Molyneux Talks Moving the Industry Forward
By Shawn on Wednesday, April 9th, 2008 at 2:41 PM PST In Game Companies, Games
Peter Molyneux, Lionhead co-founder, sat down with Gamasutra to talk about Fable 2 and his take on what the games industry needs to do to evolve.
The biggest goal for Fable 2 according to Molyneux is essentially to lead the games industry by example. He feels that video games need to bridge the gap between casual players and the hardcore gamers.
That goal that’s up here is very simple. It’s to make a game which is designed in such a way that the hardcore gamer — like maybe yourself — can play Fable, and get all the enjoyment out of it that you would out of any hardcore game, whether it be Halo, or Ninja Gaiden, or whatever.
And that a total non-gamer — who has never played a role-playing game before, who has never played an action game — could play the same game and get equal amount of enjoyment out of it, and not feel stupid. And the hardcore gamer would end up getting to the end of the story, and be this incredibly powerful-looking, almost god-like, heroic figure, and be standing on hilltops, looking incredibly impressive.
And that’s what a hardcore gamer would get out of it, whereas a casual gamer maybe wouldn’t be that über-looking hero. Maybe he would look slightly average, but still be able to get through the game. That’s we’re going to do: try to get people who are hardcore gamers and casual gamers to play this game called Fable.
One of the things I found most interesting about this article is Molyneux’s explaination of how Peggle inspired his creation of Fable 2. Read about Molyneux take on how to bridge the gap between Bejeweled and Halo on Gamasutra.


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