<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Gaming Trends That Need to Stop &#8211; Greed</title>
	<atom:link href="http://news.filefront.com/gaming-trends-that-need-to-stop-greed/feed/" rel="self" type="application/rss+xml" />
	<link>http://news.filefront.com/gaming-trends-that-need-to-stop-greed/</link>
	<description>News for Gamers</description>
	<lastBuildDate>Mon, 09 Nov 2009 17:36:36 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Ron</title>
		<link>http://news.filefront.com/gaming-trends-that-need-to-stop-greed/comment-page-1/#comment-2104</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Wed, 06 Jun 2007 12:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-trends-that-need-to-stop-greed/#comment-2104</guid>
		<description>These are some excellent points.  However, I think of all the MMO&#039;s I&#039;ve been involved in, Blizzard does the best job of making players feel as though they are getting their money&#039;s worth.  When Burning Crusade launched, the launch was nearly flawless.  Sure, there was some lag, but when the entire population of a server is either in the first Outland zone, or the new race starting areas, that&#039;s to be expected.  

Let&#039;s face it, there&#039;s a difference between launching half done (Vanguard) and launching done.  In both cases, issues are going to pop up.  Using WoW as an example, how do you test for what 8 million people are going to do with your new content?  You don&#039;t.  So, issues that you didn&#039;t catch in testing suddenly rear their heads after launch.

What I look for is how these companies respond to and deal with their problems, and so far, Blizzard is the champ.</description>
		<content:encoded><![CDATA[<p>These are some excellent points.  However, I think of all the MMO&#8217;s I&#8217;ve been involved in, Blizzard does the best job of making players feel as though they are getting their money&#8217;s worth.  When Burning Crusade launched, the launch was nearly flawless.  Sure, there was some lag, but when the entire population of a server is either in the first Outland zone, or the new race starting areas, that&#8217;s to be expected.  </p>
<p>Let&#8217;s face it, there&#8217;s a difference between launching half done (Vanguard) and launching done.  In both cases, issues are going to pop up.  Using WoW as an example, how do you test for what 8 million people are going to do with your new content?  You don&#8217;t.  So, issues that you didn&#8217;t catch in testing suddenly rear their heads after launch.</p>
<p>What I look for is how these companies respond to and deal with their problems, and so far, Blizzard is the champ.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://news.filefront.com/gaming-trends-that-need-to-stop-greed/comment-page-1/#comment-2059</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 05 Jun 2007 23:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-trends-that-need-to-stop-greed/#comment-2059</guid>
		<description>Yeah, those are some good points.. We never know if companies like Blizzard (World of Warcraft) have actually finished and prepared all the expansionpacks even as IÂ´m typing this, and are just selling them to earn more profit.</description>
		<content:encoded><![CDATA[<p>Yeah, those are some good points.. We never know if companies like Blizzard (World of Warcraft) have actually finished and prepared all the expansionpacks even as IÂ´m typing this, and are just selling them to earn more profit.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
