Guitar Hero III: Legends of Rock Gameplay Trailer

By Stephany on Tuesday, October 9th, 2007 at 12:29 PM PST In Game Companies, Gamer Life, Games, Microsoft, Sony, Videos

Today we received a new gameplay trailer for Guitar Hero III: Legends of Rock along with some new screens. In this latest video, you get to see the computer play the expert versions of three different songs, and see what multiplayer looks like.

The first clip in the trailer shows “Paint it Black” by The Rolling Stones – and on expert mode, I noticed a few finger configurations that look like major pinkie strainers. The second and third clips in the video show multiplayer mode, and the rhythm guitar part looks incredibly boring and repetitive. The songs you are watching the computer play in multiplayer mode are “Slow Ride” by Foghat and “Schools Out” by Alice Cooper – respectively.

Start stretching your fingers now, because the game is set to hit shelved on October 28th.

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2 Comments on “Guitar Hero III: Legends of Rock Gameplay Trailer”

  1. LaChandra says:

    OH GOOD LORD!

    I barely made it out of medium and I’m not nowhere near ready for hard. Does anyone want to train or teach me how to do this and does it really matter that I’m right handed but I feel more comfortable playing lefty.

    Yeah, I know I’m backwards. I tried righty but it felt wierd.

  2. Steve says:

    LaChandra:

    Flipping the guitar and flipping the buttons on screen to match your lefty style of playing should directly match that of playing right handed. It’s just a mirror opposite. You won’t find an advantage either way. Stick with whatever is comfortable.

    Getting better at this game is always a weird one for me. You can hammer playing a song to death to the point of memorizing the notes so you play them in your sleep. You know, the 8 year olds playing the game with their backs turned to the TV? That kind of mastery is less impressive to me. Or you can avoid that and just play a song once (pass or fail) and move on to the the next one. The point being, avoiding memorizing the patterns. I find the latter more rewarding as you will make the game more visual identity than direct memory recall.

    The way I’ve taught myself to play the game is my eyes are focused at the notes coming out at the top while my hands are a half second behind playing them as they hit the timing window (multi-tasking!). Sounds complicated, but it’s half the effort of memorizing and practicing the game over and over to the point of blah. There’s a decent window for timing error in GH2, thankfully.

    And practicing isn’t a bad thing. If you’re going to practice anything, practice the hammer-ons and pull-offs. Recognizing them is one thing. Learning when to use them is another. I used to make myself do every hammer-on, which ended up messing me up more often. Not every hammer-on in GH2 is worth trying.

    Mastering hammer-ons and pull-offs is what seperates Hard from Expert as well as making 5-starring everything on Hard relatively easy. There are some passages that I find simply have to be done with either (unless you are a fretting+picking god). A good example, Freya on Expert is twice as hard without using pull-offs.

    I’m ten times better at doing hammer-ons than pull-offs. So, of course, I suck at Freya on Expert :(

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