David Sirlin Discusses Super Street Fighter II Turbo HD Remix's New Balancing
Posted by Jonathan on Monday, May 12th, 2008 at 5:34 pm under Computer, Game Companies, Game Consoles, Game Platforms, Games, Games Industry, Microsoft, Sony, Videos
When Capcom revealed that the upcoming XBLA/PSN game, Super Street Fighter II Turbo HD Remix, would involve new hand-drawn visuals, fans of the series responded with enthusiasm. When it was later revealed that there would also be a few changes in the classic game’s balancing though, Capcom was met with quite a bit of harsh criticism. So GamerCyte decided to sit down with David Sirlin, the man in charge of the new balancing tweaks at developer Backbone, to talk about why they decided to change the balancing and what the reaction has been from the fans. Basically, it all comes down to the fact that — let’s face it — the characters in past Street Fighter games have been really unbalanced in certain matches, statistically. Backbone basically set out to try and put the fighters on somewhat more even ground by making slight changes to the fighting moves and such. The tweaks they’re making will probably only be really noticeable to the really hardcore fans, and then they’ll just have to decide whether they can get used to them or not. Of course, I’m not very good at Street Fighter anyway, so I’m totally fine with getting the characters more balanced.
Via GamerCyte
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May 12th, 2008 at 6:18 pm
It will be interesting to see if they do get the balance right, that would certainly make a change from the winner just being the one who knew which character to choose in any given situation.