIFE 2 ETC CLEARLY IN THOSE VIDEOS
HOLLYWOOD GPU IN WII HANDLES ALL MEMORY CONTROLLERS AND SUPPORTS DEDICATED SOUND PROCESSOR AND ON BOARD SYSTEM CORE ABBILLITYS IT ALLSO SUPPORTS ALL HARDWARE DRIVERS FOR FLASH WIFI ETC ALL HANDLED IN HARDWARE ON A DEDICATED CUSTOM SYSTEM CORE CHIP SET NOT A MEAR GPU
THIS ALLOWS BROADWAY CPU TO DO HIGH LEVEL A.I AND PHYSICS AND GRAPHICS CO-PROCESSING AS THERES NO CPU WASTED ON OTHER JOBS OR HD OR SOUND
WHAT THE PS3 X360 IDIOTS DONT UNDERSTAND IS BOTH X360/PS3 USE THERE MULTI THREAD INLINE CRAPPY PROCESSORS AS JACK OF ALL TRADE CHIPS
SOUND, OP SYSTEM , HD, CPU,GRAPHIC,ETC ETC ETC AND TO SUM UP HOW WASTFULL THEY ARE PS3 REQIURES 2 THREADS JUST TO RUN AND REQUIRES A WHOLE THREAD JUST FOR SOUND PROCESSING ADD TO THAT POOR RAM AND CATCH PERFORMANCE THE CELL IS ONLY EVER GOING TO TAP INTO SAY 10% TO 30% OF ITS POWER WERE AS WIIS CPU IS TAPPING ALLMOST ALL ITS POWER AT SET IN GAME PROCESSING
E-F-F-C-E-N-C-I-E- WORK OUT WHAT IT MEENS
Wiiboy, no thy didn’t. They said, that it is very likely that Wii’s cpu out performs an Xbox. They, simply stated that Xbox can process math in it’s gpu, that Gamecube would need the cpu for.
That is a fact. And is likely still a fact for Wii, except now, Wii has enough of a cpu speed and power increase to cover much of it, and out-run an Xbox. That is what has been stated throughout this thread.
And they agreed that the EA guy was likely being a naysayer.
Saying that an Xbox was overall, more powerful than a Gamecube, and Wii is overall more powerful than an Xbox, is the gist of what was said here.
And now you drag Crysis, into your comparisons, by linking some schmo’s demo?
Phyics in Crysis, is different, in that you can shoot trees anywhere, and they damage realistically. You can splinter wood, cut through leaves, etc… The level of physics in that game, could not ever, ever, be done on a Wii. Developers have benched its cpu, and said they would likely get 2x Gamecube. That’s good, not great, and sure as hell not “AWESOME”. I’ve used G3s, and G4’s. We didn’t use anything but, in our workplace. They’re nice cpus, but they’re not magically awesome at anything, especially by today’s standards.
And Elebits looks sweet. I’ll have to pick it up. But, what I see in those demos, is a couple hundred, similarly shaped objects, swirling around, no different from the PS3 leaf demo.
I don’t see the cpu being tasked with animation, skinning, joints, or a.i, or anything else computationally intensive.
All I see, are a bunch of objects, being affected by a vortex.
I don’t see water physics, I see a water shader, that responds to objects, and wind in a preset manner. Nothing like actual water physics. (but i’m sure you knew that)
Plus, as I think was already mentioned, Wii’s cpu is more involved in it’s graphics, than an Xbox was. And offloading mediocre sound processing, to an underpowered sound chip, doesn’t magically give it any advantages. Lol.
!look people the wii is two times the power of a gamecube,and yes,yes it’s more powerful then a xbox,it’s about one and a half time more powerful then xbox, and a game like mario galaxy,if it was put on xbox it will have to be put at the max of xbox power,but mario galaxy is only using 25 to 30 percent of wii power,!that not even half of it power.and metroid prime 3 could not be done on a xbox.
WHAT PLANET ARE YOU ON, THE FLIPPER HAD THE RICHEST CUSTOM HARDWARE AND COULD PULL OFF EFFECTS AND PROCESSING WITH NO OR LITTLE HIT ON ACCUAL HARDWARE PERFORMANCE, THE FLIPPER GPU WAS VASTLY MORE EFFECTIVE PER CLOCK THAN XGPU FANBOY TALKING SHIT THE XGPU WAS EXSTREAMLY IN EFFICENT THATS INDUSTRY FACT ,IT SEEKED DATA FROM EXSTREAMLY SLOW DRAM YOU CARNT PROCESS WHAT ISNT THERE CAN YOU.. FLIPPER DIDNT WAIT AT ALL FOR DATA IT WAS THERE IN REALTIME 1TSRAM FOOL AND FLIPPERS CUSTOM IN HARDWARE ABBILITYS WERE NEVER REVEALED IT CAN HANDLE WATER PHYSICS OF THE HARDWARE IT CAN HANDLE FUR SHADING OF THE HARDWARE CELL SHADING OFF THE HARDWARE ETC ETC A LOT OF THE BASIC ANIMATION PHYSICS WERE AUTO HANDLED IN HARDWARE SO CPU JUST ADDED THE FANCIER STUFF ON TOP TEV UNIT 8 TEXTURE LAYERS 16 TEXTURE STAGES FULLY PROGRAMMABLE SHADER BLENDER MULTITEXTURER XBOX GPU DID NOT SUPPORT SUCH RICH TEXTURING STAGES OR LAYERS AND USED ITS SHADERS TO SUPPORT BUMP MAPPING A FITURE FLIPPER HAD IN HARDWARE ALLSO XBOX WAS A DOT 1 BUMP MAPPER FLIPPER GPU WAS A DOT 3 BUMP MAPPER SUPERIER BUMP MAPPING
XBOX MAXED OUT AT 4 TEXTURE LAYERS IN GAME GAMECUBE MAXED OUT AT 8 TEXTURE LAYERS IN GAME
WHAT DOES CUSTOM MEEN ARE YOU SO BRAINWASHED BY PCS AND BILLGATES THE TERM CUSTOM DONT COMPUT IN YOUR BRAIN
FLIPPER SUPPORTED WELL THOUGHT OUT CUSTOM HARDWARE XGPU WAS A PC CARD NEVER DESIGNED FOR CONSOLES OR TV RESOLUTIONS
