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	<title>Comments on: Gaming Today Reviews Mass Effect</title>
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	<link>http://news.filefront.com/gaming-today-reviews-mass-effect/</link>
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		<title>By: Heru-Ur</title>
		<link>http://news.filefront.com/gaming-today-reviews-mass-effect/comment-page-1/#comment-71976</link>
		<dc:creator>Heru-Ur</dc:creator>
		<pubDate>Thu, 13 Dec 2007 17:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-today-reviews-mass-effect/#comment-71976</guid>
		<description>I want this game on the PC!  :mrgreen:</description>
		<content:encoded><![CDATA[<p>I want this game on the PC!  <img src='http://news.filefront.com/wp-includes/images/smilies/icon_mrgreen.gif' alt=':mrgreen:' class='wp-smiley' /> </p>
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		<title>By: William</title>
		<link>http://news.filefront.com/gaming-today-reviews-mass-effect/comment-page-1/#comment-66128</link>
		<dc:creator>William</dc:creator>
		<pubDate>Wed, 05 Dec 2007 11:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-today-reviews-mass-effect/#comment-66128</guid>
		<description>I am a huge complainer when it comes to long cut scenes, but I completely forgive Mass Effect because I am so drawn to the story.  The negative aspects of the game can really be forgiven considering how many great things it has to offer.  I&#039;ll rarely say something like that, but ME is my favorite game of 2007 honestly.</description>
		<content:encoded><![CDATA[<p>I am a huge complainer when it comes to long cut scenes, but I completely forgive Mass Effect because I am so drawn to the story.  The negative aspects of the game can really be forgiven considering how many great things it has to offer.  I&#8217;ll rarely say something like that, but ME is my favorite game of 2007 honestly.</p>
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		<title>By: badm0j0</title>
		<link>http://news.filefront.com/gaming-today-reviews-mass-effect/comment-page-1/#comment-64150</link>
		<dc:creator>badm0j0</dc:creator>
		<pubDate>Fri, 30 Nov 2007 18:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-today-reviews-mass-effect/#comment-64150</guid>
		<description>Long cutscenes and dialog options between save points and major battles is unforgivable. How many times have we complained about this? What could possible justify developers continually doing it?

Other than that and the geometric environment&#039;s affect on squad orders, I love the game style, combat, story and delivery.</description>
		<content:encoded><![CDATA[<p>Long cutscenes and dialog options between save points and major battles is unforgivable. How many times have we complained about this? What could possible justify developers continually doing it?</p>
<p>Other than that and the geometric environment&#8217;s affect on squad orders, I love the game style, combat, story and delivery.</p>
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		<title>By: Shawn Sines</title>
		<link>http://news.filefront.com/gaming-today-reviews-mass-effect/comment-page-1/#comment-64087</link>
		<dc:creator>Shawn Sines</dc:creator>
		<pubDate>Fri, 30 Nov 2007 15:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-today-reviews-mass-effect/#comment-64087</guid>
		<description>I want to thank everyone for their input on this. We tried something different here and with Hellgate and wanted to see how everyone received it. 

LdySabella &amp; Hawkeye: I agree it is not going to be used for every review. But I think some titles lend themselves to entertaining perspectives. One drawback is that is might not be a good format to introduce a game to someone looking to make a buying choice. Its hard to explain to a character who already knows something a fact a neophyte reader might want - like in this review who the Geth are. Shepard already knows, the readers might not.

Adobe: I think you could do a negative review if you framed it right but maybe it is too subtle a tactic. I don&#039;t think if I hated a game that I&#039;d put the effort into writing this sort of piece.

Snake: I played through the game without ever knowing you could hit the X button. Please explain to me where that was demonstrated or explained.. I&#039;m glad its there but one of the shortfalls I didn&#039;t mention was the lack of guidance for players who may not have an intuitive grasp on the interface or controls. I found my way around easily because I&#039;m used to RPGs and Bioware games - the interface was cool but by no means was there a real tutorial to teach me or anyone how to play.. That said I had a few times where I hit X and did not get to skip the cut-scenes.. not normal dialog.. but the cut-scenes like LdySabella mentioned above.

