Frontlines: Fuel of War Being Modified Based on Single-Player Demo Feedback; Multiplayer Demo Coming “Soon”

By Jonathan on Friday, December 21st, 2007 at 1:38 PM PST In Computer, Game Companies, Game Consoles, Game Platforms, Games, Games Industry, Microsoft, Sony

frontlinesfuelwar1 Frontlines: Fuel of War Being Modified Based on Single Player Demo Feedback; Multiplayer Demo Coming Soon

It’s always nice to hear that some game developers are actually listening to gamers. Kaos Studios, who released a demo last week for Frontlines: Fuel of War, has said they are actually taking fan feedback from the demo into consideration and will be making modifications thusly:

Controls – We’re taking the feedback on the control issues seriously and have already begun making changes. Specifically, the C4 drone controls have been improved and we’ve looked at the “dead zone” in the sensitivity. You should see a big improvement in the controls when we release the multiplayer demo.

Graphics – We’ve been optimizing the graphics and there is a dramatic increase in the framerate. The quality of the graphics also have been brought up to par with other large-scale shooters.

Popping – The popping has been reduced but there may still be some in the final game given the size of the levels (3 sq miles) and sandbox environment.

Glitches – The minor clipping issues in the demo have been resolved.

AI – There were some bugs with the AI in the demo, which have been resolved.

Pace of the game – The bigger world will make it feel like the pace of the game is slower but this is also probably related to the control and character speed issues that we are working on.

This is nice to hear, particularly since I had similar gripes when I played through the demo myself. The game itself is fairly entertaining, but the bugs listed above hurt the experience quite a bit; particularly the horrendous C4 Drone controls. Kaos also mentioned that they are preparing multiplayer demo, which should be making it’s way onto the Xbox Live Marketplace soon. Hopefully, they get the above issues resolved before that time so we get a clearer look at what the final product may be like come February.

Via CVG

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