ON PAPER XGPU WAS 120 MILLION POLYGON PUSHER IN GAME IT WAS 12 MILLION FLIPPER HIT 20 MILLION ALLMOST DOUBLE THE XGPU THATS A INDUSTRY FACT
STOP TRYING TO SAY XBOX SHADED IT DIDNT THE SHADERS WERE ALL MAXED OUT WITH THE SOFTWARE BUMP MAPPING AND NORMAL MAPPING FLIPPER DID CUSTOM MAPPS IN FUCKING HARDWARE YOU BAFFOON AND HAD TWICE THE TEXTURE LAYERS AND TWICE THE TEXTURE STAGES TO DO IT
PLEASE GO And compare rare on gamecube to rare on xbox
rare did starfox adventures on gamecube amasing graphics and shaders and fur shaders at 60 frames
rare did conkers game on xbox 5 years later YES 5 YEARS LATER OR THERE ABOUTS and conkers on xbox had lower looking graphics to fox adventures and oviously weaker fur shading
please explain how rare did better on gamecube at lournch than they ever did on xbox with 5 years of xbox experiance under there belt YET ANOTHER INDUSTRY FACT TO CHEW ON XBOX FANS
THE FUR SHADING IN GALAXY ON WII IS BETTER FUR SHADING THAN FOX ADVENTURES AND XBOX CONKERS COMBINED SO AGAIN HOW IS WII A XBOX
PLEASE POST FACT NOT FANBOY LIES
ROGUE SQODRON 2 AND 3 SUPPORTED HIGHER FILLRATE HIGHER POLYGON COUNTS HIGHER TEXTURE LAYERS HIGHER TEXTURE SIZES THAN ANY GAME EVER MADE ON XBOX AGAIN FACT OUTS FANBOY OPINION
XBOX HAD KRIPPELED RAM A KRIPPELED FSB AND NO ADVANCED REALTIME HARDWIRED DECOMPRESSION INFACT THE GAMECUBES HARDWIRED CONMPRESION WAS BEING RIPPED OF IN SOFTWARE BY 3RD PARTYS BUT NEVER WORKED AS IT WAS JUST NO MATCH FOR HARDWIRED REALTIME ON THE FLY DE-COMPRESSION
XBOX FRONT SIDE BUS 133MHZ NO COMPRESSION 800MB TO 1GB BANDWIDTH BEING FED DATA BY SLOW 50/100 NANO SECONDS DRAM
GAMECUBE 162MHZ FRONT SIDE BUS PLUS 4TO1 COMPRESSION OVER 5GB BANDWIDTH AND FED DATA BY ULTRA FAST SRAM LIKE 1TSRAM AT SUB 10 NANO SECONDS
clearly a much better design
wii 243 MHZ FRONT SIDE BUS PLUS 4TO1 COMPRESSION 8GB BANDWIDTH AND FED BY EVEN FASTER ON DIE OPTERMIZED 1TSRAM AND AGAIN BY GDDR3 RAM
CLEARLY DESTROYING XBOX XBOX WAS SERIOUSLY BUS KRIPPELED COMPARED TO GAMECUBE AND LEFT FOR DEAD VIA WIIS SUPER FAST BUS FOR 480P RENDERING
XBOX DATA FLOW IN BUS 800MB TO 1GB BANDWIDTH
WII DATA FLOW IN BUS 8GB BANDWIDTH ITS 8 TIMES FASTER IN BANDWIDTH AND OVER 10 TIMES FASTER IN RAM LATENCY SPEED
STOP IGNORING THE FACTS
BROADWAY CPU 256K L2 CATCH PLUS 4TO1 COMPRESSION = VIRTUAL L2 CATCH OF 1MB (ADD THE FACT WIIS RAM IS ALLMOST AS FAST AS L2 CATCH YOU HAVE MONSTERUS CACH PERFORMANCE)
XBOX 128K L2 CATCH NO COMPRESSION AND NO FAST RAM
THERES CLEARLY NO CONTEST
HOLLYWOOD IS CUSTOM MADE AND SUPPORTS A 720P FILLRATE CAPPED TO 480P RENDERING ITS PERFORMANCE AT A CAPPED 480P WILL BE FANTASTIC IT WILL SIMPLY NEVER RUN OUT OF IN GAME USABLE FILLRATE FOR 480P RENDERING PS3 AND X360 DO NOT SUPPORT FILLRATES FOR THE RESOLUTIONS THERE BOSTING 720P IS A STRUGGLE AT 60 FRAMES FOR PS3 SO THE 1080P WILL ALLWAYS BE UPSCALLING
SONY LIED MICRODICK LIED ITS THAT SIMPLE
HOLLYWOOD SUPPORTS 8 TEXTURE LAYERS AND 16 MULTI FUNCTION STAGES FOR FULL BLENDING COMBINING FIDDLING OF IN GAME TEXTURES IN REALTIME
GUESS WHAT IT DOES SHADES DUMBOS
FUNNY XBOX WAS IN EFFECTIVE AND EFFICENT IT LACKED THE SPEED OF RAM AND INTERNAL BANDWIDTH OF FLIPPER AND ITS PC CARD DESIGN LIKE ALL PC GPU CARDS WASTED ITS POWER POLYGONS ON PAPER 120 MILLION IN GAME 10/12 MILLION CLOCKSPEED 240 MHZ THERE ABOUTS
FLIPPER HIT NEAR 20 MILLION POLYGONS IN GAME AT TWICE THE FRAMERATE OF XBOX AND CLOCKSPEED WAS 162MHZ CLEARLY THE FLIPPER WAS ULTRA EFFICENT CLOCK FOR CLOCK AGAINST XBOX GPU
HOLLYWOOD IS A VERSION TWO OF FLIPPER AT 243MHZ SO ITS HIGHER SPEC ITS MORE EFFECTIVE EFFICENT THAN FLIPPER AND HAS FASTER LARGER RAM POOLS AND BETTER LATENCY ALLSO
HOLLYWOOD SUPPORTS 2TIMES PLUS THE PEAK IN GAME FILLRATE OF XBOX AND HOLD IT SUBSTAINABLY WITHOUT HITTING FRAMERATS
XBOX HAD FILLRATE ISSUES DUE TO KRIPPLED RAM AND BANDWIDTH FACT
SILICON ON INSULATOR ON ITS OWN CAN BOOST PERFORMANCE BY 35% IN A CPU NOT 35% MORE CLOCKS 35% PERFORMANCE INCREASE AT THE SAME CLOCKSPEED SO YOU COULD SAY BROADWAY IS 35% MORE POWERFULL THAN A BROADWAY CHIP NOT USING SILICON ON INSULTOR TECH
BROADWAYS RESTIERS AND INSTRUTION SET IS MANY MANY MANY TIMES RICGHER THAN A CELERON CPU BROADWAY IS ALLSO FULLY COMPLIANT WITH ALL POWERPC CODING G3 G4 G5 ETC ITS SIMPLY A MASSIVE DIFFERANCE TO THE BASIC CISC SPED SHEET CELERON DESIGN
DRAM XDR RAM PC GDDR RAM ETC PC PS3 X360 ETC LATENCY 50 TO 100 NANO SECONDS
1TSRAM-R DIE EMBEDDED FAST RAM WII 5 NANO SECONDS 10 TO 20 TIMES FASTER RAM PERFORMANCE WII READS DATA FROM RAM AS FAST AS CELL IN PS3 READS FROM ITS CATCH MEMORY
THATS UNBELIEVABLY FAST
THE WII CHIPSET THE GPU AND CPU VS THE XBOX CHIPSET AGAIN CPU GPU IN BANDWIDTH CLEAR WHIPPS ITS ASS THE CHIP SET AND BUS BANDWIDTH ARE EASILY 5 TIMES A XBOX IF NOT 8 TIMES THERES SO MUCH MORE SPEED IN BANDWIDTH AND LATENCY IN THE WIIS CHIP SET THAN THE XBOX………….
