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	<title>Comments on: Gaming Today&#8217;s Exclusive Interview with Author Orson Scott Card</title>
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	<description>News for Gamers</description>
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		<title>By: Enderverse.com</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-38351</link>
		<dc:creator>Enderverse.com</dc:creator>
		<pubDate>Wed, 10 Oct 2007 19:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-38351</guid>
		<description>From Enderverse.com:

&quot;Now we’re talking. While reading along while OSC outlines a number of game types, I felt a chill ran down my spine (honest.) This is the most elaborate description of OSC’s vision for any Ender’s Game video game that I’ve read yet, and it’s encouraging. The right studio and development process (I’m imagining that Bungie’s experience developing and testing for Halo 3 with Microsoft Labs would be a good model to base it on, but we might like to see that crossed with a “Matrix: Path of NEO” interface) could make Ender’s Game a breakthrough game- one that evolves the way we “see ourselves” in the story during online game play.&quot;

http://www.enderverse.com/enders-game-video-games</description>
		<content:encoded><![CDATA[<p>From Enderverse.com:</p>
<p>&#8220;Now we’re talking. While reading along while OSC outlines a number of game types, I felt a chill ran down my spine (honest.) This is the most elaborate description of OSC’s vision for any Ender’s Game video game that I’ve read yet, and it’s encouraging. The right studio and development process (I’m imagining that Bungie’s experience developing and testing for Halo 3 with Microsoft Labs would be a good model to base it on, but we might like to see that crossed with a “Matrix: Path of NEO” interface) could make Ender’s Game a breakthrough game- one that evolves the way we “see ourselves” in the story during online game play.&#8221;</p>
<p><a href="http://www.enderverse.com/enders-game-video-games" rel="nofollow">http://www.enderverse.com/enders-game-video-games</a></p>
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		<title>By: NarÃ©-Krel Lis</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-14009</link>
		<dc:creator>NarÃ©-Krel Lis</dc:creator>
		<pubDate>Sun, 12 Aug 2007 23:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-14009</guid>
		<description>What about making Ender&#039;s Game into an animated film?
There are no limits in animation and emotions of characters can be refined down to each frame. Pixel even!
Of course you would need a top-notch team to create a masterpiece as great as the novel.</description>
		<content:encoded><![CDATA[<p>What about making Ender&#8217;s Game into an animated film?<br />
There are no limits in animation and emotions of characters can be refined down to each frame. Pixel even!<br />
Of course you would need a top-notch team to create a masterpiece as great as the novel.</p>
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		<title>By: asaj</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-13099</link>
		<dc:creator>asaj</dc:creator>
		<pubDate>Tue, 07 Aug 2007 15:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-13099</guid>
		<description>Pablo can just shut up. all of those game ideas (besides the mmorpg) sound awsome. and about the hive queen: that will only come out if the movie turns into some starwars/lord of the rings franchise, And is known for its games.</description>
		<content:encoded><![CDATA[<p>Pablo can just shut up. all of those game ideas (besides the mmorpg) sound awsome. and about the hive queen: that will only come out if the movie turns into some starwars/lord of the rings franchise, And is known for its games.</p>
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		<title>By: Scott Wheezer</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-12742</link>
		<dc:creator>Scott Wheezer</dc:creator>
		<pubDate>Sun, 05 Aug 2007 08:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-12742</guid>
		<description>I&#039;m a fan of OSC and I highly doubt Ender&#039;s Game will ever make it to the big screen :(

Few random thoughts:
1. Songmaster - I can&#039;t finish it.  I&#039;ve read about 1/3 of it and it&#039;s just too slow and boring.  Should I finish this book, is it worth it?

