<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Inside the Vault with Level Designer Jeff Browne</title>
	<atom:link href="http://news.filefront.com/inside-the-vault-with-level-designer-jeff-browne/feed/" rel="self" type="application/rss+xml" />
	<link>http://news.filefront.com/inside-the-vault-with-level-designer-jeff-browne/</link>
	<description>News for Gamers</description>
	<lastBuildDate>Mon, 09 Nov 2009 17:36:36 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Shawn Sines</title>
		<link>http://news.filefront.com/inside-the-vault-with-level-designer-jeff-browne/comment-page-1/#comment-100701</link>
		<dc:creator>Shawn Sines</dc:creator>
		<pubDate>Thu, 14 Feb 2008 17:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/inside-the-vault-with-level-designer-jeff-browne/#comment-100701</guid>
		<description>The problem with Planetside was the Pyhrric nature of victory.. fight for hours to win points, log off to enjoy real life.. log back in and find it had all been lost since you and your team logged off.. it felt pointless to even try eventually. Maybe that was just me. Strangely I&#039;ve never felt that way about Battlefield or Quake Wars because they are not persistent.</description>
		<content:encoded><![CDATA[<p>The problem with Planetside was the Pyhrric nature of victory.. fight for hours to win points, log off to enjoy real life.. log back in and find it had all been lost since you and your team logged off.. it felt pointless to even try eventually. Maybe that was just me. Strangely I&#8217;ve never felt that way about Battlefield or Quake Wars because they are not persistent.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://news.filefront.com/inside-the-vault-with-level-designer-jeff-browne/comment-page-1/#comment-100546</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 14 Feb 2008 04:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/inside-the-vault-with-level-designer-jeff-browne/#comment-100546</guid>
		<description>Oh come on Shawn, Planetside could have been good. If that sort of game came out now, it would be pretty frickin&#039; cool.</description>
		<content:encoded><![CDATA[<p>Oh come on Shawn, Planetside could have been good. If that sort of game came out now, it would be pretty frickin&#8217; cool.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