XBOX GPU BANDWIDTH READ FROM MAIN RAM AFTER ALL OTHER CHIPS TAKE THERE SHARE ABOUT 3GB IF YOUR LUCKY
WII READS MANY MANY MANY TIMES THAT AND ON TOP READS IT COMPRESSED IN REALTIME SO DESTROYS GPU BANDWIDTH OF XBOX
SAME APPLYS CPUS THE BROADWAYS CATCH IS LARGER AND SUPPORTS COMPRESSIONM AND REALTIME DECOMPRESSION AND THE TWO RAM POOLS OFFER BETTER BANDWIDTH AND LATENCY AND COMPRESSION THAN XBOX SHITTY SDRAM 200MHZ SHARED RAM
ADMIT DEFEAT
MARIO GALAXY HAS BETTER GRAPHICS BETTER PHYSICS THAN ANYTHING ON GAMECUBE OR XBOX AND DOES IT ALL WITH NEXT TO NO LOADING TIMES
XBOX CANNOT DO THAT ALLSO WII IS DOING IT AT 60 FRAMES SOLID XBOX WOULD NOT RUN GALAXY AT 30 FRAMES IF PORTED AND WITH LOWER GRAPHICS AND MUCH MUCH LONGER LOADTIMES
Lol, the “Rainman with no math skills” was a good description of you.
I just read the beginning of your continued cap-locked bullshit. No reason to continue reading past that, as it’s nothing more than you regurgitating your delusional bullshit, and continue to repost shit that has been repeated shot to all hell.
Why it is, that you continue it, I will never know, other than you’re an idiot.
Gamecube’s gpu had FIXED FUNCTION abilities. That means, that you have a narrow list of functionality. Emboss bump mapping is done like so, embm is done as such, etc…
It isn’t programmable. That’s why you see your “list” of gpu features. It’s like a list of generic tv dinners. Whereas on an Xbox was more like a chef.
I know it’s confusing for you, and you’ll live in denial, no matter how long the list of developers that disagree with you got.
Funny how you don’t get that.
So how come you guys keep this thread going? You can see he’s lost his entire argument, and has started back to square one.
And you can see he doesn’t understand a lick what he copy and pastes, and doesn’t want to. There’s really no point to it. Just look at his “Dot 1, Dot 3 bump mapping) comments he;s moved into now. Lol.
He doesn’t know the difference between a “hardware feature” and a “software feature”. He doesn’t understand “fixed function” and “programmable”. He doesn’t understand compression, or any of the other bs he posts. He can do nothing but repeat his collection of mis-interpreted “facts”.
He now seems to think the Gamecube did bump mapping in “hardware” while Xbox did it in “software”.
Never mind the programmable processors on the gpu specifically designed to process such things, and never mind the fact that anything on the gpu, that’s there to process a specific function is “in hardware”, and anything done on the cpu, is considered “software”. You could explain that to him, but he’d just drop back to some of his earlier bs. Or better yet, sign in under a different name, and post some more bullshit.
It’s really childish shit, and you’re not being informative to him. He thinks this is some fanboy “debate”, and if he keeps jibbering, he can try to convince himself that he knows what he’s talking about. He needs this shit to sleep at night.
So it really doesn’t matter how much you link him to, or explain, or find developers who’ve worked on it to explain, he’ll continue with what he’s doing. Being a delusional fanboy.
He’d probably slit his wrists if he ever figured out the truth.
wiiboy101gezza -yes thats all most right about xbox power,mario galaxy on xbox at 100 percent at xbox max power might run at 30 frames like doom 3 did,mario galaxy looks nex-gen on wii,but it will not look as good on a xbox if it can even run it…and if boom 3 whats put on wii and make from the ground up,it will run at 60 frames and look better on wii.
gamecube and xbox is about all most the same in graphics,but gamecube had slightly better graphic then xbox,and xbox had slightly more power then gamecube,and wii is about two time more powerful then gamecube,and about one and a half too 3/4 more powerful then xbox.
http://www.nvidia.com/page/pg_20010530444180.html
How to make a Gamecube: Take a Geforce 256, (aka Geforce 1) add better fill-rate savings mechanisms, and 1 meg of on-chip texture cache, and two megs for its frame-buffer. Allow it to read and write to and from there, instead of hitting main bus bandwidth with its pixel recirculating tev unit.
Pair it with 1tsram, and a G3, toss in a few tweaks, and call it a day.
