Gamasutra’s Game Design Essentials: 20 Unusual Control Schemes

By Shawn on Thursday, December 6th, 2007 at 2:21 PM PST In Gamer Life, Games, Games Industry

ddrmachine Gamasutras Game Design Essentials: 20 Unusual Control Schemes

The latest edition of Gamasutra’s Game Design Essentials series puts forward 20 unusual control schemes that break with the standard.

Whether using dual joysticks or an alternate controller like a guitar or even a bicycle, some games have deviate from the norm with varying degrees of success. Each of the twenty entries has a description followed with a quick summary detailing adaptability, control scheme and design lesson.

Those of you interested in game development should definitely take time to read through this article. You can garner some inspiration on what to do, or not to do for your own projects.

via Gamasutra 

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3 Comments on “Gamasutra’s Game Design Essentials: 20 Unusual Control Schemes”

  1. weclock says:

    via who? via your mom?

  2. Andrew says:

    What? No Steel Batallion?

  3. somewhat says:

    That was a very good and comprehensive article, and I’m sad to say I’ve dumped quarters into every one of those arcade games.

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