Next Up for Team Fortress 2: The Heavy Pack
By Stephany on Wednesday, July 2nd, 2008 at 9:41 AM PST In Computer, Gamer Life, Games, Valve
Valve has announced that the Heavy class is next in line for Team Fortress 2 class updates and not only is this good news for gamers/fans, but Valve is actually opening up the floor to suggestions. The designers will be talking about how the update is designed, how to “make the Heavy more viable when he has no Medic to pair with”, and other interesting tidbits – here is an excerpt:
Here’s a list for how to help define the problems we want to solve with the Heavy pack. It’s pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible…. Finally, keep in mind the skillset required to be a good Heavy. He doesn’t really rely on fine aim, since his minigun has such a wide spread, instead relying on more tactical skills.
If you want to get all the inside information on the process, and maybe make a few suggestions, head on over to the site and check out what is happening so far.
Via: Evil Avatar


Ahem … Still waiting for the engineer update .. Make it happen Valve!
But anyway, this game is so much fun. Hopefully they’ll do another free weekend so we can shoot some noobs and get our achievements much faster.
@bounce .. Why update the most played class in the game that is still very powerful.
Cant wait for the heavy one tho.
@ iKiddo
Ummm, the pyro is the most played, and engineer isnt the best at damage, sentries still don’t take too many hits before they’re done, but a demo pack would be cool.
Hey where did you get those statistics, that pyro is the most played? I want to see global statistics
Maybe the pyro now is only the most played because of the pack?
It’s really great to see you guys know what you’re talking about. But Let me educate you a little…The engineer is the most played class, along with the soldier and sniper.
But I have to agree, Valve needs to get down to business and release 2 or 3 packs at once to maintain some diversity within the classes. At the rate they’re going, people will have beaten Halflife 3 for the third time before all the achievement packs are out. But I know, I know…Valve’s all out of ideas.