Its fixed function “hardware” feature list looks roughly the same, its transformation and lighting units look the same. It lacked vertex shaders, had the same number of rops and per clock texture performance, had the same “hardware” S3 texture compression, etc…
Just spiff it up a bit, and call it a Gamecube. There’s not much revolutionary going on there
That was fine for last gen hardware, and Wii is an enhanced version of it. Performance is yet to be determined, but it looks to be just what its specifications suggest. No less, but no more either.
FIXED FUNCTION HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM FLIPPER GPU FULLY PROGRAMMABLE LIGHTING FULLY PROGRAMABLE 16 STAGE 8 LAYERS TEV UNIT
HOLLYWOOD GPU WII FULLY PROGRAMMABLE 16 STAGE OPTERMIZED TEV UNIT FULLY PROGRAMMBLE LIGHTING
STOP USING PC TERMANOLEGIE TO A NON PC CUSTOM DESIGN YOUR MAKING YOURSELFS LOOK MORE AND MORE STUPID THERE IS A WORLD OUTSIDE MICROSOFT THERE IS A WORLD OUTSIDE WINDOWS
BRAINWASHED BAFFOONS
SAYING WII AINT PROGRAMMABLE IN ITS GPU IS LIKE SAYING BUT YOUR CAR DOSNT HAVE A ENGINE CAR OWNER HUH HOW COME WELL BILL GATES ENGINES RUN ON PETROL YOUR CAR RUNS ON DESIL THERE BOTH ENGINES YOU BAFFOONS
TEV UNIT IN HOLLYWOOD IS A FULLY PROGRAMABLE 16 STAGE MULTI FUNCTION BLENDER SHADER ENGINE FULLY SUPPORTING MULTIPUL CRAZY COMBINATIONS OF COLOUR AND TEXTURES AND APPLYS SUCH STAGES IN ONE PASS AND 8 TEXTURE LAYERS
ADD TO THAT CUSTOM SHADER SUPPORT VIA A CPU OPTERMIZED AND BALACED TO THE GPU FOR CO-PROCESSING
YOUR GOING TO LOOK DAM STUPID NOW LINKS OF PROOF FOLLOW
LINK ONE CONFIRMS PROGRAMABLE SHADERS IN GPU AND CPU COMBINED
http://www.extremetech.com/article2/0,1697,29619,00.asp
LINK TWO SHOWS EFFICENCIE OF GAMECUBE AND WII
http://www.nintendoworldreport.com/editorialArt.cfm?artid=516
LINK THREE CLEARLY SHOWS FLIPPER THEN HOLLYWOOD BOTH SUPPORT TEV ENGINE PROGRAMMABLE SHADERS
WIIS A VERSION TWO OF SUCH SHADERS
http://wiiall.blogspot.com/2006/06/wii-gpu-has-nice-blendingshading.html
XBOX FANNY BOYS STOP MAKING YOURSELFS LOOK STUPID CUSTOM DESIGN HAS SWEET FOOK ALL TO DO WITH PC DIRECT 12345678910 ETC
ITS CUSTOM OPENGL NINTENDOGL HARDWARE SOFTWARE HMMMMMMMMMMMMMMMMMMMMMMMMM NO SHADERS IN WII YES OK AND THATS A FLYING PIG OUTSIDE MY BEDROOM WINDOW
OH YES GEKKO IN GAMECUBE AND BRAODWAY IN WII BOTH SUPPORT CUSTOM PROGRAMMABLE NODES IN CPU/NORTHBRIDGE FOR MICRO CODING TO THE METAL OF THE CPU CUSTOM HAND BUILT PROGRAMMES BY CLEVER CPU CODERS FOR BLINDINGLY FAST CPU RAW CODE
FACT IS FACT ANTI WII BULLSHIT IS BULLSHIT
SO TIM VAN HOOK OF ATI LYED ABOUT THE TEV UNIT THE FLIPPER T&L AND THE GEKKO CPU
I THINK NOT FULLY PROGRAMMABLE END OF STORY
WII IS 2.5 TIMES XBOX NOT = TOO XBOX END OF ARGUMENT
ATI DID NOT LIE ITS THE XBOX FANS DOING THE LYING
What about it? Your comment about Xbox doing its bump mapping “in software” and Gamecube doing it “in hardware” is where the programmable and non-programmable parts come in. Pixel shaders on Gamecube were defined as “configurable” Xbox as programmable. That’s why you see Nintendo gpu patents for how they achieve “emboss bump mapping” or “environmental bump mapping”.
If you looked it up, there’s probably a disparity in “programmable flops”. It just means more of Gamecube’s pipeline is “fixed”.
For example, Sony likes to list the number of total flops on its gpu, while pc’s typically list only programmable. That’s why you see their bs 1.8 teraflop numbers. Lots of functions on a gpu are “non-programmable”. They just do what they were designed to do. Programmable means you have more control over what goes on.
Anyway, your first Extremetch link, explains how the cpu could help in lighting and geometry. That would be “in software”.
As opposed to vertex shaders doing the same type of work, aka, “in hardware”.
The Gamecube’s gpu contains vanilla T&L. Like this:
http://www.nvnews.net/previews/geforce3/programmable_gpu.shtml
And you don’t need DirectX to do anything. DX is just an api, that exposes the hardware features of the gpu, just like openGL or any other api. Don’t need Microsoft, and you don’t need Windows.
And those last two links, the guy is completely clueless. No offense to him, or anyone else, as he’s not being a condescending about it.