2. Loved Treason.  Liked Wyrms fine, I am thinking about buying the Wyrms comic books, and maybe Ultimate Iron Man since OSC wrote that.  Anyone have any comments on the comic books?</description>
		<content:encoded><![CDATA[<p>I&#8217;m a fan of OSC and I highly doubt Ender&#8217;s Game will ever make it to the big screen <img src='http://news.filefront.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Few random thoughts:<br />
1. Songmaster &#8211; I can&#8217;t finish it.  I&#8217;ve read about 1/3 of it and it&#8217;s just too slow and boring.  Should I finish this book, is it worth it?</p>
<p>2. Loved Treason.  Liked Wyrms fine, I am thinking about buying the Wyrms comic books, and maybe Ultimate Iron Man since OSC wrote that.  Anyone have any comments on the comic books?</p>
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		<title>By: Trevor Gooding</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-11756</link>
		<dc:creator>Trevor Gooding</dc:creator>
		<pubDate>Mon, 30 Jul 2007 16:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-11756</guid>
		<description>I have read and reread the ender saga dozens of times.  Each time I read it I come to redefine my thoughts of the characters their effects on the enderverse and their effects on each other.  The Ender saga is nothing without the subplot of Peter and Valentine.  Try to remember &quot;Children of the Mind&quot;.  Ender is the best part of both Peter and Valentine Wiggin.  Although most of the story takes place in Ender&#039;s mind, this could still be accomplished with a little change of perspective.  Its been done before.  I love Card&#039;s work and I will continue reading his work for years to come but I don&#039;t see the point in making an excellent author destroy his own work.  Every problem can be solved with a little thought; after all, when the FA-22 Raptor was designed no one had ever built parts of such a technologically advanced level before.  People tell us to keep our heads in reality but isn&#039;t Scifi part of this reality.  Every problem can be fixed with a little confidence, a little thought, and a lot of hope.  I hope that this will be remedied.</description>
		<content:encoded><![CDATA[<p>I have read and reread the ender saga dozens of times.  Each time I read it I come to redefine my thoughts of the characters their effects on the enderverse and their effects on each other.  The Ender saga is nothing without the subplot of Peter and Valentine.  Try to remember &#8220;Children of the Mind&#8221;.  Ender is the best part of both Peter and Valentine Wiggin.  Although most of the story takes place in Ender&#8217;s mind, this could still be accomplished with a little change of perspective.  Its been done before.  I love Card&#8217;s work and I will continue reading his work for years to come but I don&#8217;t see the point in making an excellent author destroy his own work.  Every problem can be solved with a little thought; after all, when the FA-22 Raptor was designed no one had ever built parts of such a technologically advanced level before.  People tell us to keep our heads in reality but isn&#8217;t Scifi part of this reality.  Every problem can be fixed with a little confidence, a little thought, and a lot of hope.  I hope that this will be remedied.</p>
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		<title>By: Sam</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-9327</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Fri, 13 Jul 2007 08:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-9327</guid>
		<description>as a long time reader (for a young male   :lol: ) i am extreamlly pleased to see that OSC will be making a game that hopefully wont follow the generic styles of most modern movie-game adaption.  after reading this artical  it came to my attention that WB might be taking over the roles of the game (corporate money grab) so what i hope that he doesn&#039;t release the game equal to the movie , but instead release it 1 year after or mabey 6 months , allowing to skip the rush, Yes this is a gamble but if the game can be pull of , it will make a great holder of most players (as in my online game playing i have found 6 ender and alvin followers).
this is all a very touchy subject, because it has many readers in lover with the story allowing little room for error.</description>
		<content:encoded><![CDATA[<p>as a long time reader (for a young male   <img src='http://news.filefront.com/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' />  ) i am extreamlly pleased to see that OSC will be making a game that hopefully wont follow the generic styles of most modern movie-game adaption.  after reading this artical  it came to my attention that WB might be taking over the roles of the game (corporate money grab) so what i hope that he doesn&#8217;t release the game equal to the movie , but instead release it 1 year after or mabey 6 months , allowing to skip the rush, Yes this is a gamble but if the game can be pull of , it will make a great holder of most players (as in my online game playing i have found 6 ender and alvin followers).<br />
this is all a very touchy subject, because it has many readers in lover with the story allowing little room for error.</p>
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		<title>By: Scott</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-8253</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 07 Jul 2007 14:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-8253</guid>
		<description>It is so generous of OSC to share what he did about his gaming addiction. Orson is definitely a kindred spirit--only for me, my addiction with building (Making) has been a generation removed: Civ3 and 4, and SimCity4 are perfect examples. I get frustrated with MMOs because they never encourage the level of user creativity that would hold my interest for more than a month. If they ever make a good MMO where I can design the things I want to design and build the things I want to build, it would be very dangerous for me. 