So this brings up a bigger questions then - with gamers complaining often about the staid nature of game reviews.. what do you guys want to read that would be informative and entertaining? Do you want formula with &quot;X&#039;s Graphics are good, Y&#039;s controls are bad..&quot; style? Or do you want something more narrative or experiential? Of do you just not care one way or the other and want a buy/no buy recommendation?</description>
		<content:encoded><![CDATA[<p>I want to thank everyone for their input on this. We tried something different here and with Hellgate and wanted to see how everyone received it. </p>
<p>LdySabella &amp; Hawkeye: I agree it is not going to be used for every review. But I think some titles lend themselves to entertaining perspectives. One drawback is that is might not be a good format to introduce a game to someone looking to make a buying choice. Its hard to explain to a character who already knows something a fact a neophyte reader might want &#8211; like in this review who the Geth are. Shepard already knows, the readers might not.</p>
<p>Adobe: I think you could do a negative review if you framed it right but maybe it is too subtle a tactic. I don&#8217;t think if I hated a game that I&#8217;d put the effort into writing this sort of piece.</p>
<p>Snake: I played through the game without ever knowing you could hit the X button. Please explain to me where that was demonstrated or explained.. I&#8217;m glad its there but one of the shortfalls I didn&#8217;t mention was the lack of guidance for players who may not have an intuitive grasp on the interface or controls. I found my way around easily because I&#8217;m used to RPGs and Bioware games &#8211; the interface was cool but by no means was there a real tutorial to teach me or anyone how to play.. That said I had a few times where I hit X and did not get to skip the cut-scenes.. not normal dialog.. but the cut-scenes like LdySabella mentioned above.</p>
<p>So this brings up a bigger questions then &#8211; with gamers complaining often about the staid nature of game reviews.. what do you guys want to read that would be informative and entertaining? Do you want formula with &#8220;X&#8217;s Graphics are good, Y&#8217;s controls are bad..&#8221; style? Or do you want something more narrative or experiential? Of do you just not care one way or the other and want a buy/no buy recommendation?</p>
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		<title>By: Ron Whitaker</title>
		<link>http://news.filefront.com/gaming-today-reviews-mass-effect/comment-page-1/#comment-64085</link>
		<dc:creator>Ron Whitaker</dc:creator>
		<pubDate>Fri, 30 Nov 2007 15:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-today-reviews-mass-effect/#comment-64085</guid>
		<description>I&#039;d agree that you can&#039;t do this with every game.  However, with a game like Mass Effect, where the story is such a huge part of the game, it works pretty well.  It seemed to work well in the Hellgate London piece.  I especially enjoyed the bewilderment of the character talking in the Hellgate piece about the bugs in the game that simply presented themselves to him as oddities in their tech or the world.

Basically, we thought we&#039;d try something different just to mix thing up for the basic &quot;I played it, it looks like this&quot; review formula.  Sure it works, but people have to be getting sick of reading that by now.</description>
		<content:encoded><![CDATA[<p>I&#8217;d agree that you can&#8217;t do this with every game.  However, with a game like Mass Effect, where the story is such a huge part of the game, it works pretty well.  It seemed to work well in the Hellgate London piece.  I especially enjoyed the bewilderment of the character talking in the Hellgate piece about the bugs in the game that simply presented themselves to him as oddities in their tech or the world.</p>
<p>Basically, we thought we&#8217;d try something different just to mix thing up for the basic &#8220;I played it, it looks like this&#8221; review formula.  Sure it works, but people have to be getting sick of reading that by now.</p>
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		<title>By: Ldysabella</title>
		<link>http://news.filefront.com/gaming-today-reviews-mass-effect/comment-page-1/#comment-63819</link>
		<dc:creator>Ldysabella</dc:creator>
		<pubDate>Fri, 30 Nov 2007 03:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-today-reviews-mass-effect/#comment-63819</guid>
		<description>@snake22: I agree with the review. I have not been able to skip conversation using any of the buttons.. so I guess maybe its a problem with my thumbs. Believe me I&#039;ve tried - best example is in the first storyline mission after you become a Spectre - when fighting the asari commando squad (who by the way pop up out of nowhere despite having a video animation of two walking through the door when called by Benezia) I died a number of times and yes I could get my reaction option to come up but I had to listen to her pontificate for two or three minutes every time I died.. it got annoying, despite the fact I was enjoying the story. I was hitting every button and trigger on the 360 controller and none of them had any effect.

I&#039;ve played a few times through and chosen different options only to have the end results always be the same inside a certain scenario. For instance when the scientist in the hot labs or the computer VI talk I got tired of listening to dialog and chose contrary options a number of times after being killed by the rachnar or whatever they are called - none of the dialog choices changed my character nor did they result in a different outcome. I can see what he&#039;s saying about the dialog not having the impact you might expect in a &quot;natural&quot; dialog system.

@Adobe: I think you have a point there. Though I took some of what the author put in the above character piece as a negative.. he mentioned the obvious lack of objects - other than weapons - and how little real difference there was from a character perspective. Maybe it was too subtle. 