He’s confusing pipelines, and cycles, and whatever else.
xbox 8×4 real time lighting gpu no custom cpu lighting
gamecube 8×8 realtime lighting plus custom cpu lighting
wii more of the same hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm wii is a xbox I THINK NOT
highest realtime lighting last gen gamecube wii 2.5 times that xbox realtime lighting left for dead FACT
xbox 733mhz celeron aluminium cisc sped sheet cpu
wii 729mhz customized gamecentric powerpc 750cl copperwire silicon on insulator optermized catch instructions simd micro embedded tight trancister design micro processor unit
xbox catch l1 32k l2 128k
wii catch l1 64k l2 256k plus 4to1 data compression realtime decompression on the fly custom compression giving a virtual 1mb l2 catch performance 256k x4= 1mb does it not
xbox front side bus 133mhz no compression tricks bog standard outdated intel pc bus no compression no bus pumping just a sad old 133mhz standard bus @133mhz 1gb bandwidth A TERRABLE BOTTLENECK TUT TUT POOR DESIGN
wii front side bus 243mhz plus 4to1 compression de-comprestion custom data compress trick realtime no hit on hardware 8gb bandwidth clearly many times over the xbox bus
xbox ram 64mb bog standard sdram @ 200mhz overclocked by controller to 400mhz poor ram choice for games console design not suited to gaming data flow and terrable latency issues 50 to 100 nano seconds
wii ram die embedded gpu embeded edram 1tsram-r 3mb high bandwidth multipull 128 buses on gpu catch memory plus 24mb 486mhz 1tsram-r die embedded fast ram super fast 5 nano seconds…
plus 64mb gddr3 @ 486mhz optermized ram on motherboard
xbox = 64mb slow clunky 200mhz sdram
wii = 88mb of faster better ram @ 486mhz clearly much much better
all data compression tricks for front side bus and catch allso apply in ram so data 1mb =4mb in wii data compression trick xbox simply does not have
wii aditional memory in flashcatch as access ram or disc catch on par with gamecubes slow access ram performance vastly qicker than hardrive virtual memorys of pc or xbox 1
wii custom disc drive system much much much much much much faster loading streaming than xbox dvd drive
wiis memory looks kinda like this
xbox 64mb wii better more effective 64mb ram poll
gamecube 24 mb fast ram wii 24mb even faster optermized ram
wiis 1tsram is better than gamecubes wiis gddr3 is better than xbox ram and wiis disc is way larger storage than xbox but way faster loading than gamecube
so the 88mb ram of wii is more like 200mb in xbox terms EASILY
the facts talk for themselfs
And that’s another one of those figures that you couldn’t take, and do an apples to apples comparison of.
You’d have to specify what type of lights they are. Spot, infinite, etc..
Or what type of computation you’re doing for it, Per vertex? Per pixel? Computed in the combiner stage? (seemed to be the favored Gamecube method)
The developers that have commented, have simply said Flipper’s lighting was grossly simplified, compared to even a Geforce 2. The same amount of math isn’t being done.
Of course, what matters is what it winds up looking like in the end, not so much the complexity of the math being performed.
But you could make a case, that Gamecube couldn’t do the lighting in something like the Splinter Cell series, and you’d be right.
And you continue with the gibberish. Using your marketing descriptions of products doesn’t magically make them cool.
And DDR has been used for PC gaming for years, it’s well suited to gaming applications, and gpus have been being tweaked to interface with the 128 bit bus to its ram.
I know you don’t read most of what’s written, because if you did, you’d have noticed that your Wii /= Xbox crusade was agreed upon, and even explained in this very thread. There really isn’t anyone here that thinks it’s an Xbox.
But no one is of the mind that Wii = 360 or PS3, simply because it’s targeting 480p, because it doesn’t. That was everyone’s hopes, but there is nothing to indicate that.
And you continue with your magical Nintendo compression. I’m sure you’ve figured out by now, that NIntendo didn’t invent most of the technology in its consoles, and therefore uses the same types of technology, and thus uses the same compression schemes and algorithms as any reasonably modern gpu does. ATI nor IBM hold no deals with Nintendo to supply them with “that little something extra” that you seem to dream about, that somehow gives it a boost to compete with the storage capacity of modern consoles.
It’s simply not a 480p 360, no matter how you attempt to spin your numbers. Sad, but true. Nintendo fanboys need to stick to sales figures, to prove Wii’s awesomeness.
VIRTUAL TEXTURING IN HARDWARE Wii 66% MORE TEXTURE SPACE AND EFFECIVE BANDWIDTH JUST BY VIRTUAL TEXTURING HARDWIRED TRICK
XBOX HAS NO VIRTUAL TEXTURING AT ALL XBOX HAS NO LARGE FAST GPU CATCH BUFFER AT ALL XBOX HAS NO SRAM LIKE MAIN MEMORY AT ALL
XBOX HAD SHIT RAM AND HAD TO DO ALL GPU BUFFERING Z AND FRAME IN A SLOW OF CHIP OLD SKOOL DRAM AND NOOOOOOOOOO PIXEL RECYCLING
(THANK U WHOEVER FOR CURRECTING MY TERMANOLEGIE I STATED CULLING RATHER THAN RECYCLING)
NO VIRTUAL TEXTURING NO POLYGON CULLING NO IN CATCH COMPRESSED DATA/TEXTURE READ AND A TINY 128 TO MAYBE 256K GPU CATCH
WII READS INTO GPU COMPRESSED DATA/TEXTURES AND HAS HUGE FAST GPU CATCH/BUFFER AND LIGHTNING FAST RAM TO FEED IT
VIRTUAL TEXTURING/PIXEL RECYCLING/FAST RAM/READING PROCESSING COMPRESSED DATA/TEXTURES/POLYGON CULLING EFFICENTCIE TRICK/MULTI LAYRED SINGLE PASS RENDERING
JUST A FEW GPU ADVANTAGES THE HOLLYWOOD HAS
EFFECTIVE “”"”IN GAME FILLRATE”"”"”" HOLLYWOOD SHEAR DESTOYS XGPU THAT IS JUST FACT ALLSO TEXTURE STAGES AND TEXTURE LAYERS LEAVE XBOX FOR DEAD
You continue to write the same stuff that has been repeatedly explained. You’re comparing apples and oranges on every point you have.
An Xbox recycles pixels, the same way a Gamecube does. You’re describing “single pass multi-texturing” as if it’s some special Gamecube feature. It’s not.
And Gamecube’s texture cache is there, for the TEV unit to function, since it’s responsible for texture reads. And as has been repeatedly pointed out to you, the Gamecube NEEDS to read and write to and from it’s on chip memory, every single time it wants to add a texture layer, as it could only do them one at a time.
An XBox, simply adds two at a time, loops back once and adds two more, all on chip, THEN writes to the frame buffer.
And has also been pointed out to you, Xbox DID cull geometry, and does, routinely use extensive compression.
