Fallen Earth Details and Q&A

By Shawn on Thursday, March 13th, 2008 at 3:15 PM PST In Computer, Game Companies, Game Platforms, Games

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The Community Manager of Fallen Earth, LLC. has submitted an update on where the devs are in the development of its Fallen Earth MMORPG. Currently they’re concentrating on balancing melee and ranged combat. They’ve folded evade into melee and replaced it with Animal Training to maintain symmetry in the ten active skills, ten craft skills, and ten mutations system they have going.

The post also answers a few questions on the upcoming game. Most of the questions are pretty routine concerns such as the number of vehicles and weapons available and what types those will be. One really intriguing question is on the Guild Leveling System the Fallen Earth devs are designing. Here’s the rundown on the plans for this system:

This is still getting straightened out, but the basic idea is that clans will be able to earn “clan APs” through a variety of missions, such as huge raids on enemy factions or turning in a huge number of crafted goods. These missions can be accomplished by both small and large clans for the most part, but larger clans will most likely have an easier time of it. These clan APs can be spent on special abilities like getting discounts from all merchants, increasing the rate at which you earn the favor of the faction the clan is aligned with (clans do not need to be aligned to a faction, but get more abilities if they are), or get a small speed boost. None of the clan abilities are combat-oriented; they all support other play activities.

via Fallen Earth

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One Comment on “Fallen Earth Details and Q&A”

  1. fbgfbg says:

    the guy on the right looks like Xavier from Guitar Hero

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