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	<title>Comments on: id Wants Recognition as Premiere Engine Licensee</title>
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		<title>By: Jetsetlemming</title>
		<link>http://news.filefront.com/id-wants-recognition-as-premiere-engine-licensee/comment-page-1/#comment-13706</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Sat, 11 Aug 2007 07:24:23 +0000</pubDate>
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		<description>Ok, I&#039;m gonna explain to you why the last ID tech failed and Unreal dominated it. Okay? You ready? Okay.
Doom 3 sucked. It was a horrible game, and graphically offered nothing new or exciting for the performance hit it gave compared to most similar games. The engine isn&#039;t nearly as open and flexible as Quake 3 and the lead-in demonstration of it blew. 
Even if you ignore all other factors: Just compare the sales results of Doom 3 versus Unreal Tournament 2004. Publishers like to back a winning proposition. Doom 3 isn&#039;t what I would call &quot;winning&quot;. Quake 4 didn&#039;t do any better, and Prey, while better, was mediocre and uninteresting in gaming at large.</description>
		<content:encoded><![CDATA[<p>Ok, I&#8217;m gonna explain to you why the last ID tech failed and Unreal dominated it. Okay? You ready? Okay.<br />
Doom 3 sucked. It was a horrible game, and graphically offered nothing new or exciting for the performance hit it gave compared to most similar games. The engine isn&#8217;t nearly as open and flexible as Quake 3 and the lead-in demonstration of it blew.<br />
Even if you ignore all other factors: Just compare the sales results of Doom 3 versus Unreal Tournament 2004. Publishers like to back a winning proposition. Doom 3 isn&#8217;t what I would call &#8220;winning&#8221;. Quake 4 didn&#8217;t do any better, and Prey, while better, was mediocre and uninteresting in gaming at large.</p>
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		<title>By: used cisco</title>
		<link>http://news.filefront.com/id-wants-recognition-as-premiere-engine-licensee/comment-page-1/#comment-13687</link>
		<dc:creator>used cisco</dc:creator>
		<pubDate>Sat, 11 Aug 2007 04:33:43 +0000</pubDate>
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		<description>&quot;Check me if Iâ€™m wrong here, but isnâ€™t the whole idea of licensing an engine to make money? If that is indeed the case, isnâ€™t it better to have more licensees instead of less? Maybe Iâ€™m wrong, but it would seem so to me. Of course, I could just suck at math.&quot;

I don&#039;t know that you&#039;re necessarily wrong, but I think there is more at play here than just the number of licensees you can acquire.  Look at UE3.  It has tons of customers.  But look at a LOT of them.  Delay, delay, delay, lawsuit, delay.  One might ask the question, if this situation might not be different if Epic were not spread so thin with so many licensees.  Does the fact that Epic has SO many licensees hurt everyone a little bit? Even the gaming customer whose games are getting delayed?  Which brings it down to quantity vs. quality.  Now, we don&#039;t know that id will represent quality, but that certainly seems to be the pitch of Mr. Hollenshead.  Then again, what could he say when the current show is being run by UE3?</description>
		<content:encoded><![CDATA[<p>&#8220;Check me if Iâ€™m wrong here, but isnâ€™t the whole idea of licensing an engine to make money? If that is indeed the case, isnâ€™t it better to have more licensees instead of less? Maybe Iâ€™m wrong, but it would seem so to me. Of course, I could just suck at math.&#8221;</p>
<p>I don&#8217;t know that you&#8217;re necessarily wrong, but I think there is more at play here than just the number of licensees you can acquire.  Look at UE3.  It has tons of customers.  But look at a LOT of them.  Delay, delay, delay, lawsuit, delay.  One might ask the question, if this situation might not be different if Epic were not spread so thin with so many licensees.  Does the fact that Epic has SO many licensees hurt everyone a little bit? Even the gaming customer whose games are getting delayed?  Which brings it down to quantity vs. quality.  Now, we don&#8217;t know that id will represent quality, but that certainly seems to be the pitch of Mr. Hollenshead.  Then again, what could he say when the current show is being run by UE3?</p>
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