EverQuest – Progression Servers Overview
By Shawn on Monday, December 31st, 2007 at 12:54 PM PST In Computer, Game Companies, Game Platforms, Games, Sony

Laura Genender, Community Manager for MMORPG, has an update to her original article on the EverQuest progression servers, Combine and Sleeper. The progression servers introduced game play different from any other MMO out there. On these two servers, players have to earn all the expansion content which can be unlocked by the defeat of raid targets and the completion of quests.
The progression server concept is nothing short of a brilliant design tactic which invokes a sense of nostalgia in old EQ players and a good deal of curiosity in the new generation of gamers who missed the roots of the genre. The server also evokes a sense of achievement, a need for cooperation, and a deep-rooted feeling of competition by leaving the expansions in the hands of the players. Being the first shaman to complete the Epic 1.5 quest is no small deal, and even gets enshrined on the Progression Timeline. Players have created their own form of tracking each guild’s progress, and every major guild religiously updates their status on the Big Kill Board.
After a year and a half on the progression servers, Genender shares the high points as well as the down falls of the progression system.
via MMORPG

FFXI has been doing something simular for a long time for high level content.