What OSC shared about the lost money and creativity (20 books) was harrowing for me. It got me thinking last night about what would have happened if I had funneled that same creative energy that I used to make my ideal societies and cities, and instead used it to make something that would have a lasting impact on others. OSC is the perfect example--either he can make a perfect Civ2 earth that only he will enjoy and appreciate, or he can use the same amount of time to write, hmm, maybe a third of a book, that will be enjoyed by hundreds of thousands to millions of people. The fact that he eventually chose the latter--and has sworn off certain game varieties to keep himself free of tentacles of his addiction--makes him a true Maker/builder at heart.

I say that OSC was generous in saying these things because (a) it benefits others to share them, and (b) it&#039;s at his own expense. I don&#039;t tell people about my gaming addiction because I want them to respect me. Orson has done the world a tremendous favor by saying the things he has, and I love him all the more for it. It gave me the courage last night to decide that I would write this morning instead of playing my latest addiction. I have stories I&#039;m working on that get added to whenever I have the inspiration, but most mornings I am so interested in playing that I don&#039;t stop to consider whether I have any good things to add. This morning was different--with the commitment already made to write, I woke up this morning with 5 good scenes in my mind.

Like OSC said, nothing is ever wasted, and my time immersed in gaming will probably have a benefit on my future writing--for one thing, it has elucidated my interest in society-building. It would be hard for me to give that part of my life up entirely--where else in this world do you get to created whole cities and societies, other than games? When you have this need, it&#039;s not like you can necessarily fulfill it in your workplace for most people. But in my case, I can, if I think of my role as a writer being the creation of new worlds. That thought gives me new hope and meaning for my writing. And yes, it only came to me since last night, after reading this interview.

I shared the article with my wife as we were going to bed. She loved Orson&#039;s idea of the &quot;get a life switch.&quot; She said, &quot;you should make that!&quot; I replied, &quot;I can&#039;t, it&#039;s somebody else&#039;s idea.&quot; Orson, you have the money, go patent it and get it developed already! Consider it your gift to civilization. It might not make you millions, but then again, it is exactly the kind of invention that won&#039;t get developed by the people that make computers (or games) because they have a financial interest in having people use their products as much as possible. It&#039;s up to you.</description>
		<content:encoded><![CDATA[<p>It is so generous of OSC to share what he did about his gaming addiction. Orson is definitely a kindred spirit&#8211;only for me, my addiction with building (Making) has been a generation removed: Civ3 and 4, and SimCity4 are perfect examples. I get frustrated with MMOs because they never encourage the level of user creativity that would hold my interest for more than a month. If they ever make a good MMO where I can design the things I want to design and build the things I want to build, it would be very dangerous for me. </p>
<p>What OSC shared about the lost money and creativity (20 books) was harrowing for me. It got me thinking last night about what would have happened if I had funneled that same creative energy that I used to make my ideal societies and cities, and instead used it to make something that would have a lasting impact on others. OSC is the perfect example&#8211;either he can make a perfect Civ2 earth that only he will enjoy and appreciate, or he can use the same amount of time to write, hmm, maybe a third of a book, that will be enjoyed by hundreds of thousands to millions of people. The fact that he eventually chose the latter&#8211;and has sworn off certain game varieties to keep himself free of tentacles of his addiction&#8211;makes him a true Maker/builder at heart.</p>
<p>I say that OSC was generous in saying these things because (a) it benefits others to share them, and (b) it&#8217;s at his own expense. I don&#8217;t tell people about my gaming addiction because I want them to respect me. Orson has done the world a tremendous favor by saying the things he has, and I love him all the more for it. It gave me the courage last night to decide that I would write this morning instead of playing my latest addiction. I have stories I&#8217;m working on that get added to whenever I have the inspiration, but most mornings I am so interested in playing that I don&#8217;t stop to consider whether I have any good things to add. This morning was different&#8211;with the commitment already made to write, I woke up this morning with 5 good scenes in my mind.</p>
<p>Like OSC said, nothing is ever wasted, and my time immersed in gaming will probably have a benefit on my future writing&#8211;for one thing, it has elucidated my interest in society-building. It would be hard for me to give that part of my life up entirely&#8211;where else in this world do you get to created whole cities and societies, other than games? When you have this need, it&#8217;s not like you can necessarily fulfill it in your workplace for most people. But in my case, I can, if I think of my role as a writer being the creation of new worlds. That thought gives me new hope and meaning for my writing. And yes, it only came to me since last night, after reading this interview.</p>
<p>I shared the article with my wife as we were going to bed. She loved Orson&#8217;s idea of the &#8220;get a life switch.&#8221; She said, &#8220;you should make that!&#8221; I replied, &#8220;I can&#8217;t, it&#8217;s somebody else&#8217;s idea.&#8221; Orson, you have the money, go patent it and get it developed already! Consider it your gift to civilization. It might not make you millions, but then again, it is exactly the kind of invention that won&#8217;t get developed by the people that make computers (or games) because they have a financial interest in having people use their products as much as possible. It&#8217;s up to you.</p>
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		<title>By: Zaragon</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-6327</link>
		<dc:creator>Zaragon</dc:creator>
		<pubDate>Sun, 01 Jul 2007 18:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-6327</guid>
		<description>Not sure I agree about games being all about the gameplay. The best games I&#039;ve played were those with the best stories - Final Fantasy series, VII in particular, Chrono Trigger, Seiken 3, The Longest Journey(I,II). In fact, The Longest Journey series has so far been one of the _strongest_ stories I&#039;ve experienced, because it uses visual ambience in an unbroken way, the dialogue works (imagine, great dialogue in a game... I&#039;d given up hope when the adventure games of the nineties faded out), and the player-character relationship is intimate. These exceptionally excellent story-games take bits and pieces of the cinematic, the literary and the interactive to make one deeply involving experience. That, I would like to see in an Ender&#039;s Game&#039;s game.

