EA and BP Want You To Get Your “Green” On with SimCity Societies

By Stephany on Wednesday, October 10th, 2007 at 11:51 AM PST In Computer, Electronic Arts, Gamer Life, Games, Videos

simcity societies

Electronic Arts and BP have collaborated to include climate change education within SimCity Societies, the next iteration in the city-building franchise that has sold more than 18 million games to date. The collaboration brings together game building skills and industry expertise on energy, electricity production and greenhouse gas emissions to highlight the impact of electricity generation on the emissions of carbon dioxide that are linked to climate change. The low-carbon electricity choices and monitoring of SimCity’s carbon emissions provide a integrated and supposedly accurate look at some of the causes and some of the major solutions available to combat rising levels of carbon and to help address the threat of global warming. SimCity Societies will be available at retailers across North America and Europe November 15.

“Since their inception in 1989, SimCity games have served as excellent creative and educational tools to convey complex subjects. With SimCity Societies, we have the opportunity not only to demonstrate some of the causes and effects of global warming, but also to educate players how seemingly small choices can have a big global impact,” said Steve Seabolt, Vice President of Global Brand Development for The Sims Label at EA. “BP was one of the first major energy companies to publicly acknowledge the need to reduce carbon emissions and begin taking precautionary measures. As such, they are the perfect partner to help educate people on this important social issue in SimCity Societies.”

The game does not force players to power their cities any specific way, but allows them to make choices, each of which come with advantages and disadvantages. Similar to real-life, the least expensive and most readily-available buildings in SimCity Societies are also the biggest producers of carbon dioxide, an invisible gas that contributes to global warming. Should players choose to build cities dependent on these types of sources for power to conserve their in-game money, their carbon ratings will rise and, at reaching critical levels, the game will issue alerts about the threat of the various natural disasters like droughts, heat waves and others that may strike their cities.

TRAILER AND MORE AFTER THE BREAK

Alternatively, players can strive to create a greener environment and avoid hazards caused by excessive carbon emissions by choosing from a variety of BP Alternative Energy low-carbon power options. Using hydrogen and natural gas plants to wind farms and solar power, SimCity Societies encourages people to learn about some of the causes and consequences of global warming by attempting to educate players in an engaging and meaningful way. While these power sources maintain nearby property values and keep the cities’ citizens safer from disaster, they also mimic real-life in that they cost players more of their funds, and do not produce as much power as less green options that take up similar space. Informative real-world snippets about power production and conservation will also be available in-game, informing players of global warming issues both virtually and in reality.

“The time was right for this partnership. EA was developing the next iteration of the SimCity series at the same time that we were looking for opportunities to raise awareness about low-carbon power choices,” said Carol Battershell, Vice President, BP Alternative Energy. “EA has a powerful reach to the next generation and BP has a suite of low-carbon power alternatives. In our collaboration through this innovative game, we can provide education on the issues surrounding climate change, its association with carbon emissions and the ability to take early positive action through low-carbon power choices.”

Although realistic in the sense that being “green” is more expensive, if they wanted to be more realistic, they should allow players to choose whether or not to drill for oil in our National Parks and other areas around the globe. They should also incorporate recyclable materials into the game, so people can see just how much those cost to use – ex: 7th Generation toilet paper is made of recycled paper and costs over $6 for four rolls. Although that is not a great example for a city simulation game where you would have no need of toilet paper, I am just using that price as a ridiculous example of how the recycle industry tends to gouge the consumer. Greed is greed, no matter what your leanings on the environment are and the almighty dollar will continue to rule the world no matter what state it is in. I see a huge debate on the horizon from environmentalists and SUV owners alike and to be honest, I am afraid to even involve myself in this can of worms. Some will condemn this addition to the game as fraternizing with the enemy others will applaud this bold move on EA’s part. Count me out of both arguments.

Enjoy the trailer.


SimCity Societies `BP Green` Trailer

VIA: PRESS RELEASE

GAME SYNOPSIS

Players start by choosing from a variety of more than 350 building types, each of which allows them to combine, connect and re-arrange structures freely. Players can challenge authority and experiment with what happens when citizens flagrantly disobey power in an unruly Orwellian society. Or if players are feeling happy, they can build a Fun City filled with Ferris Wheels, Gingerbread Houses and Chocolate Factories! Inspiration can come from a wide range of architectural periods ranging from the realistic to the fanciful; from the industrial age to futuristic designs, with each structure reflecting its name and nature, many offering a click-on action for fans to play upon! As each city evolves, players will be able to unlock new buildings that can help advance – or regress – their society.

SimCity Societies
introduces an all-new, revolutionary feature set for players to combine buildings that will produce or consume new kinds of resources called “social energies.” How you mix and match these resources – industry, wealth, obedience, knowledge, devotion, or creativity—determines the social energy of your city. Will your city be happy and creative, spiritual and knowledgeable, will it be wealthy and powerful or obedient and fearful? Its fate is in your hands!

Not only will players be able to build from any or all energies, but the cities will look and behave differently depending on the energy combinations the player makes. From futuristic metropolises and fantastical haunted cities to obedient Orwellian states and devout contemplative towns – what to combine and connect is up to the creator.

GET MORE SCREENS HERE

simcity societiessimcity societiessimcity societies

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4 Comments on “EA and BP Want You To Get Your “Green” On with SimCity Societies”

  1. lorgar says:

    As an environmental scientist i think its rather cool to see such topics coming into games in rather laid back atmosphere. It’s normally one of those things where people want to scare everybody with pictures of sad polar bears and new york under water. So this is definitely a fresh look.

    Now as a Sim City fan, i am kind of put off by the lack of depth in this latest installment, but may give it a shot based on the previous games anyhow.

  2. Daniel says:

    Holy crap, we have scientists reading Gaming Today?! :shock:

  3. lorgar says:

    Well we all need hobbies when not devising concoctions with the beakers and what not…..

  4. ..... says:

    i want play this game how to find download the game >.

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