I enjoyed the different approach because I&#039;m getting tired of the same formulaic reviews on every site rehashing the same information over and over. I want to know what the game is like, to some extent I want to know how a game will make me feel and what the world is like. I agree this format won&#039;t work for every game.. I can&#039;t imagine this technique being used to describe Tetris DS for instance... at least they are trying something different, I just think it has to be done sparingly.</description>
		<content:encoded><![CDATA[<p>@snake22: I agree with the review. I have not been able to skip conversation using any of the buttons.. so I guess maybe its a problem with my thumbs. Believe me I&#8217;ve tried &#8211; best example is in the first storyline mission after you become a Spectre &#8211; when fighting the asari commando squad (who by the way pop up out of nowhere despite having a video animation of two walking through the door when called by Benezia) I died a number of times and yes I could get my reaction option to come up but I had to listen to her pontificate for two or three minutes every time I died.. it got annoying, despite the fact I was enjoying the story. I was hitting every button and trigger on the 360 controller and none of them had any effect.</p>
<p>I&#8217;ve played a few times through and chosen different options only to have the end results always be the same inside a certain scenario. For instance when the scientist in the hot labs or the computer VI talk I got tired of listening to dialog and chose contrary options a number of times after being killed by the rachnar or whatever they are called &#8211; none of the dialog choices changed my character nor did they result in a different outcome. I can see what he&#8217;s saying about the dialog not having the impact you might expect in a &#8220;natural&#8221; dialog system.</p>
<p>@Adobe: I think you have a point there. Though I took some of what the author put in the above character piece as a negative.. he mentioned the obvious lack of objects &#8211; other than weapons &#8211; and how little real difference there was from a character perspective. Maybe it was too subtle. </p>
<p>I enjoyed the different approach because I&#8217;m getting tired of the same formulaic reviews on every site rehashing the same information over and over. I want to know what the game is like, to some extent I want to know how a game will make me feel and what the world is like. I agree this format won&#8217;t work for every game.. I can&#8217;t imagine this technique being used to describe Tetris DS for instance&#8230; at least they are trying something different, I just think it has to be done sparingly.</p>
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		<title>By: Adobe Jones</title>
		<link>http://news.filefront.com/gaming-today-reviews-mass-effect/comment-page-1/#comment-63722</link>
		<dc:creator>Adobe Jones</dc:creator>
		<pubDate>Fri, 30 Nov 2007 00:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-today-reviews-mass-effect/#comment-63722</guid>
		<description>I don&#039;t dig on the review from the perspective of the character.  Reads more like a story intro from the instructions than a review.  How would you do a negative review from an in-game perspective?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t dig on the review from the perspective of the character.  Reads more like a story intro from the instructions than a review.  How would you do a negative review from an in-game perspective?</p>
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		<title>By: snake22</title>
		<link>http://news.filefront.com/gaming-today-reviews-mass-effect/comment-page-1/#comment-63685</link>
		<dc:creator>snake22</dc:creator>
		<pubDate>Thu, 29 Nov 2007 23:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-today-reviews-mass-effect/#comment-63685</guid>
		<description>Well as well as gaming today did their review, there&#039;s a couple flaws in their review...

First off, there is the ability to skip dialouge, during the conversations, all you have to do is press X to get to your part of the conversation, choose your action, then press X to keep skipping.

Also, the dialouge does have certain reactions to the game itself. If you make the wrong decision, a certain path may no longer be open to you as is it may have been if you said something else. 

I would only say that some may need to do a little better study of their game before the review it. On the contrary, they did cover most of the elements that are lain throughout the game, so its not a way off review. It just lacks a little more research into the game is all.</description>
		<content:encoded><![CDATA[<p>Well as well as gaming today did their review, there&#8217;s a couple flaws in their review&#8230;</p>
<p>First off, there is the ability to skip dialouge, during the conversations, all you have to do is press X to get to your part of the conversation, choose your action, then press X to keep skipping.</p>
<p>Also, the dialouge does have certain reactions to the game itself. If you make the wrong decision, a certain path may no longer be open to you as is it may have been if you said something else. </p>
<p>I would only say that some may need to do a little better study of their game before the review it. On the contrary, they did cover most of the elements that are lain throughout the game, so its not a way off review. It just lacks a little more research into the game is all.</p>
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		<title>By: Hawkeye</title>
		<link>http://news.filefront.com/gaming-today-reviews-mass-effect/comment-page-1/#comment-63637</link>
		<dc:creator>Hawkeye</dc:creator>
		<pubDate>Thu, 29 Nov 2007 22:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gaming-today-reviews-mass-effect/#comment-63637</guid>
		<description>Personally, I think the idea&#039;s a little silly. I can see doing a review in this perspective every once in a while, but not all the time.</description>
		<content:encoded><![CDATA[<p>Personally, I think the idea&#8217;s a little silly. I can see doing a review in this perspective every once in a while, but not all the time.</p>
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