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	<title>Comments on: Explosions Galore in New Developer Diary for Battlefield: Bad Company</title>
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	<link>http://news.filefront.com/explosions-galore-in-new-developer-diary-for-battlefield-bad-company/</link>
	<description>News for Gamers</description>
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		<title>By: Lupo</title>
		<link>http://news.filefront.com/explosions-galore-in-new-developer-diary-for-battlefield-bad-company/comment-page-1/#comment-85287</link>
		<dc:creator>Lupo</dc:creator>
		<pubDate>Tue, 08 Jan 2008 19:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/explosions-galore-in-new-developer-diary-for-battlefield-bad-company/#comment-85287</guid>
		<description>Hope the game mechanic works as advertised. It&#039;s really annoying in multiplayer shooters when you&#039;re pretty much forced to funnel down a hallway, certain path, etc. because there&#039;s no other way around it. Specific to Battlefield, it was extremely annoying being stuck outside a compound cause there wasn&#039;t a bloody hole in the fenceline/wall.

Of course on the flipside... If it&#039;s overdone, such as nades being able to blast through concrete walls, it&#039;ll end up being nothing but nade spam matches and such till everything in sight is leveled into dust.

Hopefully they find a nice balance for it.</description>
		<content:encoded><![CDATA[<p>Hope the game mechanic works as advertised. It&#8217;s really annoying in multiplayer shooters when you&#8217;re pretty much forced to funnel down a hallway, certain path, etc. because there&#8217;s no other way around it. Specific to Battlefield, it was extremely annoying being stuck outside a compound cause there wasn&#8217;t a bloody hole in the fenceline/wall.</p>
<p>Of course on the flipside&#8230; If it&#8217;s overdone, such as nades being able to blast through concrete walls, it&#8217;ll end up being nothing but nade spam matches and such till everything in sight is leveled into dust.</p>
<p>Hopefully they find a nice balance for it.</p>
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		<title>By: Joelteon7</title>
		<link>http://news.filefront.com/explosions-galore-in-new-developer-diary-for-battlefield-bad-company/comment-page-1/#comment-85283</link>
		<dc:creator>Joelteon7</dc:creator>
		<pubDate>Tue, 08 Jan 2008 19:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/explosions-galore-in-new-developer-diary-for-battlefield-bad-company/#comment-85283</guid>
		<description>STALKER, the PC version will be a Battlefield 3 esque game. I still don&#039;t understand why some people just don&#039;t accept that Dice want to make a console game before making another PC game (of which PC will be better than the console). 

Anyhow, I still cannot wait for this. As I&#039;ve said before, it just looks like pure unmitigated fun. Definite sleeper hit of &#039;08.</description>
		<content:encoded><![CDATA[<p>STALKER, the PC version will be a Battlefield 3 esque game. I still don&#8217;t understand why some people just don&#8217;t accept that Dice want to make a console game before making another PC game (of which PC will be better than the console). </p>
<p>Anyhow, I still cannot wait for this. As I&#8217;ve said before, it just looks like pure unmitigated fun. Definite sleeper hit of &#8216;08.</p>
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		<title>By: S.T.A.L.K.E.R.</title>
		<link>http://news.filefront.com/explosions-galore-in-new-developer-diary-for-battlefield-bad-company/comment-page-1/#comment-85270</link>
		<dc:creator>S.T.A.L.K.E.R.</dc:creator>
		<pubDate>Tue, 08 Jan 2008 18:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/explosions-galore-in-new-developer-diary-for-battlefield-bad-company/#comment-85270</guid>
		<description>Must have for PC</description>
		<content:encoded><![CDATA[<p>Must have for PC</p>
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		<title>By: somewhat</title>
		<link>http://news.filefront.com/explosions-galore-in-new-developer-diary-for-battlefield-bad-company/comment-page-1/#comment-85258</link>
		<dc:creator>somewhat</dc:creator>
		<pubDate>Tue, 08 Jan 2008 17:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/explosions-galore-in-new-developer-diary-for-battlefield-bad-company/#comment-85258</guid>
		<description>This is what a FPS should be like. Tanks can go through buildings, not around. Hope this works out as well as it looks it will and doesn&#039;t turn out to be a gimmick that repeats non stop thoughout gameplay.</description>
		<content:encoded><![CDATA[<p>This is what a FPS should be like. Tanks can go through buildings, not around. Hope this works out as well as it looks it will and doesn&#8217;t turn out to be a gimmick that repeats non stop thoughout gameplay.</p>
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