New Far Cry 2 Screens & Interview
By Steve on Thursday, August 23rd, 2007 at 9:06 PM PST In Computer, Game Companies, Game Platforms, Games, Ubisoft
Coming out of the wealth of new gaming info from the 2007 Leipzeig Gaming Convention are new in-game screenshots from Far Cry 2, developed by Ubisoft Montreal.
I had my doubts about this game due to the Far Cry IP being pawned off by Crytek. Also supporting my doubt was knowledge of Ubisoft Montreal’s choice to design a completely new engine for Far Cry 2. The developer of Splinter Cell and Prince of Persia games tackling a wide open lush environment 3D shooter? That’s quite a jump in game complexity. But wait, there’s more. Ubi is also dumping the Far Cry storyline and characters. Yep, no more Jack Carver (RiP). Oh yeah, I almost forgot… no tropical island paradise either. Ubi wants to take us on safari instead. Bloody hell! What are they smoking?
It doesn’t take a rocket scientist’s broker to see that Ubisoft just wanted to buy the Far Cry IP for the name. I guess we’ve gotten to the point where originality is so hard to sell that we have to try to trick people into buying it? Marketing for the win… (/rant)
Regardless, the new screenshots available have somewhat negated most of my doubts. For now, Far Cry 2 doesn’t look to be a Crysis-killer; however, if these screens are any indication, I’d bet this game can hold its own in the graphics department. Ok, Ubi, you’ve got a good looking game. Now, the real question is can you make something other than just another pretty game? To back that up, CVG scored a pretty good interview with Far Cry 2’s producer and creative director. The interview covers most of the things I’ve already mentioned; however, there are some note-worthy Far Cry 2 features worth mentioning:
- African setting (safari baby!)
- new custom engine
- 50 sq/km open world
- 650 meter distance views
- new LivePosture animation system
- dynamic environments (destructable vegetation and reactive elements)
- dynamic weather system (time of day, rain, storm, procedural clouds)
- real fire propagation (every flammable element can burn)
- more than 30 weapons (with weapon wear)
- 14 vehicles with 40 variants (glider is back!)
- completely unscripted AI
- drama-management engine to drive a non-linear story (think GTA)
- joinable factions (think S.T.A.L.K.E.R.)
- more features coming…
Ok, now I’m even more interested. I must admit, Far Cry 2 is sporting some realistic looking fire there (which probably looks ten times better in motion). I can just see it now. Light up a cigarette. Toss it into some random straw house. Walk away and watch a whole village burn to the ground. Oooh, pretty fire. Oh how you glow with delight.
Ubi, if you can pull this off, the inner-pyro in me wants to say “You had me at burn”.
Via Far Cry 2 Forums
