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	<title>Comments on: Mike Capps Doesn’t Like Developers Having Free Rein</title>
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	<description>News for Gamers</description>
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		<title>By: somewhat</title>
		<link>http://news.filefront.com/mike-capps-doesn%e2%80%99t-like-developers-having-free-rein/comment-page-1/#comment-101321</link>
		<dc:creator>somewhat</dc:creator>
		<pubDate>Sat, 16 Feb 2008 15:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/mike-capps-doesn%e2%80%99t-like-developers-having-free-rein/#comment-101321</guid>
		<description>If the developers weren&#039;t obligated to get the product out the door by a certain date, the finishing polish would be neverending, and the games would never relase at all. Then where would all of us gamers be ?</description>
		<content:encoded><![CDATA[<p>If the developers weren&#8217;t obligated to get the product out the door by a certain date, the finishing polish would be neverending, and the games would never relase at all. Then where would all of us gamers be ?</p>
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		<title>By: Phil Migrowen</title>
		<link>http://news.filefront.com/mike-capps-doesn%e2%80%99t-like-developers-having-free-rein/comment-page-1/#comment-101110</link>
		<dc:creator>Phil Migrowen</dc:creator>
		<pubDate>Fri, 15 Feb 2008 21:31:13 +0000</pubDate>
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		<description>&quot;I think it’s crazy. Because talent without focus on business is a really, really dangerous thing.&quot;

Amen.  Witness Ion Storm.  Witness 3DRealms.  The reason why Daikatana failed and why Duke Nuke&#039;m Forever has yet to see the light of day in over ten years of development is because their developers had too much freedom and spent too much time and money trying to create a &quot;perfect&quot; game instead of trying to create a sellable product.

&quot;Blizzard explained at DICE that its success has come as a result of allowing the developers to exercise their independence&quot;

Blizzard can&#039;t serve as the model for other development companies because there can only be one Blizzard in the market and everyone else must compete with it.  That&#039;s why most MMO&#039;s drop like flies.  Blizzard is simply in a financial position where it can afford major screwups like Starcraft Ghost that would kill almost any other company.</description>
		<content:encoded><![CDATA[<p>&#8220;I think it’s crazy. Because talent without focus on business is a really, really dangerous thing.&#8221;</p>
<p>Amen.  Witness Ion Storm.  Witness 3DRealms.  The reason why Daikatana failed and why Duke Nuke&#8217;m Forever has yet to see the light of day in over ten years of development is because their developers had too much freedom and spent too much time and money trying to create a &#8220;perfect&#8221; game instead of trying to create a sellable product.</p>
<p>&#8220;Blizzard explained at DICE that its success has come as a result of allowing the developers to exercise their independence&#8221;</p>
<p>Blizzard can&#8217;t serve as the model for other development companies because there can only be one Blizzard in the market and everyone else must compete with it.  That&#8217;s why most MMO&#8217;s drop like flies.  Blizzard is simply in a financial position where it can afford major screwups like Starcraft Ghost that would kill almost any other company.</p>
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