Guide to Coding a Video Game/Computer Emulator Part One
By Shawn on Sunday, March 23rd, 2008 at 6:28 PM PST In Atari, Computer, Game Companies, Game Platforms, Game Related Science, Gamer Life, Games
Whether retrocomputing appeals to your sense of nostalgia or is a challenge to your skills, PC World has a series that aims to teach the curious and tech savvy how to code their own video game/computer emulators. Part One starts out talking about the appeal of going back to simpler times when 64K was a huge amount of memory.
This article hits all the basics on how rudimentary computers work and describes what an interpretive emulator must accomplish. Part two will go into how to program emulators for specific systems and peripherals.
This a fun series for those of us who grew up with these systems as well as for those who are interested in the history of the PC.
via PC World




