Edge of Twilight to Blur the Lines Between Good and Evil

By Stephany on Wednesday, April 16th, 2008 at 9:05 AM PST In Computer, Game Companies, Game Consoles, Game Platforms, Gamer Life, Games, Microsoft, Sony

edge of twilight

Fuzzyeyes, the developers of the upcoming RPG, steam-punk fantasy title Edge of Twilight for PC, PS3 and Xbox 360 have stated that any action taken by your character in the game will have some sort of consequence – whether the action was good or evil.

Head-developer Wei-Yao Lu said has this to say about the blurred lines of making choices:

“A lot of games that blur the lines between good and evil will focus more on giving you two choices that are obviously good and bad. What we’re doing is putting the player in a world were nothing is, or has been, done without justification. A lot of the atrocities in the game (as well as the good things) are things that we see in our own world and in our own societies. There are two sides to every story, basically.”

In the game, your play as Lex the amoral bounty hunter who is an outcast halfbreed of light and dark factions who is the world’s only hope from slipping into eternal darkness. The game will allow you to shape the world by your actions and when you exploring side quests, the more you explore, the more likely that it will become part of the main story. Your character will also become a different person depending on which realm you are currently in and the ability to customize Lex is vast. New moves, combos, finishing moves, and various other upgrades will be available.

“As the day persona, reflecting the industrial race, you’re strong and forceful with the ability to operate machinery, break the scenery and bludgeon enemies in a manner tha’s less than graceful. As the night persona you represent the spiritual race and your movement is much more swift and agile, opening up new areas to explore, and your fighting style also reflects this. Many environments will require you to use both of these abilities and your brain to find an exit, which allowed us to make some mind-bending environmental puzzles that span over the two realms.”

When asked what games he could compare Edge of Twilight to, Wei-Yao Lu had this to say:

“Personally, I would say that gameplay-wise we’d be the love child of ICO, Soul Reaver and God of War. But as far as the art direction goes I really can’t think of anything similar.”

Those are some big shoes to be trying to fill, but really cool shoes nonetheless. Edge of Twilight is due out next year so check back often for updates.

Thanks: Eurogamer

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