Please do not make a poor adventure game out of it. Character development has a huge playground here, and youâ€™ll miss out if you cut it into too many pieces. Go for a third person adventure AND a good shooter AND a good strategy game (not a shooter with tiny elements of adventure and strategy, mind you). Itâ€™s possible these days, and the story practically demands it. This might just screw all the pieces up? Yes, it might, but not unless the adventure part is botched anyhow. There are plenty of teams that produce good shooters, tactics, and (most of the time not so good) adventures. To tell Enderâ€™s story, you need the Battle Room, you need the fleet simulator, and you need to grow along with Ender. The Giantâ€™s Drink can be sacrificed if it absolutely has to â€“ it should not be, because the game will be worse without even a rudimentary version of it.

Itâ€™s from this point you can branch out into MMPORG county (preferably Battle Room and fleet command in the same game, perhaps using several schools, tournaments, and wars between worlds in order to get that levelling-a-character-and-gathering-stuff base that most people need for prolonged playing of multi games). The pieces in themselves wonâ€™t work unless you have inordinate luck.</description>
		<content:encoded><![CDATA[<p>Not sure I agree about games being all about the gameplay. The best games I&#8217;ve played were those with the best stories &#8211; Final Fantasy series, VII in particular, Chrono Trigger, Seiken 3, The Longest Journey(I,II). In fact, The Longest Journey series has so far been one of the _strongest_ stories I&#8217;ve experienced, because it uses visual ambience in an unbroken way, the dialogue works (imagine, great dialogue in a game&#8230; I&#8217;d given up hope when the adventure games of the nineties faded out), and the player-character relationship is intimate. These exceptionally excellent story-games take bits and pieces of the cinematic, the literary and the interactive to make one deeply involving experience. That, I would like to see in an Ender&#8217;s Game&#8217;s game.</p>
<p>Please do not make a poor adventure game out of it. Character development has a huge playground here, and youâ€™ll miss out if you cut it into too many pieces. Go for a third person adventure AND a good shooter AND a good strategy game (not a shooter with tiny elements of adventure and strategy, mind you). Itâ€™s possible these days, and the story practically demands it. This might just screw all the pieces up? Yes, it might, but not unless the adventure part is botched anyhow. There are plenty of teams that produce good shooters, tactics, and (most of the time not so good) adventures. To tell Enderâ€™s story, you need the Battle Room, you need the fleet simulator, and you need to grow along with Ender. The Giantâ€™s Drink can be sacrificed if it absolutely has to â€“ it should not be, because the game will be worse without even a rudimentary version of it.</p>
<p>Itâ€™s from this point you can branch out into MMPORG county (preferably Battle Room and fleet command in the same game, perhaps using several schools, tournaments, and wars between worlds in order to get that levelling-a-character-and-gathering-stuff base that most people need for prolonged playing of multi games). The pieces in themselves wonâ€™t work unless you have inordinate luck.</p>
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		<title>By: Red Son Rising</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-4264</link>
		<dc:creator>Red Son Rising</dc:creator>
