Explosions Galore in New Developer Diary for Battlefield: Bad Company
By Jonathan on Tuesday, January 8th, 2008 at 11:58 AM PST In Computer, Electronic Arts, Game Companies, Game Consoles, Game Platforms, Games, Microsoft, Sony, Videos
I was kind of expecting something a little more lighthearted from Dice after their last two quirky videos for Battlefield: Bad Company. But at least they’ve got a cool game to show off and keep things entertaining. In this developer diary, some of the team discusses how environmental destruction will play into the overall gameplay. No longer will you have to run around walls and buildings; you can just blast your way through them. I’ve seen a number of games come close with this idea, but this one looks like they may have perfected it. Either way, there isn’t going to be anywhere to hide form a tank in multiplayer matches.

This is what a FPS should be like. Tanks can go through buildings, not around. Hope this works out as well as it looks it will and doesn’t turn out to be a gimmick that repeats non stop thoughout gameplay.
Must have for PC
STALKER, the PC version will be a Battlefield 3 esque game. I still don’t understand why some people just don’t accept that Dice want to make a console game before making another PC game (of which PC will be better than the console).
Anyhow, I still cannot wait for this. As I’ve said before, it just looks like pure unmitigated fun. Definite sleeper hit of ‘08.
Hope the game mechanic works as advertised. It’s really annoying in multiplayer shooters when you’re pretty much forced to funnel down a hallway, certain path, etc. because there’s no other way around it. Specific to Battlefield, it was extremely annoying being stuck outside a compound cause there wasn’t a bloody hole in the fenceline/wall.
Of course on the flipside… If it’s overdone, such as nades being able to blast through concrete walls, it’ll end up being nothing but nade spam matches and such till everything in sight is leveled into dust.
Hopefully they find a nice balance for it.