LOL: Lair’s Julian Eggebrecht Knocks Warhawk Motion Controls
By Chris on Tuesday, September 18th, 2007 at 10:50 AM PST In Games, Sony

Games Radar was having a discussion with Julian Eggebrecht, who has been a vocal proponent of Lair’s motion controls. All around the Internet, you can find podcasts, interviews and quotes about his feelings that Lair’s motion controls work well and that the inclusion of analog stick control would essentially break the experience of controlling a dragon. Surprisingly – and ironically – Eggebrecht isn’t a fan of Warhawk’s motion controls.
“Warhawk’s controls are… eurgh!,” Eggebrecht told us with a shudder. He explained that while motion-sensing felt the perfect way to convey the feeling of controlling a dragon in Lair, he believed the kinetic technology in PS3’s Sixaxis controllers shouldn’t be used just because it’s there. “I see motion-sensing as a complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn’t fit, don’t force it. Please don’t force it.”
This HAS to be a joke, right?
via Games Radar

So according to Julian, Lair, which got horrendous reviews purely because the gameplay is horrific, is bashing Warhawk, which as of this comment is the best thing on the PS3 at the moment.
You’re right Chris.. this has to be a joke
I do understand what he means about not forcing it though. If you compare controlling a dragon to riding a horse, then the six-axis would make sense if executed properly, but aircraft wouldn’t seem to need it as a control, or at least make it optional to toggle it on or off.