		<pubDate>Wed, 20 Jun 2007 16:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-4264</guid>
		<description>&quot;The book takes place in Ender&#039;s head; the movie can&#039;t take you there. Without Ender&#039;s thoughts, he just looks like a violent little kid.&quot;

what are they doing to keep this from happening.. there is a depth and a purpose to Ender&#039;s violence.. that brooding, constantly reflective tone is carried through almost all of his major and minor triumphs.. 

&quot;The whole Peter and Valentine subplot is gone, for the simple reason that all they do, on screen, is sit at computers and type. you can&#039;t SEE what they do.&quot;

you cant just delete this from the film. what about Speaker for the Dead, the ENTIRE Shadow line.. dropping Peter and Valentine&#039;s most important contribution to the series, might as well forget he had siblings entirely

 Also, the action has to be compressed in time so that instead of taking seven years, as the book does, it all takes place in one year

if the movie has to to live action.. it doesnt have to.. frankly, it shouldnt be..


RE: Termy
I have the greatest confidence that the changes made to the material are important and sometimes necessary, but these changes also limit the potential for other films to explore the rest of the material.. 

I almost feel like i should sit down and edit the material myself.. criticizing the author for something i probably couldnt do myself is very arrogant, least then id fully understand the difficulties Ender&#039;s Game the Movie would present..</description>
		<content:encoded><![CDATA[<p>&#8220;The book takes place in Ender&#8217;s head; the movie can&#8217;t take you there. Without Ender&#8217;s thoughts, he just looks like a violent little kid.&#8221;</p>
<p>what are they doing to keep this from happening.. there is a depth and a purpose to Ender&#8217;s violence.. that brooding, constantly reflective tone is carried through almost all of his major and minor triumphs.. </p>
<p>&#8220;The whole Peter and Valentine subplot is gone, for the simple reason that all they do, on screen, is sit at computers and type. you can&#8217;t SEE what they do.&#8221;</p>
<p>you cant just delete this from the film. what about Speaker for the Dead, the ENTIRE Shadow line.. dropping Peter and Valentine&#8217;s most important contribution to the series, might as well forget he had siblings entirely</p>
<p> Also, the action has to be compressed in time so that instead of taking seven years, as the book does, it all takes place in one year</p>
<p>if the movie has to to live action.. it doesnt have to.. frankly, it shouldnt be..</p>
<p>RE: Termy<br />
I have the greatest confidence that the changes made to the material are important and sometimes necessary, but these changes also limit the potential for other films to explore the rest of the material.. </p>
<p>I almost feel like i should sit down and edit the material myself.. criticizing the author for something i probably couldnt do myself is very arrogant, least then id fully understand the difficulties Ender&#8217;s Game the Movie would present..</p>
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		<title>By: asdfsd</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-4189</link>
		<dc:creator>asdfsd</dc:creator>
		<pubDate>Wed, 20 Jun 2007 06:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-4189</guid>
		<description>&quot;As a writer, how do you go about facing the challenges inherit in writing for such a dynamic medium?&quot;

