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	<title>Comments on: Insomniac Explains How Ratchet &amp; Clank Got Motion Control</title>
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	<link>http://news.filefront.com/insomniac-explains-how-ratchet-clank-got-motion-control/</link>
	<description>News for Gamers</description>
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		<title>By: Sean McGeezer</title>
		<link>http://news.filefront.com/insomniac-explains-how-ratchet-clank-got-motion-control/comment-page-1/#comment-51514</link>
		<dc:creator>Sean McGeezer</dc:creator>
		<pubDate>Fri, 02 Nov 2007 04:28:36 +0000</pubDate>
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		<description>most will agree the tornado control was not too great, but it really is the only way to control is without having to also stay stationary all the time

the freefalling was a lot of fun</description>
		<content:encoded><![CDATA[<p>most will agree the tornado control was not too great, but it really is the only way to control is without having to also stay stationary all the time</p>
<p>the freefalling was a lot of fun</p>
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		<title>By: Peter</title>
		<link>http://news.filefront.com/insomniac-explains-how-ratchet-clank-got-motion-control/comment-page-1/#comment-51449</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Fri, 02 Nov 2007 01:13:46 +0000</pubDate>
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		<description>I just beat the game like 5 minutes ago and it&#039;s brilliant. The tornado was the only problem with the Sixasis being used in this game, the rest felt natural and enjoyable.

So far, having played Heavenly Sword and Ratchet/Clank, I think the Sixasis controller is fitting well into PS3 games. Lets hope they keep it up</description>
		<content:encoded><![CDATA[<p>I just beat the game like 5 minutes ago and it&#8217;s brilliant. The tornado was the only problem with the Sixasis being used in this game, the rest felt natural and enjoyable.</p>
<p>So far, having played Heavenly Sword and Ratchet/Clank, I think the Sixasis controller is fitting well into PS3 games. Lets hope they keep it up</p>
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