Multiple developers who’ve worked directly with the hardware have said Xbox overall has the advantage in graphics. There isn’t much there to argue about.
They all come to the same overall conclusion.
Now, I could point out what’s wrong with these below figures, and say that with more multi-texturing, Gamecube would pull well ahead of a PS2, and sticking to the cheap math lighting (non per vertex), it wouldn’t drop polygon count as much, when moving to “lit” polygons.
But (as most other developers have also said), It doesn’t stand up well to an Xbox, at a list of things. The advantages Gamecube had, in flexibility and overall performance is short. They’re not that far apart, but overall, Xbox > Gamecube. Not sure why that hurts your feelings so much.
EA ran the numbers from their own uses, at SigGraph.
The PC platform is a 1.4GHz Athlon and ATI Radeon 8500.
The first test was a 3998 polygon NBA player:
Gouraud shading, unlit, no textures
PS2: 17.0 MPolygons/second, 22.6 MVertexIndices/Second
Xbox: 47.2 MPolygons/second, 91.4 MVertexIndices/Second
GCN: 18.7 MPolygons/second, NA
PC: 24.1 MPolygons/second, 46.1 MVertexIndices/Second
Gouraud shading, lit, no textures
PS2: 10.9 MPolygons/second, 14.7 MVertexIndices/Second
Xbox: 22.4 MPolygons/second, 43.4 MVertexIndices/Second
GCN: 10.3 MPolygons/second, NA
PC: 15.9 MPolygons/second, 20.9 MVertexIndices/Second
Gouraud shading, lit, textured
PS2: 8.5 MPolygons/second, 11.5 MVertexIndices/Second
Xbox: 14.2 MPolygons/second, 30.3 MVertexIndices/Second
GCN: 7.2 MPolygons/second, NA
PC: 5.1 MPolygons/second, 10.9 MVertexIndices/Second
Test with a 69451 polygon Stanford bunny (from Stanford Computer Graphics Laboratory)
with Gouraud shading only:
PS2: 25.2 MPolygons/second, 31.8 MVertexIndices/Second
Xbox: 63.9 MPolygons/second, 93.8 MVertexIndices/Second
GCN: NA, NA
PC: 26.3 MPolygons/second, 36.2 MVertexIndices/Second
So, in closing, I guess we can see why EA wrongly assumes Wii’s video hardware is so lacking.
above benchmarks and presentation can be found here: (Upon request, you have to take an oath of anti-fanboyism)
http://64.233.167.104/search?q=cache:3Vlq42PryMIJ:trowley.org/sig2002.html+%22PDF+hosted+locally+at+author%27s+request%22&hl=en&ct=clnk&cd=1&gl=us&client=firefox-a
there is no game in existance showing 15 million polys or more on xbox at 30 frames with framerate issues
yet theres games at 16 to 20 million polys at 60 frames on gamecube
SO HOW ON GODS GREEN AND PLESENT PLANET IS WII A FOOKING XBOX IT CLEARLY ISNT
XBOX FSB 133MHZ 1 GB BANDWIDTH
WII 243MHZ PLUS REALTIME COMPRESSION DECOMPRESSION = 7.9GB BANDWIDTH
QOD PUMPED BUS XBOX WOULD BE 4 X 133 MHZ = 532MHZ BUS THATS AROUND 4 GB BANDWIDTH
AS YOIU CAN SEE IN BANDWIDTH PEAK WIIS FSB IS 4X 243MHZ OR 7.9 GB BANDWIDTH
EVEN IF XBOX HAD A QOD PUMPED BUS OF 532 MHZ ITS STILL SHORT ON WIIS FSB
1GB OR THERE ABOUTS BANDWIDTH CAN NOT IN ANY WAY SHAPE OR FORM MATCH 7.9 GB BANDWIDTH CAN IT
243 MHZ PLUS 4TO1 COMPRESSION IS = TOO A 243MHZ BUS PLUS QOD PUMPING
243 MHZ BUS WITH BANDWIDTHS OF 4 X 243MHZ = 972 MHZ OR 7,9 GB BANDWIDTH
PLEASE SEE SENCE XBOX IS TROUNCED BY WII THE RAM FEEDING THE BUS AND CHIP SET IS ALLSO 10 TIMES FASTER IF NOT MORE THAN XBOX SDRAM (1TSRAM-R)
UNLESS WII IS SOMEHOW LESS POWERFULL THAN GAMECUBE IT CARNT BE LESS POWERFULL THAN XBOX CAN IT
HIGHEST XBOX POLYGON COUNTS PUSHING TOWARDS 15 MILLION IF THAT 30 FRAMES
GAMECUBE 20 MILLION 60 FRAMES THERES CLEARLY A BIG ADVANTAGE IN CUSTOM EFFICENT DESIGN THERE AND CLOCK FOR CLOCK GAMECUBE KICKED ASS
WII IS A GAMECUBE 2.5 AS LEAKED AT E3 CPLE OF YEARS BACK
WII IS A XBOX/GAMECUBE 2.5 SORRY THATS JUST FACT
:lol
24MB OF SRAM PERFORMANCE RIGHT ON THE GPU DIE FEEDING DIRECTLY INTO MEMORY CONTROLLERS IS A MASSIVE MASSIVE ADVANTAGE WII HAS
24 MB OF LIGHTNING FAST DIRECT CPU GPU FEEDING SRAM BEFORE YOU EVEN CONSIDER GOING TO OF DIE OF CHIPSET MEMORY
I DOUT A LEVEL 3 CATCH OF 24MB WOULDNT IMPRESS A PC FANBOY ON THERE GRAPHICS CARD OR CPU MOTHERBOARD PLEASE SEE SENCE PEOPLE
See, you continue with the same old, same old.
You do get that Xbox can process in its gpu, what a Gamecube needed its cpu for, right?
Cpu had to pass more over its front side bus, if it wanted to off load geometry work that would be covered by vertex shaders.
And you’re confused about geometry work in general.
The amount of vertex work being done, is directly related to how many polygons you have on screen.
It’s no different than saying, PS2 has a fill rate of 2.4 billion pixels per second.
Which stomps the Gamecube’s 648 million. Difference is, that the PS2 figure, assumes no textures. YOu want to add a texture layer, you cut the fill rate in half, AND cut the polygon rate.