inherent.  not inherit.</description>
		<content:encoded><![CDATA[<p>&#8220;As a writer, how do you go about facing the challenges inherit in writing for such a dynamic medium?&#8221;</p>
<p>inherent.  not inherit.</p>
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		<title>By: Dave</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-3951</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 18 Jun 2007 23:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-3951</guid>
		<description>Card was also recently interviewed in a free podcast, for anyone that wants to hear more from him: http://thesciphishow.com/?cat=2</description>
		<content:encoded><![CDATA[<p>Card was also recently interviewed in a free podcast, for anyone that wants to hear more from him: <a href="http://thesciphishow.com/?cat=2" rel="nofollow">http://thesciphishow.com/?cat=2</a></p>
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		<title>By: Pablo</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-3696</link>
		<dc:creator>Pablo</dc:creator>
		<pubDate>Mon, 18 Jun 2007 17:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-3696</guid>
		<description>I think Card&#039;s game ideas are a little silly - I doubt any of these would have much relevance in today&#039;s gaming world, save for the battleschool mmorpg and maybe the Ender&#039;s Game adaptation. the Hive Queen game is just dumb.

And yes, Sam, The Worthing Saga is incredibly awesome and was way ahead of its time.</description>
		<content:encoded><![CDATA[<p>I think Card&#8217;s game ideas are a little silly &#8211; I doubt any of these would have much relevance in today&#8217;s gaming world, save for the battleschool mmorpg and maybe the Ender&#8217;s Game adaptation. the Hive Queen game is just dumb.</p>
<p>And yes, Sam, The Worthing Saga is incredibly awesome and was way ahead of its time.</p>
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		<title>By: Termy</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-3650</link>
		<dc:creator>Termy</dc:creator>
		<pubDate>Mon, 18 Jun 2007 11:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-3650</guid>
		<description>Good interview. I disagree with a couple of the things Card had to say (I think Grand Theft Auto is another example of a cartoon rather than an example of a reality-based game; everyone and everything is humorously over-the-top in the game, it&#039;s all parody), but for the most part he&#039;s spot on.

Red Son Rising said:
&quot;everytime i read about the Ender franchise going big screen i cry a little inside.. i love the material and seeing it butchered and hacked apart will ruin what could be an epic movie experience...&quot;

I feel that way too but if Card is writing the script then I&#039;m hopeful about it. The changes to the story he mentions here really do sound necessary.</description>
		<content:encoded><![CDATA[<p>Good interview. I disagree with a couple of the things Card had to say (I think Grand Theft Auto is another example of a cartoon rather than an example of a reality-based game; everyone and everything is humorously over-the-top in the game, it&#8217;s all parody), but for the most part he&#8217;s spot on.</p>
<p>Red Son Rising said:<br />
&#8220;everytime i read about the Ender franchise going big screen i cry a little inside.. i love the material and seeing it butchered and hacked apart will ruin what could be an epic movie experience&#8230;&#8221;</p>
<p>I feel that way too but if Card is writing the script then I&#8217;m hopeful about it. The changes to the story he mentions here really do sound necessary.</p>
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		<title>By: Gilbert Brahms</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-3546</link>
		<dc:creator>Gilbert Brahms</dc:creator>
		<pubDate>Sun, 17 Jun 2007 16:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-3546</guid>
		<description>I am glad to hear there may be a game based on the Battle School&#039;s
fantasy game.  I thought as much when I first read Ender&#039;s Game
in the early 1990s and mentioned the thought to Mr. Card when he
gave a reading of Lost Boys in Berkeley, CA, in 1992(?).  Of
course, graphics are much better now, so the game would be even
more immersive.</description>
		<content:encoded><![CDATA[<p>I am glad to hear there may be a game based on the Battle School&#8217;s<br />
fantasy game.  I thought as much when I first read Ender&#8217;s Game<br />
in the early 1990s and mentioned the thought to Mr. Card when he<br />
gave a reading of Lost Boys in Berkeley, CA, in 1992(?).  Of<br />
course, graphics are much better now, so the game would be even<br />
more immersive.</p>
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		<title>By: Sam</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-3523</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sun, 17 Jun 2007 09:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-3523</guid>
		<description>That last game sounds a bit like the giant networked game Card writes about in The Worthing Saga.  That book, by the way, is one of his better ones that gets little recognition for some reason.</description>
		<content:encoded><![CDATA[<p>That last game sounds a bit like the giant networked game Card writes about in The Worthing Saga.  That book, by the way, is one of his better ones that gets little recognition for some reason.</p>
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		<title>By: Red Son Rising</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-3445</link>
		<dc:creator>Red Son Rising</dc:creator>
		<pubDate>Sat, 16 Jun 2007 17:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-3445</guid>
		<description>everytime i read about the Ender franchise going big screen i cry a little inside.. i love the material and seeing it butchered and hacked apart will ruin what could be an epic movie experience.. 