Gamecube could add a single texture, right off the bat, and doesn’t have to reprocess the polygon every texture layer.
I could list a game, that has a fill rate of 1.2 billion pixels on PS2, which is higher than Gamecube is even capable of doing, but that doesn’t make it better.
It all comes down to what you can actually DO with those pixels and textures, which is where the Gamecube wins out.
An Xbox can out geometry process a Gamecube, by quite a bit. All developers would tell you that. You don’t have any figures of polygon counts on Xbox games, but it is a developer accepted and backed up fact, that Xbox > Gamecube at geometry processing. There isn’t much contest there.
Doing generic polygon work, means you can push lots of polygons. No ambitious Xbox developer sticks to generic polygons.
Face it, the math doesn’t hold up, the specifications don’t hold up, the developer comments agree.
13 year old boys in there bedrooms developers they do not make yes beyond 3d forums have developers posting more like 13 year old geeks pretending to be so hahahaha zzzzzzzzzzzzzzzzzzzzzzz
A DEVELOPER WOULDNT IGNORE SPEC FACT LIKE TEV SHADES IN REALTIME AND HOLLYWOOD SUPPORTS 16 STAGE REALTIME SHADER TREE A CUSTOM HARDWARE “”"”"PROGRAMMABLE”"”" SHADER 1 DEVELOPERS LIE IF THERE BIASED 2 TEENAGER FANBOYS IN BEDROOMS DONT MAKE DEVELOPERS HAHAHA HEHEHE LAFFING MY SOCKS OF DEVELOPERS MORE LIKE AMERICAN TEENAGERS FANBOYING BILL GATES FROM THERE NET CONECTIONS IN THERE BEDROOMS
HOLLYWOOD SUPPORTS 16 STAGE REALTIME SHADER BLENDER AND 8 TEXTURE LAYERS IN A SINGLE PASS TEV TEV TEV TEV TEV TEV TEV ITS THERE IT EXISTS ANYONE SAYS OTHER WISE IS A BIASED FANGOON TALKING CRAP
FLIPPER GPU SUPPORTED 16 STAGE SHADER TREE “”"”RIGHT”"”"
FLIPPER SUPPORTED ON CHIP LOW HIT CUSTOM VOLUMETRIC EFFECTS “”"”"RIGHT”"”
FLIPPER SUPPORTED ALL SHADERS BLENDERS CELL SHADING FUR SHADING ON CHIP THE CPU JUST ADDS MORE SOURSE THRU FULLY PROGRAMMABLE GAMECENTRIC DESIGN
XBOX GPU SUPPORTED EFFFECTS/SHADING
GAMECUBE GPU SUPPORTED EFFECTS/SHADING PLUS CPU CUSTOM EFFECTS SHADING
YOUR INFACT GOT THE ANSWER BACK TO FRONT ITS GAMECUBE WITH THE HIGHER SPECED GPU AND CPU AND BOTH ARE 3D GRAPHICS OPTERMIZED
XBOX HAD A DESENT BUT BOTTLE NECKED GPU AND TERRABLE RAM BUT ITS CPU WAS A CELERON IT HAS NO 3D OPTERMIZATION
GAMECUBE HAD 3D OPTERMIZED AND CUSTOM GPU/CPU WITH FANTASTIC CO-PROCESSING
THE XBOX HAD GOOD GPU BUT POOR AS FUCK CPU AND THE WHOLE SYSTEM WAS BOTTLENECKED AND INEFFICENT
STOP CALLING ON PAPER NUMBERS IN GAME NUMBERS THATS XBOX FANBOYING THE XGPU ONLY HIT 30% OF ITS THERIETICAL POWER
FLIPPER HIT WAY MORE THERIETICAL POWER A MAGOR POINT THE SPEC SHEET FANBITCHES ARE DELIBRATLY IGNORING
XBOX WAS INEFFICENT THAT IS A FACT
GAMECUBE AND WII ARE HIGHLY EFFICENT THATS ANOTHER FACT
WII IS MORE EFFICENT THAN GAMECUBE “”"”"”"”"”"”RIGHT”"”"”"”"”"”"”"”
AND GAMECUBE MORE EFFICENT THAN XBOX “”"”"”"”"”"”RIGHT”"”"”"”"”"”
SO AGAIN ON GODS SWEET EARTH HOW IS WII A XBOX
U CAN XBOX FAN TILL UR BLUE IN THE FACE
PROVE TO ME “”"”"”"”"”"”"”"”IN GAME “”"”"”"”"”"”"”"”"”"”"”"”"”" XBOX HAS WII POWER
GO GET THE EVIDANCE
IV PROVEN WIIS PHYSICS IV PROVEN WIIS GRAPHICS IV PROVEN WIIS LOADING SPEED
ALL I SEE FROM XBOX FANS IS NONCENCE
ELEBITS OVER 400 OBJECTS BEING DIRECTLY PLAYED WITH VIA A WIIMOTE ALL WITH THERE OWN ADVANCED PHYSICS AT 60 FRAMES
WERE IS THE 400 OBJECTS WITH PHYSICS DIRECTLY INTERACTING WITH ANOLOG STICKS ON XBOX
IT DOES NOT EXST DOES IT YOUR FANBOYING
ELEBITS PHYSICS ARE IMPOSABLE ON A XBOX THAT IS COMPUTATION “”"”"”"”"”"”FACT”"”"”"”"”"”"”"”"”"” “”"”"”"”"”"”"”"”"”"”"”"”"RIGHT”"”"”"”"”"”"
MARIO GALAXY HAS GRAPHICS/FRAMERATE/PHYSICS WAY BEYOND A XBOX ITS THERE ON THE SCREEN WEN U PLAY GALAXY ON A WII THE EVIDANCE EXISTS IV PROVEN MY FACTS AGAINST XBOX FANS LIES