i really believe i should write the screenplays (thats right, screenplays!!!). first off ender&#039;s game is not one movie, minimum two 2.5 hr films.. anything less and you have to cut so much it becomes another teen saves the world, bubblegum summer flick.. 

i read Ender&#039;s Game cover to cover continuously for 5 years.. it hurts to see card acknowledge the difficulties translating it to film, ive been watching the movie myself for years..</description>
		<content:encoded><![CDATA[<p>everytime i read about the Ender franchise going big screen i cry a little inside.. i love the material and seeing it butchered and hacked apart will ruin what could be an epic movie experience.. </p>
<p>i really believe i should write the screenplays (thats right, screenplays!!!). first off ender&#8217;s game is not one movie, minimum two 2.5 hr films.. anything less and you have to cut so much it becomes another teen saves the world, bubblegum summer flick.. </p>
<p>i read Ender&#8217;s Game cover to cover continuously for 5 years.. it hurts to see card acknowledge the difficulties translating it to film, ive been watching the movie myself for years..</p>
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		<title>By: justen andrews</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-3444</link>
		<dc:creator>justen andrews</dc:creator>
		<pubDate>Sat, 16 Jun 2007 17:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-3444</guid>
		<description>thanks so much for the interview.

i love listening to OSC&#039;s views and ideas, seeing as how they are always so honest and well thought out.  

being a big fan of the enderverse, i am eagerly awaiting ANYTHING involving that story/franchise.

would&#039;ve liked to know if he planned on any further work with the Alvin Maker story line.  i think there are some fun multimedia projects there just waiting to happen! but again, thanks for the interview and allowing him to update us on these projects!!</description>
		<content:encoded><![CDATA[<p>thanks so much for the interview.</p>
<p>i love listening to OSC&#8217;s views and ideas, seeing as how they are always so honest and well thought out.  </p>
<p>being a big fan of the enderverse, i am eagerly awaiting ANYTHING involving that story/franchise.</p>
<p>would&#8217;ve liked to know if he planned on any further work with the Alvin Maker story line.  i think there are some fun multimedia projects there just waiting to happen! but again, thanks for the interview and allowing him to update us on these projects!!</p>
]]></content:encoded>
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	<item>
		<title>By: William</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-3327</link>
		<dc:creator>William</dc:creator>
		<pubDate>Sat, 16 Jun 2007 00:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-3327</guid>
		<description>This is a classic interview man.  I am jealous you landed it but also happy you wrote it so well.</description>
		<content:encoded><![CDATA[<p>This is a classic interview man.  I am jealous you landed it but also happy you wrote it so well.</p>
]]></content:encoded>
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	<item>
		<title>By: danielp</title>
		<link>http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/comment-page-1/#comment-3318</link>
		<dc:creator>danielp</dc:creator>
		<pubDate>Fri, 15 Jun 2007 23:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-todays-exclusive-interview-with-author-orson-scott-card/#comment-3318</guid>
		<description>I LOVED Advent Rising!  I accidentally misplaced it though when I moved a couple of months back, but I plan on purchasing it again once I get my PS3.  Great interview!</description>
		<content:encoded><![CDATA[<p>I LOVED Advent Rising!  I accidentally misplaced it though when I moved a couple of months back, but I plan on purchasing it again once I get my PS3.  Great interview!</p>
]]></content:encoded>
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