ELEBITS HAS AMASING PHYSICS AGAIN WII IS PROVEN WERE IS THE 400 OBJECTS WITH PHYSICS IN A XBOX GAME AGAIN WERE IS YOUR EVIDANCE
AGAIN 243MHZ BUS PLUS 4TO1 COMPRESSION= WHAT OH YES NEAR ON 8 GB BANDWIDTH
PLEASE EXPLAIN HOW 1GB MATCHES OR BEATS 8 GB ITS CLEARLY 8 TIMES LESS DOING INFANT SCHOOL MATHAMATICS
AGAIN PLEASE EXPLAIN HOW 88MB OF FAST BALANCED SYCED RAM @ 486MHZ WITH CUSTOM ON THE FLY COMPRESSION DE-COMPRESSION IS MATCHED OR BEATEN BY 64 MB OF SLOW DINOSURE SDRAM @ 200MHZ
THE TEV UNIT BLENDS SHADES AND COMBINES (GUESS WHAT A SHADER DOES) UR SAYING THE SHADER AINT THERE BECOUSE NINTENDO DOSNT CALL IT A SHADER DO U KNOW WHY????? THE TERM SHADER IS A REGESTERED TRADE MARK OF PC BILL GATES TERMANOLIEIES ITS DIFFERANT DESIGN YOU BAFFOONS………
THE TERM WINDOWS IS A WAY OF SAYING U VIEW AND USE A APPLICATION IN A BOX DUBBED WINDOW YOUR NOW GOING TO SAY AMIGA YEARS AND YEARS AHEAD OF PC DIDNT HAVE A POINT AND CLICK WINDOWS OP SYSTEM CALLED AMIGA WORKBENCH JUST BECOUSE THE TERM “”"”"WINDOWS”"”" ISNT USED
THATS HOW MUCH SENCE A PC FANBOY MAKES HE CONFUSES WORDS WITH CHIP TECHNOLEGIE FACTS SAME APPLYS TO YOUR SHADER OBSESION TEV IS A SHADER YOU UNEDUCATED BILL BOX BRAIN DAMAGED IDIOTS
I SUPOSE A MAC AINT A PC IS IT SERIOUSLY GET OUT OF BILL GATES UNDERPANTS YOUR IMBARRASING YOURSELFS
TEV SHADES TECH FACT
SO WE HAVE ESTABLISHED XBOX FANS RATE SDRAM ABOVE CUSTOM 1TSRAM-R
THEY RATE CELERON CPUS WITH OUT DATED OVERHEATING OVERSIZED DESIGN ON PAR WITH CUSTOM MICRO DESIGNS WITH MORE THAN DOUBLE THE TRANNY COUNT DOUBLE THE CATCH RISC COPPERWIRE SILICON ON INSULATOR ETC ETC ERTC ETC ETC ETC ETC OK I BELIEVE U COUGH COUGH
THEY COMPARE 133MHZ BUS WITH A 243MHZ BUS PLUS 4TO1 COMPRESSION
THEY COMPARE 256K GPU CATCH TO A 3.2MB GPU CATCH OK COUGH GIGGLE GIGGLE
THEY COMPARE 2007 DESIGNED CHIPS WITH LATEST EFFICENCIE/EFFECTIVNESS TRICKS TO OLD SKOOL OFF THE SHELF PC INEFFICENT PARTS
PLEASE YOUR SUCKING THAT CELERON POLE LIKE THERES NO TOMORROW ITS A CELERON ITS OLD DRAM ITS OFF THE SHELF ARE YOU SERIOUSLY THAT BRAIN DAMAGED
SILICON ON INSULATOR ON ITS OWN IS GOOD FOR 35% INCREASE IN A CPUS PERFORMANCE COPPERWIRE IS GOOD FOR 10% A DIE SHRINK AND OPTERMIZE IS GOOD FOR 10% ETC ETC ETC
ADD ALL THOSE LITTLE TRICKS TOGETHER YOU HAVE 50% MORE POWER JUST BY IMPROVING YOUR MANUFACTORING PROCESS NEVER MIND CLOCK SPEEDS ETC
COPPER BEATS ALUMINIUM SILICON ON INSULATOR BEATS STANDARD RISC BEATS CISC BIG CATCH BEATS SMALL CATCH FAST FSB BEATS SLOW FSB
IGNORING THE FACTS MAKES YOU A XBOX FANBITCH PURE AND SIMPLE
FAST RAM BEATS SLOW RAM FAST CUSTOM GAMING DISC DRIVE BEATS STANDARD DVD
COMPRESSED DATA BEATS NON COMPRESSED DATA
88MB OF RAM IN WII TERMS IS LIKE 200 TO 256MB RAM IN XBOX TERMS IT AINT LIKE FOR LIKE IS IT CONSIDERING WIIS RAM IS BY FAR THE FASTEST WIIS DISC DATA STREAMING IS BY FAR THE FASTEST WIIS COMPRESSION IS BY FAR THE BEST AND WII HAS DUAL MAIN MEMORYS AND A MASSIVE GPU CATCH BUFFER AND A BIG CPU CATCH
YET SOME HOW AS IF BY MAGIC WII IS A XBOX
POLETICS BY A NINTENDO FEARING 3RD PARTY AS I CURRECTLY STATED IN THE FIRST POST
IF IT AINT POLITICS AND EA DONT KNOW NINTENDO FANS DONT BUY INTO CRAP WHY HAS EURO 08 FIFA BEEN DROPPED FROM WII AND ITS NOW ON PS3 AND X360 ONLY
ILL TELL U NINTENDO FANS DONT BUY 6 MONTHLY CASH INS THEY BUY GAMES OF HIGH STANDARDS
EA KNOWS FULL WELL FIFA EURO 08 WILL BE DELT A DEATH BLOW BY THE ONLY TRUE NEXT GEN SOVCCER GAME A GAME THAT MAKES BOTH FIFA PS3 08 LOOK LAME WII FIFA 08 LOOK LAME AND EVEN PRO EVO PS3 LOOK LAME
ITS WII PRO EVO PLAYMAKER EDITION (THE ONLY NEXT GEN SOCCER GAME AVALABLE) THATS FACT X360/PS3 FANS YOUR CONSOLES ARE OBSOLETE
TRY DOING 11 PLAYER POINT AND CLICK INTERACTION ON A OUTDATED CONTROLLER SORRY IT CARNT BE DONE NO MATTER HOW MANY CELLS U HAVE SONY
WII IS NEXT GEN XBOX360 AND PS3 ARE NOT FACT
I DONT BUY OBSOLETE CONSOLES